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2.3.2 patch notes = huh?Follow

#1 Jan 03 2008 at 5:47 PM Rating: Default
35 posts
The 2.3.2 patch notes say:

Quote:
Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.


I just have to wonder what they are doing with this change. Isn't an AR/Prep build absolutely devastating? What will it become now? Just AR? Just Prep? They also buffed Shadowstep again, and Sinister Calling as well, tempting players to delve into the deepest parts of Sub possible.

Quote:
Shadowstep now adds a 3 second, 70% movement speed increase.


Quote:
Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.


This may not come as news to some of you, as the 2.3.2 patch notes have been available for some time, but after just seeing this moments ago and not seeing any threads about it so far, it made me wonder why on earth they were changing this. Perhaps they're thinking to reinvent the current FotM build. I don't know.

Edit: Thinking about it after the fact, you would probably still want an AR/Prep build for the other CD management even though you'd only get one AR from it. Ho hum.

Edited, Jan 3rd 2008 8:56pm by cnewlin
#2 Jan 03 2008 at 5:51 PM Rating: Excellent
>_>
#3 Jan 03 2008 at 5:56 PM Rating: Excellent
http://wow.allakhazam.com/db/class.html?wclass=4;mid=119765128871927773;num=59;page=1

http://wow.allakhazam.com/db/class.html?wclass=4;mid=1196590092139168141;num=86;page=1
#4 Jan 03 2008 at 6:03 PM Rating: Default
35 posts
For some reason, it wouldn't let me edit the original post.

Anyway, after thinking about it, you could still use an AR/Prep build for the CD management of all the current abilities except that you'd just lose one AR, making it's use all the more strategic I guess.
#5 Jan 03 2008 at 6:11 PM Rating: Good
Terrorfiend
*****
12,905 posts
the threads have been and gone.

we all hate it, except for the select few who like ShS for some reason.
#6 Jan 03 2008 at 6:13 PM Rating: Decent
29 posts
There are a few threads about this issue last month.

HARP is quite good for raid and very very good in bg/arena.
I think blizzard dun want us to have a spec that can do well in both pve and pvp. sigh..

#7 Jan 03 2008 at 6:22 PM Rating: Decent
35 posts
Oops. My apologies. I thought it was odd why I didn't see a post about it. My mistake. This thread can die in peace now.
#8 Jan 03 2008 at 6:59 PM Rating: Good
Blizzard doesn't want to give a one dimensional class a hybrid build, understandable.
#9 Jan 03 2008 at 8:12 PM Rating: Good
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3,011 posts
Patch 2.3.2 kills HARP build. Nerfed the base damage of hemo but added a talent change to sinister calling, bumping the hemo damage up to about where it used to be. Couple this with removing AR from prep and HARP builds are dead. They're trying to buff subtlety, but the current problem with it is its DPS sucks and the patch isn't really doing anything to address that.

In short:

2.3.2 = HARP Nerf, Subtlety fix so the 41 point talent actually works.
#10 Jan 03 2008 at 8:21 PM Rating: Excellent
Aye, we're the only class I know of that has gotten it's 41 point talent 'buffed' by the nerfing of their 21 talent points.
#11 Jan 03 2008 at 9:37 PM Rating: Decent
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1,875 posts
the hemo buff was meant to make FULL SUB usable

not ar/prep dominant

moving the hemo buff to tier 8, and having it reset step is a great help

is ar off prep too much? yes imo

but **** it

i can not wait for ar/prep to die
#12 Jan 03 2008 at 10:16 PM Rating: Good
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459 posts
Yea, I'm with Mongoose. The hemo buff wasnt planned properly and backfired on bliz. I, myself, am full sub waiting on that 3 second sprint to ShS. HARP can kiss my @$$ if you ask me.

Slightly off topic, if that 3 second "sprint" is a shortened version of the actual sprint, how would speccing into ShS/imp sprint be? I mean, like a watered down pvp insignia so we got the speed boost and freed from frost nova or MS or w/e.
#13 Jan 03 2008 at 11:23 PM Rating: Decent
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1,875 posts
imp sprint woudlnt affect shadowstep, its more for landing that shiv on someone runnign dead forward


honestly im looking forward to it, since travel form druids wont escape step/ks anymore
#14 Jan 05 2008 at 12:09 PM Rating: Decent
So all this patch is doing is killing AR/prep and buffing ShS (which i cant wait for btw)

and its making it so most rogues will go full combat, full assassin, full subtlety?
#15 Jan 05 2008 at 1:59 PM Rating: Excellent
Quote:
So all this patch is doing is killing AR/prep and buffing ShS (which i cant wait for btw)

and its making it so most rogues will go full combat?


FTFY.
#16 Jan 05 2008 at 3:42 PM Rating: Good
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1,538 posts
Heucuva wrote:
HARP is quite good for raid

Whoever told you that is a dirty, dirty liar. At best, it's not the worst raid build, but it's far from good.
#17 Jan 06 2008 at 8:58 AM Rating: Good
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2,550 posts
So...what exactly is HARP? Is it Prep/AR?
#18 Jan 06 2008 at 10:01 AM Rating: Excellent
Hemo, Adrenaline Rush, Preparation.
#19 Jan 06 2008 at 3:22 PM Rating: Decent
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210 posts
the hemo nerf hurts but you can easily go back to SS, the thing that eats at me is the constant nerfs to prep, they really should just remove it from the game altogether and replace it with something. (going back to SS from hemo hurts, CP gen is so slow i instantly spec'd back to hemo)

prep use to reset everything, then was nerfed and did half, now it's been nerfed again and really aint worth taking, how many ppl spec for cold blood and prep? so thats useless, then how about our broken vanish? not really worth it, so really all you get out of prep is evasion and sprint; this is how i saw it when i spec'd for it cause you cant rely on vanish to work, but you could count on the extra sprint and evasion.. also ar, now its gone and i really dont feel its worth the one point for a reset on two abilities.

also who really feels a five minute CD is worth it for a talent that has a bloody 30CD on it to start with, im sorry but adding Shstep to it is a joke due to the short CD of it to start with; it would be a bit less of a nerf if they added CloS to it, quite a few times ive found myself hitting my key for cloak and it being down... but even that being on a 5min CD is a bit pointless.

worse thing i think is that mages had a rogues prep in tier two which has now been moved to the 4th tier still one below, but i believe the CD on it has now been shorten because of this move, so they eat a tiny nerf by the move; yet gain cause of the shorter CD... ice block for all mages? lovely.

prep in its PTR form should be a 2-3 min CD i think.
#20 Jan 06 2008 at 4:08 PM Rating: Decent
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427 posts
My Arena partner is a HARP rogue; with this new patch, he's going to have to change -- but, to what? Combat maces? Any suggestions? :) Thanks for the advice.
#21 Jan 06 2008 at 9:08 PM Rating: Decent
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169 posts
Honestly...We don't know yet. The rogue community still isn't really sure quite what to spec. Some are going Combat Maces, some are thinking of staying AR/Prep(still lots of survivability), some are even thinking of going Shs or Mutilate. No one is really sure just how to spec with all these various nerfs, but Combat Maces is a solid build and will play at least vaguely similarly to AR/Prep.
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