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How helpful is flurry to 2H warrioringFollow

#1 Jan 03 2008 at 3:16 PM Rating: Decent
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From what I understand, 2H warriors benefit greatly from slower weapons, both for the higher damage they add to MS/slam/OP, but also because they make for less percentage of an attack swing consumed by slam (assuming 0.5 second error, that's 1 second of a swing eaten. 1 out of 3.6 seconds is a lot better than 1 out of 2.8, which is about what flurry would bring a 3.6 to).

Is the extra DPS from white hits and rage really all that helpful with flurry?
#2 Jan 03 2008 at 6:27 PM Rating: Decent
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Yes.
#3 Jan 04 2008 at 12:14 AM Rating: Decent
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Actually, now that IRC, the arms build does not include flurry.

Now I have 2 other talents that I wonder about: tactical mastery, and enrage.
Note that these are PvE questions, PvP is entirely different and I would expect builds to be different.

First, TM, because I used to think it was a must-have talent for end-game tanking (and very preferable for tanking in general), yet about 2/3 of the prot builds on wowwiki do not include TM. Now, I know I wouldn't exactly use those builds or trust wowwiki 100%, but overall the builds seemed to put 3 points in imp revenge (which I understand to be a waste in raids) while they left out TM. Is it that TM isn't as necessary as I thought it was, or are the people making these builds complete idiots?

Second is enrage. For end-game purposes, you should either A: not be taking hits or B: be uncrittable (except maybe for some fights). Thus, I would think enrage would be useless, since generating 25% extra damage in a situation that should not occur would be 0% increase in overall damage. However, I can see the point of it if you are going full fury and plan to get flurry.

On that note, since my guild on this warrior has tons of warriors already, I'd want to bring a buff/debuff bot to the table, allowing one of them to spec without points in imp TC or imp demo shout (and allowing a lock to use CoR) so I can come in as support/off-tank, rather than trying to take a main tank spot from one of the several other warriors.
Thus, I came up with this build. The points in TM and imp intercept are great if I feel like PvPing, and I can stance dance real easy if I need to. Then between ITC, BF, MS, IDS, and CP I'd have several talents devoted to buffing/debuffing the mob - namely a severe increase in physical DPS (which if we have a lot of fury warriors, will be a lot) and a huge decrease in the damage the mob puts out. Do you think this build would suit my purposes of being a support unit?

note that the 2 points into imp intercept I could easily move to 2/2 IOP or 5/5 IW

Edited, Jan 4th 2008 12:17am by skribs
#4 Jan 04 2008 at 12:17 AM Rating: Good
PvE-wise, you _really_ want Flurry.
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