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Scope QuestionFollow

#1 Jan 03 2008 at 7:49 AM Rating: Decent
I was wondering that if my gun's damage is 75.5 DPS and I added a +12 scope to it; would that increase it's overall DPS or just increase my ranged damage by 12?
#2 Jan 03 2008 at 7:56 AM Rating: Excellent
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2,101 posts
Just ranged. Also the +12 damage only affects your white damage.
#3 Jan 03 2008 at 7:57 AM Rating: Decent
as far as I remember, it just adds 12 to the minimum and maximum damage, hence better for faster weapons, correct me if I'm wrong though.
#4 Jan 03 2008 at 8:01 AM Rating: Decent
Alright, thanks.
#5 Jan 05 2008 at 12:06 PM Rating: Good
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27,272 posts
Kelnoen wrote:
as far as I remember, it just adds 12 to the minimum and maximum damage, hence better for faster weapons, correct me if I'm wrong though.
100% correct, it also only affects white damage.


So basically it adds 12 / <auotshotdelay>
For example with Valanos it will add 12 / 2.8 = 4.29 dps.
A +10 dmg scope would add 10 / 2.8 = 3.57 dps.
Adding crit (assumming 20% crit and mortal shots)
4.29 x 1.26 = 5.40 dps increase
3.57 x 1.26 = 4.49 dps increase
This is ofcourse, without any changes to speed taken into consideration.

With a 2.03 speed (any 2.8 speed bow with BM):
12 / 2.03 = 5.91 (5.91 x 1.26 = 7.45 dps increase)
10 / 2.03 = 4.92 (4.92 x 1.26 = 6.20 dps increase)
So they dont do all that much =P

Especially since this dps increase is the difference you will see on the dps meter, and a decent hunter at the start of karazhan should be pumping out 500-600 dps on bossfights. (auto > steady cycle with 250-300 tooltipdps)
but then again its probably around 1% dps increase and we pay a lot more for say 22 critrating, or 16 hitrating ;P

Formula for those who want to calculate exactly how much dps they get for there cash:
Without mortal shots:
<+dmg> / <autoshotdelay> x <crit%> = <dps increase>

With mortal shots:
<+dmg> / <autoshotdelay> x (<crit%> x 1.3) = <dps increase>

the critscope is easier to calculate:
<tooltipdps> x 0.02 (or 0.026 with mortal shots) = dps increase.

All these calculatons should also show you wich gives you more dps, the crit or the dmg scope. (and how big the difference is between the +7, +10 and +12 scopes)
For BM at least it should be easy, especially if you have wolfslayer you'll need a tooltip dps of well over 400 before the critscope is better.
And i dont think even full T6 will get you that ;)

edit: christ this rant got a lot longer then the 2 line reply i thought it was going to be oO

Edited, Jan 5th 2008 9:08pm by Aethien
#6 Jan 05 2008 at 4:58 PM Rating: Good
Aethien wrote:
the critscope is easier to calculate:
<tooltipdps> x 0.02 (or 0.026 with mortal shots) = dps increase.


I always thought that the crit scope also affected my special shots which would make it even easier to calculate:

<hunter dps without scope> x 0.02 (0.026 with mortal shots; 0.0263 with mortal shots and metagem)

Assuming I'm doing 800-900dps my crit scope yields me 850 x 0.0263 = 22.4dps

#7 Jan 05 2008 at 10:23 PM Rating: Decent
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267 posts
same here, the spreadsheet shows the critscope beeing better nomatter what ranged ranged wep ive tried
#8 Jan 06 2008 at 12:22 AM Rating: Decent
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405 posts
I put a crit scope on my Steelhawk Crossbow before checking anything. For my next epic weapon, I'll probably go with the hit rating scope instead, and swap out some other hit gear. Depending on what you're working with, this might be a better option.

Of course, the hit scope mats are a PITA to get, but if you spam Trade channel long enough with WTB Lava Core, Dark Iron Bars, Arcanite bar xmutes, etc., you'll get there.
#9 Jan 06 2008 at 4:19 AM Rating: Decent
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1,292 posts
Herbnosis wrote:
Of course, the hit scope mats are a PITA to get, but if you spam Trade channel long enough with WTB Lava Core, Dark Iron Bars, Arcanite bar xmutes, etc., you'll get there.
Not just the mats, but finding a crafter with the recipe can be a hard thing also.
#10 Jan 06 2008 at 5:40 AM Rating: Decent
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27,272 posts
Mulgrin wrote:
Aethien wrote:
the critscope is easier to calculate:
<tooltipdps> x 0.02 (or 0.026 with mortal shots) = dps increase.


I always thought that the crit scope also affected my special shots which would make it even easier to calculate:

<hunter dps without scope> x 0.02 (0.026 with mortal shots; 0.0263 with mortal shots and metagem)

Assuming I'm doing 800-900dps my crit scope yields me 850 x 0.0263 = 22.4dps

As far as i know, no scopes affect yellow attacks....

And i totaly fogot about the metagem =P
#11 Jan 06 2008 at 8:37 AM Rating: Decent
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267 posts
Quote:
Not just the mats, but finding a crafter with the recipe can be a hard thing also.


That is true, make sure you acually have a crafter on your server before getting the mats :)
#12 Jan 06 2008 at 11:40 PM Rating: Decent
i thought scopes helped your base damage, which is then altered by skills like multishot and aimed.
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