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lock's fear CC is viable!Follow

#1 Jan 02 2008 at 3:47 PM Rating: Decent
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I messed around with my lock in ramparts, and we were lacking cc, so i told the group i could fear cc a mob. After taking quite a verbal beating from the "n0 f34rz0rZ 1n 1n5tanc3s n3WB!" slams, i told them that if i pulled another group from my fear, they could kick me. After all was said and done, i was victorious, not only was i able to cc my target, but i was able to get it down to 50% by the time the tank gave the nod of approval to take over.

My secret? Fear the mob, and have rank one curse of recklessness and for my aff. case, curse of exaustion and ping pong the mob between b lining to any possible adds for a wipe and yourself. Curse of recklessness overrides your fear, and the mob is aggroed to you from damage, and when you remove the recklessness by applying another curse, the fear is still that is applied still will again take action. It isnt 100% damage proof, fear can and will wear off at the most annoying of times, but a steady drain life will remedy that easily.
#2 Jan 02 2008 at 4:34 PM Rating: Decent
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3,761 posts
Yep, its situational though. Not something you want to rely on often. If you play with people who know your playstyle it works fine though, especially if the tank will 'let' you pull the mob way back. You can pretty much work that elite by yourself and fear chain it to death juggling curses, and it can work in a pinch to save a dying group. Its easy to ***** up though, so be careful with it.
#3 Jan 02 2008 at 10:03 PM Rating: Decent
You could have used the succubus's charm. It's much more reliable than fear. Or were you charming a mob while fearing another one?
#4 Jan 02 2008 at 10:37 PM Rating: Decent
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2,754 posts
fear 1, charm another. aoe fear if needed too. imba CC all around as long as you're good with CoRec ^^
#5 Jan 03 2008 at 5:40 AM Rating: Decent
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165 posts
I've died before in instances because of NOT using fear or HoT. Take the bridge before Pathaleon in Mech for instance. 4 mobs beating down on everyone and not a lot of CC and I wonder aloud "why didn't I fear?". The paladin appropriately says "because of your 70 levels of NOT fearing in an instance".

I guess it's a mark of maturity to know when to use the skills of your class for the preservation of your group but be warned that any uncommon use that leads to a death will cause you to be labeled as a noob and not taken just as bad luck.
#6 Jan 03 2008 at 7:16 AM Rating: Decent
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1,729 posts
Jenovaomega wrote:
fear 1, charm another. aoe fear if needed too. imba CC all around as long as you're good with CoRec ^^


banish another.
#7 Jan 03 2008 at 8:41 AM Rating: Decent
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423 posts
Quote:

banish another.


Enslave something while you're at it.

Edited, Jan 3rd 2008 11:41am by shoarmakip
#8 Jan 03 2008 at 9:24 AM Rating: Decent
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2,754 posts
curse of exaustion kite another ^^
#9 Jan 03 2008 at 9:33 AM Rating: Decent
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423 posts
Ugh...too much cc,I give up ...
#11 Jan 03 2008 at 10:24 AM Rating: Good
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185 posts
Enslave while seducing? Although, if you do have a mob you can enslave, you can use it to OT another mob, making it even better than seduction (2 for the price of 1!). But ya, locks (and frost mages) are masters at cc given the tools at their disposal, no doubt about it.
#12 Jan 03 2008 at 10:30 AM Rating: Decent
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423 posts
Quote:
Enslave while seducing? Although, if you do have a mob you can enslave, you can use it to OT another mob, making it even better than seduction (2 for the price of 1!)


Thats why Mechanar is my fav instance ,love it...

#13 Jan 03 2008 at 11:03 AM Rating: Decent
Took me a while to convince my GM buddy and guildies, but yes, it is very viable and now they encourage me to 'take one for a walk' when we're short on CC.

Typically I open up with a SB just as the tank pulls. Then I back up behind the group into a safe area applying insta dots along when way. Once he's close enough I usually start with a 1.5 sec fear, but sometimes will use my insta HoT if my timing is off (using 40/0/21 with insta HoT and 5 pts in supression). My basic strat is to hit the mob with a fear, then direct damage to break it, then fear again and so on so forth while keeping up dots. One thing that often screws this up is when a hunter tries to help by sending in their pet (the constant direct damage breaks the fear sooner, and usually when the mobs is right beside me). Just kindly ask the hunter not to do so. It takes a little to get the hang of it but it works very well.

Another good way to do it is let the tank take the initial agro, then quickly pull off after applying all of your dots. This gives you more time to hit it with a 1.5 sec fear (save the insta's for resist's) and then start ping-pong'ing with fears and direct damage.

If you need to use an insta fear, of course use HoT 1st, then skillcoil only if you need a back up, this way you should stay good for cool downs.

It can still backfire.. i.e. mob goes out of LOS and keeps running into more mobs.. but then again, sheeps can wander into bad places also.

One thing I forgot.. Once the mob is running around dying, as soon as I cast and my SB is away, I start casting fear again... If the SB breaks the fear, great, the next fear lands right away, if it dosn't, stop casting fear and cast another SB, dot, etc. This makes sure the mob is pretty much feared the whole time your dealing with it.
Edited, Jan 3rd 2008 2:03pm by Kevinbrooks

Edited, Jan 3rd 2008 2:33pm by Kevinbrooks
#14 Jan 03 2008 at 12:09 PM Rating: Decent
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1,729 posts
The only time I've ever really used fear as CC is in areas such as the boss fight in Mech, where you can HoT and KNOW that there is nothing around to aggro.

Fear as a form of CC the rest of the time, and having to CoR to get it back just, is just too unreliable, too many things can go wrong. I'd much rather just seduce/banish if possible. If not, and there any other CC in the group, well, maybe, but I've never been in that situation. I guess because I don't try running instanced without the proper CC.
#15 Jan 03 2008 at 1:06 PM Rating: Decent
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1,571 posts
Fear is viable but not reliable.
If you can use sheep, sap, trap, MC, seduce, banish, enslave, why use fear? For me it is *oh $hit* button when I have nothing to loose.

I managed to seduce/banish/fear juggle all at the same time few times but after that all I want is quiet place and handful of aspirins.

Guess I am getting old. I dont even enjoy driving over 220km/h anymore irl.

#16 Jan 03 2008 at 2:11 PM Rating: Decent
I think the fear of Fear comes from people that are not used to playing with warlocks, or are used to playing with warlocks that do not know how play.
Fear is perfectly acceptable in instances, as long as there is enough room for them to run around. Ramparts is good, because you can pull the crowd back a lot, so a feared target can only go in two directions.
When in doubt, just use Death Coil and send the minion after them, so it gets beat and not you.
#17 Jan 05 2008 at 1:20 PM Rating: Decent
Grats, you've figured out how to fear-kite.

It comes down to a choice between added cc, or added dps (obviously your dps will be higher when you don't need to actively cc a mob).
#18 Jan 05 2008 at 10:07 PM Rating: Decent
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2,754 posts
a little tip about fear kiting, the direction you face and the position of the mob from you when you cast fear affects the general direction the mob goes. not many people realise this but if you're good, you can force the mob to run in the direction you want it to, so making fear kiting alot safer.

and yes, the fear of fear in instances is generally because most locks don't even know you can use CoRec to 'control' ('tis very loose concept) the mob and because fear looks like it makes the mob run around randomly, so making people scared to try it.

oh, if you want my secret of how to make the mob go where i want, you're not having it. i do reconmend doing some tests on mobs. you may figure it out.
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