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MT spec + RAID utilityFollow

#1 Jan 02 2008 at 3:07 PM Rating: Decent
I'm looking for comments about this spec. I would link armory, but it's down. Iselgar is the char name. it's unique, so yes I'm the one on Uther server.

I currently run a spec very close to this one. I am MT in Kara and ZA. I will probably get promoted to doing more MT in SSC and TK.

I think it gives me incredible utility since I can put on my T4/5 Healing gear and heal 90% of what I was in holy spec. I have SoC which allows me to put on my DPS set (Warrior DPS set basically) do "some" DPS instead of sitting there while another tank does something.

I was at 510 Def rating so I shouldn't need Anticipation. I basically dropped it in favor of the Concentration aura for PVP healing. I may do 10 games a week for some points. So dropping 20 def rating would be fine.

I also didn't pick up Ardent Defender and I probably should have. I could drop some points from 1-H spec into it. Would 3 points for 18% reduction be good enough? On bosses I should never go below 35% in theory. On trash it's another story.

http://www.wowhead.com/?talent=sZVhtI0cdMgotVfxzh

Thanks in advance.
#2 Jan 02 2008 at 3:46 PM Rating: Excellent
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3,801 posts
iselgar wrote:
I think it gives me incredible utility since I can put on my T4/5 Healing gear and heal 90% of what I was in holy spec. I have SoC which allows me to put on my DPS set (Warrior DPS set basically) do "some" DPS instead of sitting there while another tank does something.


A quick stop right there. You won't be 90% of a full healer just by putting on healing gear. You will heal weaker, you will heal slower, and you will run out of mana faster. That's ok, because you're not being brought to heal. I would also drop SoComm because, really, the "dps" it will give you isn't even worth mentioning. You'll be competing with the tank for damage output. Again, though, that's fine, because you're not there to DPS.

iselgar wrote:
I was at 510 Def rating so I shouldn't need Anticipation. I basically dropped it in favor of the Concentration aura for PVP healing. I may do 10 games a week for some points. So dropping 20 def rating would be fine.


It's 20 Defense, not 20 Defense Rating. It actually would be 48 or so Defense Rating. While you can drop this, in the process you're dropping 0.8% Parry, 0.8% Dodge, 0.8% chance to be missed, and 0.8% block. It's not as useful as Deflection, but can still be a substantial chunk of stats to give up (2.4% avoidance, with 3.2% total towards uncrushability). Keep in mind that the sooner you get to 107.73% avoidance, you can dump the block rating Libram and pick up one that will give you more threat.

Also, are you trying to MT, or trying to PvP? MT's have had to respec for their PvP for years, get used to it or aim for a role as offtank.

iselgar wrote:
I also didn't pick up Ardent Defender and I probably should have. I could drop some points from 1-H spec into it. Would 3 points for 18% reduction be good enough? On bosses I should never go below 35% in theory. On trash it's another story.


One thing you quickly learn is that "in theory" rarely actually happens in a boss fight. The lowest I ever got during a successful boss kill was 5 hp (yes, FIVE) where, literally, 1 less stamina point would have meant a wipe. It's not a very visible talent, especially not to the rest of the raid, but it is still helpful.





So there ya go. A bit harsh, probably, but if you're really trying to be the main tank, there's going to be a lot of people investing their fun at night on your ability to perform. Don't let them down.
#3 Jan 02 2008 at 8:16 PM Rating: Decent
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One general rule that without a doubt becomes all the more true as you progress further and further into end game is "A jack of all trades a master of none".

Iamalan covered healing. You might find 90% is applicable on Kara aka 'raiding lite' but on the longer t5 fights you will see it fall apart and parse much much farther behind.

DPS, well Ret are still somewhat at a disadvantage even with all the talents in the tree. Having SoComm is pointless and will not be a big enough boost on its own in order to justify it in terms of DPS, in fact it is a wasted point.

Prot tree you have 3 points in Conc aura which you dont need for tanking, usually dont need for pve healing. So its for a few encounters and PvP.

Basically you are taking away from your ability to tank just to get marginal in heal/dps. Not a good plan at all, no matter which way you slice it.

____________________________
Bode - 100 Holy Paladin - Lightbringer
#4 Jan 02 2008 at 10:20 PM Rating: Decent
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2,183 posts
Just echoing the above, there is not room in a MT's build, gear, etc.. to "drop a little here so I can gain a bit of this". The further you get, the more unforgiving encounters will be. What stands out most to me is tanking Nalorakk in Zul'Aman. I have no doubt that if I took out Ardent Defender I wouldn't be able to tank him, and if we hadn't gotten 10% more Stamina I just wouldn't have the health for it.

Every point you put into a talent that does not compliment your main focus hurts your overall effectiveness in that role because of what you could have gotten. Someone who tries to do it all will spread themself too thin to do any of it effectively.

Edited, Jan 2nd 2008 10:42pm by Maulgak
#5 Jan 04 2008 at 12:41 PM Rating: Decent
Ya know. very good points. there. Yes the super hybrid build does not exist. I just thought I'd put forth my best effort.

I think I"ll revise it a touch. I liked SoComm so I might keep it. I know the "dps" is lacking, but I did 350ish the other night in EYE trash.

i think I'll get the ardent defender. Is the 1h weapon spec really worth it?

http://www.wowhead.com/?talent=sZVhtIx0dMMqtVbxzhz

Maybe this is slightly better? It's close to the "cookie-cutter" tanking ones I know.
#6 Jan 04 2008 at 12:51 PM Rating: Good
The 1h weap spec is incredibly worth it. It increases ALL your damage when a 1-hander is equipped. That's a good 5% more threat that you can generate and 5% more damage your raid can do without pulling aggro.
#7 Jan 04 2008 at 1:24 PM Rating: Good
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3,801 posts
iselgar wrote:
I think I"ll revise it a touch. I liked SoComm so I might keep it. I know the "dps" is lacking, but I did 350ish the other night in EYE trash.


350 DPS is, again, pitiful. Your DPS raid members should be doing 800 if you're in The Eye, if not more. You're really going to have no impact on the raid.

iselgar wrote:
Is the 1h weapon spec really worth it?


It's 5% additional damage when a 1h is equipped. This is basically 5% additional threat. Additional threat is a good thing, because it lets your DPS raid members do their job better.

iselgar wrote:
http://www.wowhead.com/?talent=sZVhtIx0dMMqtVbxzhz

Maybe this is slightly better? It's close to the "cookie-cutter" tanking ones I know.


It's better, but that's not saying much. There's a reason the "cookie-cutter" tanking builds exist. They're the best there is for tanking. Pursuit of Justice, while nice for getting around, is really not that useful for tanking, and can certainly be dropped as well.

If you're looking for a true Main Tank build, then get stuff that helps for tanking, and nothing more. That's really required in such a min/max position as the main tank. If you're looking to be just an offtank or backup tank, then yeah, you can get away without peak talents. It depends on the role you're looking for.
#8 Jan 04 2008 at 1:32 PM Rating: Good
Quote:
It's better, but that's not saying much. There's a reason the "cookie-cutter" tanking builds exist. They're the best there is for tanking. Pursuit of Justice, while nice for getting around, is really not that useful for tanking, and can certainly be dropped as well.


To a tankadin who's protection from magical damage is non-existent, the inclusion of a miss chance of magical effects onto 'Pursuit of Justice' makes it more worth the talents to a protection paladin.

It also addresses (pitifully) the non-inclusion of a charge-like ability. The tank cannot get to the enemy within a blink of an eye, but they can run there faster than they would have without the talents.
#9 Jan 04 2008 at 1:57 PM Rating: Decent
Ok, I think Cap Jack is right. That's the ONLY reason i took PoJ was for 3% spell avoid. Speed is nice for Alar.

Here's the new spec:

http://www.wowhead.com/?talent=sZVhtIb0dMgqtVbx0h

#10 Jan 04 2008 at 2:08 PM Rating: Good
Only drop anticipation if you can afford the 1.92% avoidance drop and still be uncrushable.

Another thing that you can consider is assuming you have at least one other Paladin in the raid, you can make him spec for BoK, giving you one more talent point to invest in anticipation.
#11 Jan 04 2008 at 2:35 PM Rating: Good
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3,801 posts
CapJack of the Seven Seas wrote:
Quote:
It's better, but that's not saying much. There's a reason the "cookie-cutter" tanking builds exist. They're the best there is for tanking. Pursuit of Justice, while nice for getting around, is really not that useful for tanking, and can certainly be dropped as well.


To a tankadin who's protection from magical damage is non-existent, the inclusion of a miss chance of magical effects onto 'Pursuit of Justice' makes it more worth the talents to a protection paladin.


True, but it causes incoming damage to be more spikey. A resisted spell isn't always that important as a main tank because incoming healing, in raids, is not reactionary. Healers MUST heal at such a rate that all damaging spells are expected to hit you, because if they don't, it will be the one time where the spell does hit you, and it does kill you. This is why Pursuit of Justice is trumped by Spell Warding. Spell Warding's reduced damage is constant and predictable, and healing can be adjusted as such.

CapJack of the Seven Seas wrote:
It also addresses (pitifully) the non-inclusion of a charge-like ability. The tank cannot get to the enemy within a blink of an eye, but they can run there faster than they would have without the talents.


True, but instead of +12 stam on boots, you could get Boar's Speed, which gives +9 stam and +8% run speed. That 3 talent points in Persuit of Justice gets you 3 stamina, and 7% run speed. Now is it worth it? Probably not. There are no fights that require that much mobility from the main tank, and even if a mob does get away, pallies have both a ranged taunt ability, and a high threat ranged attack. While that may not be identical to Intervene, it also doesn't have the drawback of sending you all the way across the raid to the guy who pulled aggro only to get there and find out he feigned/soulshattered or that someone else pulled aggro in the meantime. :)

iselgar wrote:
Ok, I think Cap Jack is right. That's the ONLY reason i took PoJ was for 3% spell avoid. Speed is nice for Alar.


I really don't think spending 3 talent points for a single fight is wise. First, I would ask which portion of the Al'ar fight would need you to run faster. Since we're looking for a MT spot we'll assume you're on Al'ar both in phase 1 and phase 2.

Phase 1. The only time your run speed will matter is if you're assigned to either of the ramp platforms that Al'ar will return to after a Flame Quill. If the raid is truly falling apart because you get one more flame buffet on them than a warrior or druid does, then you have other issues. However, should worse come to worse, you can easily be assigned to a different platform where your run speed will have no impact whatsoever.

Phase 2. The only times you will move during this phase are either to pick up Al'ar, or to move out of a flame patch that spawned under you. If you need to pick up Al'ar, well, damn man, you have a ranged high threat move, chuck your shield! When a flame patch spawns under you, provided you remember that your character runs faster by strafing to the side rather than backing out, you should have no problems running out before you take substantial damage, if you even take any at all.

I've tanked into Hyjal/BT on my warrior, and so far am in to ZA on my paladin, so trust me, I know about raid tanking. Going from 108% run speed (Boar's Speed enchant on your boots) to 115% run speed (Pursuit of Justice) isn't going to change much of anything, and having a 3% incoming damage resist rate isn't going to change how people heal you. In 5-mans, maybe, but not raids.
#12 Jan 04 2008 at 2:52 PM Rating: Good
When picking out your talents as a prot spec, you find a few talent choices that give you marginally better stats as a tank.

I don't think that PoJ is by any means a must-have, but it can be included as a possible choice for a tank. True, healers are going to be healing you at the same rate irregardless if the spell hit you or not. But if you find yourself taking damage and you're almost dead... a spell gets cast on you and you resist PoJ could have just saved that wipe. Is it extremely situational? Yeah, but it is something. And as you pointed out.. you can get another 3 sta and run a little faster.
#13 Jan 04 2008 at 2:52 PM Rating: Decent
iselgar wrote:
Ok, I think Cap Jack is right. That's the ONLY reason i took PoJ was for 3% spell avoid. Speed is nice for Alar.

Here's the new spec:

http://www.wowhead.com/?talent=sZVhtIb0dMgqtVbx0h



That's decent, and if you are really intent on dropping anticipation, you could sink those points into guardian's favor. If you're still doing Vashj then you know how important BoF is.
#14 Jan 04 2008 at 3:07 PM Rating: Good
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3,801 posts
CapJack of the Seven Seas wrote:
But if you find yourself taking damage and you're almost dead... a spell gets cast on you and you resist PoJ could have just saved that wipe. Is it extremely situational? Yeah, but it is something.


Yeah but by the same token, 1.44 avoidance is going to save your life far more often.

I'm not saying Pursuit of Justice is a bad talent. Hell, I have it myself. However, when it comes down to it, for The Main Tank, there are better choices.
#15 Jan 04 2008 at 3:13 PM Rating: Decent
Still doing VashJ? I haven't personally done her once. My guild had done her since Mid October I think. I just joined a month ago.

I'm not MT except in ZA and Kara.

I have equal HP as our Warrior MT and close to the Bear MT.

20k when buffed, flasked, commanding shout, Imp.

I guess I'm mostly an OT and backup tank until they "promote" me or when I prove my worthiness.

I was really looking for some great feedback from the elders here on taning thoughts and specs.

I appreciate it guys.
#16 Jan 04 2008 at 3:15 PM Rating: Good
Well.. I wouldn't take the points out of anticipation either, but he seems dead set on it.

If anything I would take the points out of Ardent Defender
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