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Resilience and tankingFollow

#1 Jan 02 2008 at 11:56 AM Rating: Decent
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383 posts
So I was in the oboards reading around and I came across this :

Quote:
If you have the Gladiator Shield Wall, your defense cap is 472 instead of 490 to be uncrittable (471 for Merciless), and that is a nice bonus when trying to stack resistance gear for Hydross and still trying to be uncritable.


Is this true? If having resilience is like having +def, then I now truly don't see the point in wearing +def gear. So, can anyone confirm this?? I havent been around in a while so I apologize if this has been posted/confirmed.
#2 Jan 02 2008 at 12:04 PM Rating: Excellent
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286 posts
Resilience does 2 things:

1) Reduces the chance to be crit
2) Reduces the damage taken when you are crit.

Defense does 4 things:

1) Increases the chance to dodge
2) Increases the chance to parry
3) Increases the chance to block with a shield
4) Reduces the chance to be crit

Since the end-all be-all of your tank set MUST have you being uncrittable, regardless of whether you achieve that through resil or through defense, the second effect of Resilience becomes completely useless in a tanking build. That, combined with the fact that defense just does more things, is why defense > resilience.

Edited, Jan 2nd 2008 3:04pm by duvar
#3 Jan 02 2008 at 12:59 PM Rating: Decent
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383 posts
I see. One more question. So, what is the def rating to be uncrittable against lv 70,71,and 72 mobs. We know its 490 for skull bosses(lv73). So what would it be for the above lvs. I will explain why I'm asking these questions. I see no point in having a 490 def set on full time if a mob can't crit me with lets say for an example, 460 def. I rather use some aggro generating gear. The more TPS I can generate, the more the DPS can go all out.
#4 Jan 02 2008 at 1:03 PM Rating: Good
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286 posts
Subtract 5 defense for each level.

Lv. 70 mob - 475 defense
Lv. 71 mob - 480 defense
Lv. 72 mob - 485 defense
Lv. 73 mob - 490 defense
#5 Jan 03 2008 at 9:49 AM Rating: Decent
Quote:
Resilience does 2 things:

1) Reduces the chance to be crit
2) Reduces the damage taken when you are crit.


Resilience also reduces damage taken from periodic dmg (i.e. DoT's & Bleed Effects)

Other then the afformentioned, defense takes the cake over resil for tanking. Defense adds the necessary dmg mitigation that resilience only reduces from CRIT, not normal hits.

Stacking resil was designed for pvp and imo I think thats where it needs to stay. Also, wearing resil gear because your other gear is void of Stam, and it doesn't make you suffer from too much dmg mitigation/avoidance and helps your HP, than I think thats ok. Just make sure you have other tank stats to help support your gear swap for those few pieces.
#6 Feb 02 2008 at 1:38 AM Rating: Decent
38 posts
I know there was a thread about how resilience + defense affected uncrittable status, but I can't find it.

Here's a link to my armory page for reference:

http://www.wowarmory.com/character-sheet.xml?r=Drenden&n=Athrogate

There's certainly room for improvement in the boots, belt, and ranged weapon, at the very least. I also need to get another good tanking trinket. Ranged is probably the last thing I look at, though.

My question: is 486 defense and 42 resilience enough to make one uncrittable?

Edited, Feb 2nd 2008 4:38am by SirAthroOfGate
#7 Feb 02 2008 at 5:10 AM Rating: Good
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8,779 posts
defense also increases chance youll be MISSED. very vital.

think of it like this; defense is a pure tanking stat. it does all of that above mentioned stuff and more (more defense also means a higher effective character level when it comes to being dazed, meaning a mob is very very unlikely to daze a warrior in tank gear). resilience does three things; it reduces periodic damage (which is nice). it reduces chance to be crit (like 1/6 of what defense does). it also reduces damage taken when crit.

while tanking, 1 of those never comes up, 1 always comes up, and 1 might come up sometimes. if youre crit immune to a mob, then the crit damage reduction is essentially useless. the periodic damage reduction, while nice, really isnt worth a much higher chance to parry, dodge, block, be missed, and avoid daze.

in sum, using resilience as "tanking" gear is nice for A.) patch jobs, when youve got nothing better, and B.) off-tanks who might still need to do dps, as resilience-heavy gear for warriors is also very dps focused.

Edited, Feb 2nd 2008 5:12am by Quor
#8 Feb 02 2008 at 8:51 AM Rating: Good
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2,826 posts
The biggest pro for the glad's shield wall is the massive amount of armor and stam it gives you.

If you can get to a decent amount of dodge, parry, and block while using the glad's shield wall (or merciless or vengeful of course) then by all means go with the glad's shield wall.

If you find your parry/dodge/block to be a little lacking, try to get a tanking shield with pure tanking stats on it.
#9 Feb 02 2008 at 8:53 AM Rating: Decent
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1,395 posts
Post in Kara-sticky:
Xordon wrote:
I don't list the resilience stat because it is a PvP stat, and I'll explain just why that is right now.

Resilience lowers your chance to be critically hit. It also reduces the damage you take from DoT's and critical strikes. Now, by only looking at these facts you can come up with the following (assuming a tank's point of view):

+ Resilience helps you get critted less, this is the goal of any tank wishing to enjoy the PvE material of the game past normal instances.
+ Resilience reduces DoT damage you take.

- Resilience lowers the damage you take from crits, which it totally useless once you become uncrittable.
- There aren't enough situations in the game where you're dotted to the extent that resilience would actually be of use to you.

When looking more closely on how these stats work, you'll find the following:

39.4 resilience = -1% crit chance, -1% crit damage, -1% DoT damage (all values are in the case TAKEN).
~40 defense = -0.66% crit chance, +0.66% parry chance, +0.66% dodge chance, +0.66% block chance and +0.66% to be missed.

+ You need ~40 (39.4) resilience rating for -1% chance to be crit, whereas the defense counterpart is at ~60 (cannae be ***** to calculate that more thoroughly) rating for the same number.

- The defense counterpart grants you +parry, +dodge and +block ratings, in addition to crit chance reduction. This is vastly superior to the extras resilience give you.



Resilience is great for opponents that have big enough crit rate to make it impossible for defense to tackle it alone (and you get the benefit that those strikes that aren't negated by resilience with actually hit for less damage anyway). The number of PvE opponents that have a higher base crit rate than normal can be counted on one (or perhaps two) hands.
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