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Neat little Vs Druid trick for the MMFollow

#1 Jan 02 2008 at 9:19 AM Rating: Good
In WSG there was a flag running Druid the other night. They can be PITAs to stop... if you ever seen a really, really, really good runner then you know how hard they are to slow down.

A good runner will change forms constantly, but always goes back to travel form (faster). When they change forms they apparently lose all movement imparment debuffs they had. I remember we had, no lie, 5 people hitting & slowing a runner once... and he ended up getting away. We felt like total idiots Smiley: blush

What I now do is instead of just trying to cast my "Fear Beast" and having them move out of range... I now Scatter Shot them. Scare Beast is a 1.5 sec cast, Scatter Shot last 2 seconds. I've beat some Druids that way =) Scatter shot also stops them from waiting until you almost cast it... then pop'n out of beast form.

Anyone else have any tips on <class here>? I'm having a lot of problems vs Warlocks... they tend to fear me then, DoT me to high heaven, then drain the little life that I managed to take off them.

Also, Druids that spam some light beam spell on me. They whoop my butt horrible. I did noticed if I keep viper stinging them, while kiting that works...but we're talking a lot of MP to drain :/

Yes, Gyf is on a BG kick for some reason. Just got my Xbow, and yes it's nice =P Was really not hard to skill up at all.

Edited, Jan 2nd 2008 12:24pm by GYFFORD
#2 Jan 02 2008 at 9:40 AM Rating: Good
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278 posts
I'd hate to sound like I'm bashing on Warlocks here, but it's really hard for a non-BM Hunter to fight a Warlock.

It's been my experience that in order to beat a Warlock when both your gear is on par, you need to play extremely well. I like to Silence Shot him when he's in the middle of casting a Fear spell, Scatter Shot when he's about to cast another one, and then trinket out of any fears that he manages to get off.

To be honest though, if the Warlock is SL/SL, and you're not BM, you probably don't stand a chance.

Just remember that Feigning can break spell casts. In fact, I've seen one Survival Hunter actually use Readiness, just so he could feign twice in one fight.

I've not tried draining a Warlock's mana, but their mana pool is so high that I'd probably die before I could fully drain it. (Plus they can always tap/drain it back.)

If all else fails, I just whisper the rogue next to me to jump the lock, and when the rogue's busy dying, I go and pew pew at the lock. ^^
#3 Jan 02 2008 at 12:00 PM Rating: Decent
44 posts
Now I am only level 66 at the moment, so maybe my experience of warlocks wont really apply, but I am a MM spec and i absolutely Demolish warlocks. 6 seconds of silence right before they get a fear off, then full multi shot, (Crits 30% of the time unbuffed) followed by auto, arcane, auto, steady, or even just an arcane and steady if time is a problem. This usually does them in, add in a Kill Command for good measure and you should be Good to Go.

If they get close, scatter, trap and aimed shot them. No problems for me at all.

Also good idea on the Scatter and scare trick, certainly doing that next time I'm in WSG.
#4 Jan 02 2008 at 12:34 PM Rating: Decent
Quote:
6 seconds of silence right before they get a fear off

What are you using? I got Silencing Shot.. but only last 3 seconds. Scatter is another 3 seconds. I tend to want to use snake trap instead of freeze trap (for fear of PvP trinket), and the fact that it slows down casting and their movement, giving me that extra running away time (but by then I usually have 6 debuffs on me) XD

Stun lock'ing Rogues are irratating. If, and that's IF, I manage to break out of the stun and Scatter/Trap them, I'm usually movement impared... so I try to run, they simply sprint and finish me off :/ I've beat my fair share of Rogues while guarding a tower in EotS, but again some made me look like child's play.

I have the jump, turn around, shoot, land running the inital way I jumped... down pat. I can even do it in WSG tunnels. I have Scatter shot, Arc shot, Concus shot and that Wing clip/Raptor strike macro key binded. When they finally close in on me, I change directions to run thru them, spamming my wingclip/raptor binding.

I do love that feeling where the tides turn. The Warrior I'm kiting suddenly goes from full to 15% HP. Stops.... and runs. That's when ol' Gyf goes from running away, to chasing him. Concussing him to slow him from getting away instead of slowing him from running at me. That's why I'm hooked. Normally, you don't get that kind of a fight (usually 10 people come to my or his aid), but when you do... win or lose that's awesome!.
#5 Jan 02 2008 at 12:49 PM Rating: Good
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830 posts
Rogues are hard for me too if they get the drop on me. They are easy if they fail to notice the freeze or snake trap that I'm standing on. If they take time to disarm it, I have time to drop a frost trap and run, they trip that and it burns their trinket if they chase, if not, I have flare and sting to keep them unhappy. Then it's just stay at range and drop them fast.

So for me, Rogues are a 'who gets surprise' on their side first thingy.

'locks are hard for me. I'm working on Shammy's, getting better. Mage's are easiest followed by priests. Warriors and Pally's are just a darned long fight... hate em and dumb luck can beat skill either way. Since I have little skill, I rely on that dumb luck! LOL!
#6 Jan 02 2008 at 2:34 PM Rating: Decent
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1,256 posts
Warlocks are easy for MM hunters. First thing you do is you Silence shot them as they come running up to you. Stupid fool doesn't know whats about to hit them. Unload with what ever you can. hit them a couple of shots but as soon as silence goes away scatter them. They are stupidly spinning around. Just Aimed shot them and pop rapid fire. They should be dead either right after the Aimed shot or shortly after.

Thats how I drop Warlocks. works really consistantly and works well against shamans too at least the elemental type. reason I say use Aimed shot is for the debuff. if they do survive they won't be able to do anything about it.
#7 Jan 02 2008 at 2:57 PM Rating: Good
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830 posts
Most 'locks I've PvP'd against have the succy out. She nails me every time as silence on her master doesn't affect her ability to cast charms. I never get the scatter off. The 'lock then just rev's up that massive curse engine and a bunch of DoT's and even if I kill them, I am dead.

Any 'lock with an imp out is dead with his little buddy in seconds. A single Multi-shot crit can down the imp, but I usually have to whack him with a second shot. Then the 'lock is toast.

I can normally do what you are suggesting against a 'lock with that AXE wielding demon out but if that dude resists a freeze trap, it's a little harder.

Getting around that Succubus is the tough part. You can't trinket out.
#8 Jan 02 2008 at 3:11 PM Rating: Good
@GRYFFORD

If you are BM, as soon as you get out of that stun and lay that trap, hit The Beast Within and you'll lose those movement impairing effects.

That's the only efficient way I've experienced of being able to handle those trinket-hugging rogues.

#9 Jan 03 2008 at 12:19 PM Rating: Decent
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2,029 posts
Quote:
I've not tried draining a Warlock's mana, but their mana pool is so high that I'd probably die before I could fully drain it. (Plus they can always tap/drain it back.)

Tapping is the whole point of draining a lock's mana. Nothing like getting them to kill themselves for you. As a hunter, though, I really doubt you have the drains to really put a dent in them unless you're in a 2v2 situation with a team based on outlasting (marks/survival with disc priest, for example), since Viper Sting really scales poorly (one-fifth or more of a person's mana when you get it, a tenth by level 70).

I've found Scatter works well on druid runners as well - with multiple people on them it doesn't last more than a half-second, but it often changes their direction. That little bit of time spend changing back to the right direction can make all the difference, especially if you have multiple hunters using it. This saved my team a few times in 39-bracket WSG, where nothing could catch a druid and you had to stop them in the flag room.
#10 Jan 04 2008 at 12:12 AM Rating: Decent
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1,970 posts
Scare beast works wonders on druids in animal form. When I was slaving through AV for marks recently I would pick out the druids when they were in the middle of a large group then use it.

Scattershot truly is good stuff. I've made a habit of using it on someone then dropping a trap at their feet.

Wyvern Sting, because of its poison tic, I find is only a good option when you do not see the possibility of a laying a trap in the next 10-20 seconds (and either don't have Readiness or have it on cooldown). Knocks them right out. Typically I use snake or frost trap thereafter on that target because they'll only break right out of freeze.

Specifically when fighting warlocks I find it works best to just lay into them as soon as possible and hope they have no backup. I'll freeze and feign death their pet off me. The mana draining sting, while not really all that effective, is an instant cast. So it can't really hurt. Wing clip (as well as improved) aren't so helpful because of the warlock's ranged nature of DoTs and other attacks. Need to hit them hard and send them reeling. Mana sting, scatter, snake traps, if you can get them to start ******** up you can win.
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