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First Kara Run. Woot!Follow

#1 Jan 02 2008 at 8:34 AM Rating: Excellent
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This weekend was a rather good weekend for me. My one goal was to get my epic flying mount. Which I had done on friday. I was extremely happy about that. It was a huge weight off my should(it is extremely hard to be sitting on 4500g and not buy enchanting mats or whatever else I may want).

To add to that joy, our guild decided enough was enough when it came to waiting. We decided to get a kara run going. We agreed that saturday at 6 or 7 we would form up a Kara group.

I had mixed feeling about the endevour. I knew that as far my gear was concerned, I had some things I needed to improve but overall I was good to go. I also knew that some other people were good to go as well.

My one concern was a very big one. I knew we lacked skilled tanks. The one tank we have is barely geared to handle Shattered Halls. His skill is in question when it comes to that as well. But we were in the process of helping him out, in both gearing up and trying to work on how he tanks in general. But even with this set-back we went forward with our Kara run.

The day arrives, I've got all my consumables, and hand out all the pots and elixirs and food that I have been stockpiling for the event. We have 7 of the 10 required to run Kara from the guild. One of our healers wasn't online and hadn't been online for 2 nights so he had no clue we were even running. One of our DPS was missing because he had to work. And the one position we never had in the first place was a second tank.

We scower our friends list and fate was very kind to us that night. We found ourself 2 priests and a druid. One Holy and one shadow priest and a feral druid. Fate was kind because that particular Feral Druid was in a raiding guild that I believe is raiding Hyjal Summit. So we had ourselves a main tank that was well pre-paired for Kara.

So what I had orginally saw as a run that might be able to get the Huntsman down, was just turned into a sucessfull looking raid. We go in, start heading for the stables. Moving a little slow, getting our bearings and fealing out the area. Get to the boss... and whipe.

Our off-tank couldn't grab Attumen fast enough and he was bouncing around and took out a healer before you could blink and it went downhill from there. With that bit of error out of the way, our feet were wet, cherries popped, we went back in. Cleared the trash that had respawned. Worked our way back to Attumen. This time I had MD duties, as soon as Attumen poped I MDed him to the off tank and went to town on midnight. It was a cake walk.

On to Moroes. He was oneshotted. I got the 5 minute bleed on me and it was an awe inspirring thing going on, watch a DoT tick for 1-1.2k and watching multiple HoTs tick keeping healed well above the bleeds damage. It was pretty amazing. Moroes and his guests went down rather easy.

In the end we downed Maiden, and the Romulo and Julliene(that was a really fun fight, with only 2 warriors able to stop her healing, it was a tough fight, but we one-shotted them) opera event. We tried Curater once, and we whiped. It was getting pretty late, so we called it quits. In the end I would say it was a very very successful run.

I was a little curious about my personal DPS though. According to Swstats I was putting out about 420 DPS. This was, however, through the whole run. So I don't know exactly how accurate it was. Considering I died for the last 25% of Maiden. There are some people that like to shoot the critters(thus putting the group in combat and starting the DPS clock). So to be honest I really don't know what my Boss fight DPS actually was.

But to the point. I have a spreadsheet from elitist jerks, that I can't link, but basically it has a tab that works out the DPS for various shot rotations. And my personal rotation that had the highest DPS output, was auto > arcane > auto > steady > auto > steady > auto > arcane... Doing that serverly drained my mana, even with a shadow priest, so I had to go with the 1:1 auto/steady rotation.

Anyway with all that description out of the way, my question is rather simple. For Kara bosses, what DPS should I be aiming for. I can figure out where and how to improve anything, be it gear or playstyle. It's just I would like a number for a goal to shoot for.
#2 Jan 02 2008 at 8:47 AM Rating: Decent
Sounds like a pretty successful run, gratz!
Did you get any of the drops?
#3 Jan 02 2008 at 8:57 AM Rating: Decent
I find that on prolonged fights, I'll pop a mana pot at about 50% mana, and then if it's still dragging on I'll switch to AotV at about 20-30% mana until pots are off cooldown. I'm not sure what my overall dps is in a given Kara run, but I just installed Recount so I'll have a better idea this Friday night. I know our MT was surprised as hell when I burst 1200dps (sustained) on Shade (right up until we wiped ; ;) My raid buffed and crit adjusted tooltip dps is somewhere around 420-440 for auto-shots only, so I'm guessing with Steady Shot and Arcane I'd be aiming for somewhere in the neghborhood of 850-900 dps. Keep in mind that the AoE trash pulls really ***** us over in the dps department...even with Explosive Traps, Volley, and Multi-Shot I fall behind the mage/boomkin/warlock in the raid groups on those fights and that would impact my overall dps.
#4 Jan 02 2008 at 9:09 AM Rating: Good
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That's why I qualified that 420 with it being the whole run. Usually I reset it just before the boss fights to check my DPS on bosses since that is all that really matters anyway. I know those AoE pulls hurt Hunter DPS, but I was able to teach the more experienced druid tank about the hunters little MD+Volley AoE aggro trick. And being able to show someone that is more experienced something new is always an ego boost :-P, but back to the DPS.

Plus me dieing on maiden didn't help matters either. Nothing screws with your DPS more than sitting at 0 DPS for a good minute or two while the ticker is going lol. There was nothing I could do about that though. I got hit with her holy fire attack(or whatever it is called) and imediately after that the whole group got stunned, so healers couldn't dispell or heal and I was toast.

As far as drops, I did get Stalker's War bands so I was really happy about that. I was wishing and praying for the schematic for the +crit scope but that one didn't happen, but I'm not complaining I'm just happy we downed a few bosses, and I can say I've been there lol.
#5 Jan 02 2008 at 10:48 AM Rating: Decent
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Grats good job. Soon you'll be clearing Kara in one night. I consider some heroics harder than kara. ;p
#6 Jan 02 2008 at 11:07 AM Rating: Good
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146 posts
Grats on your first run. It's a blast.

One tip on Curator: Make this macro

/target astral flare

Have all of your DPS make it. Spam it. The instant you target one, go full bore. Make sure all flares are dead before starting in on Curator (10 will spawn one at a time). Watch your mana and chain chug appropriately. Pet can stay on Curator.

I generally pot first at around 80% mana. Sure, it gives more than I need at that point, but it may help me get a 3rd or 4th pot in (depending on fight length), which allows me to keep AoH up the entire time.
#7 Jan 02 2008 at 11:20 AM Rating: Good
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You should be potting when your mana drops low enough so that the pot will just fill it up. They aren't that expensive.

A damage meter for a whole raid is interesting but not very useful. Focus on the boss fights. Armory is down Smiley: mad so I can't say, but I think with a pet you should be able to do 500-600 on a simple boss fight such as attumen or maiden with lvl 70 dungeon blues.

Recap is a good damage mod that keeps track of your dps only when you're fighting (takes into account if you're dead). It also will keep track of what shots you fired, and stats about all your damage and where it comes from including misses, crits, dodges etc...

Edited, Jan 2nd 2008 1:21pm by Xsarus
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#8 Jan 02 2008 at 11:36 AM Rating: Decent
Quote:
One tip on Curator: Make this macro

/target astral flare

Gah, was too late. Good tip. Also, if you're in Vent (which you should be), call out the # of the flare: 1, 2, etc). After the 9th one is down, have all DPS excpet for 2 of your better dps change to Curator. The 2 dps should kill the last flare then join in on Curator. After 10 flares he goes into a regen state where you do like 300% more dps damage.

If you downed Madien you honestly should have no problem downing Curator. Curator is basically a tank/spank fight. I'm guessing your dps was not killing the flares fast enough, and you had 2 - 3 out at one time. That will wipe a group.

If your guild members does not have Deadly Boss mods or Big Wigs? I suggest getting one of those add-ons. Also, almost everyone (everyone!) should have a threat meter (I like Omen), that will let them see how much more DPS they can pull w/o getting aggro. Getting aggro on some fights, even for a second, will wipe a group. When you get to Prince and his Debuff that takes your HP to "1"... if your tank is 2nd on the aggro line (even by 1%) and he gets that debuff... just give up =)

Edited, Jan 2nd 2008 2:40pm by GYFFORD
#9 Jan 02 2008 at 11:57 PM Rating: Decent
GYFFORD, Pie Eating Champion wrote:
Quote:
One tip on Curator: Make this macro

/target astral flare

Gah, was too late. Good tip. Also, if you're in Vent (which you should be), call out the # of the flare: 1, 2, etc). After the 9th one is down, have all DPS excpet for 2 of your better dps change to Curator. The 2 dps should kill the last flare then join in on Curator. After 10 flares he goes into a regen state where you do like 300% more dps damage.


Gonna have to disagree with you on that one. If you've got two of your better dps on the last flare, that's two of your better dps not on Curator for as long as the other three dps in the group. What we've found is that it's much, much better to have all five dps (assuming that's how many you run with) on the flares until they're down, then everyone switch to Curator. The biggest difficulty we've had with this is reigning in our dps when Curator evocates. The flares go after whoever is doing the most damage, which means dps classes with cast timers on a lot of their dps abilitieslike mages, shaman, druids, and hunters are going to get a flare in the face, knocking back (or possibly even interrupting) their casts. If one of two dps classes you leave on the flares happens to be a Hunter and that Hunter grabs aggro, their dps gets completely narfed when the flare closes to melee range.

We've always found that it's better to keep all of our dps on the flares until the last one is down, then all dps switches to Curator. We've managed to get him to enrage after only two Evocations using this strategy. Compare that to those times when our dps got super-crit happy and 2-3 of them switched to Curator as soon as evocation started, we usually wind up going through 3-4 Evocations before we get him to enrage (and we've even wiped because of it).
#10 Jan 03 2008 at 6:10 AM Rating: Decent
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1,519 posts
What I usually do on Curator is target him, and start autoshotting while hitting the tab button. As soon as I see the target switch, I burn it down, and go back to hitting curator. Rinse, Repeat, Go all out when he goes into his weakened state and all the adds are down. Hunters should really have an easy time with curator, because you can stand back and hit everything. Melee DPS has to run around for the flares, and can't always DPS Curator in between.

I've never wiped on Curator. He's really easy if your group is paying attention.


As for your original question... The Damage Per Second doesn't matter as much as total damage done. The only time you should be considering how much damage you put out per second is if you're leading the damage meters, but your group can't take down the heavy DPS bosses like Curator, Shade and Prince. But even then, you can't tell much by it.

If you were low on the damage meter, you should take a look at your gear. Run some instances to get a few upgrades. If your gear is the best it can get before Kara drops, then you need to start looking at your shot rotation. Get an Auto-shot timer (Well, I actually hate having one, because I end up paying more attention to it, than keeping the time myself >.<), learn to feel auto shot, steady shot, autoshot, steady shot, autoshot, Arcane shot.

Edited, Jan 3rd 2008 9:17am by ProjectMidnight
#11 Jan 03 2008 at 6:45 AM Rating: Good
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2,101 posts
Ran it again last night. And I thought I had a good weekend, last night blew that out of the water. I was sitting in LFG on my warrior, when it pops up, LF3M for Kara. Curious, I ask if it is a pug or a guild run looking for some fill ins. It was the latter, so I tell them that I would go, but I have to log in on my Hunter.

Log in, get the invite, head that way. To my dismay(that dismay didn't last very long as you will find out soon enough) it wasn't a full run, they had already cleared most of it. I was hoping for another shot at Attumen and his schematic, but oh well.

They have cleared a good portion of it. We teleport up to the library and start off at the chess event. Which is very wierd for a beginner, but seemed extremely easy for the prizes awarded(of course it could just have been the group I was with). After that we take down Netherspite, Nightbane, and Prince(not in that order). We whiped on Netherspite, it was glitching the blackholes on the ground weren't appearing for anyone and people were dropping and didn't know why. The second fight, the same glitch happened but after the 1st phase shift they started appearing on the ground.

Nightbane and Prince were dropped easy. Again it was really due to the group I was in. There guild is pretty much on farm status with that. But to the story, when we downed prince, not only did Helm of the Fallen Hero drop. (Which I could take it or leave it having the Surestrike Goggles v2.0, but it would be nice to say I have a piece of T4). But also the Sunfury Bow of the Pheonix dropped, and I won it. I was so very happy.

The story isn't over yet. Running that Kara was just enough to push me to 25 Badges of Justice and buy Blood Knight War Cloak. After that I went to do my dailies, headed to Ogri'la, picked up a group to do the 3 5-man group quests. After downing the 1 dragon, someone had suggested we kill the other 3 dragons to make the cloak. So we down the last dragon and the item to create Crystalhide handwraps drops and I get that too.

It was an epic night(bad pun intended lol). A guildy needed attunement for Kara, so even though it was pushing midnight and I needed to sleep I wanted to help him out to see what I was capable of with my new gear. It's amazing, truely amazing. I'm loving it.

Oh as a side note, while running Kara I had the awareness to reset my Swstats before each boss fight and I was pushing out around 810-860 DPS on the boss fights(before the gear upgrades obviously). So I guess I'm on target as far as numbers are concerned.
#12 Jan 03 2008 at 7:49 AM Rating: Good
AureliusSir wrote:
GYFFORD, Pie Eating Champion wrote:
Quote:
One tip on Curator: Make this macro

/target astral flare

Gah, was too late. Good tip. Also, if you're in Vent (which you should be), call out the # of the flare: 1, 2, etc). After the 9th one is down, have all DPS excpet for 2 of your better dps change to Curator. The 2 dps should kill the last flare then join in on Curator. After 10 flares he goes into a regen state where you do like 300% more dps damage.
If the guys are not comfy with just 2 (my guild does it 2 man easy), then add members.. .after all it's a learning experience, add two (four dps on last flare), if the flare is super easy, subract one (3 dps on flare) the next week. As wowwiki suggests hunter's should have growl on a flare (the last flare, and just burn him down).

Gonna have to disagree with you on that one. If you've got two of your better dps on the last flare, that's two of your better dps not on Curator for as long as the other three dps in the group. What we've found is that it's much, much better to have all five dps (assuming that's how many you run with) on the flares until they're down, then everyone switch to Curator. The biggest difficulty we've had with this is reigning in our dps when Curator evocates. The flares go after whoever is doing the most damage, which means dps classes with cast timers on a lot of their dps abilitieslike mages, shaman, druids, and hunters are going to get a flare in the face, knocking back (or possibly even interrupting) their casts. If one of two dps classes you leave on the flares happens to be a Hunter and that Hunter grabs aggro, their dps gets completely narfed when the flare closes to melee range.

We've always found that it's better to keep all of our dps on the flares until the last one is down, then all dps switches to Curator. We've managed to get him to enrage after only two Evocations using this strategy. Compare that to those times when our dps got super-crit happy and 2-3 of them switched to Curator as soon as evocation started, we usually wind up going through 3-4 Evocations before we get him to enrage (and we've even wiped because of it).

Either way is fine. Our 'better DPS' is our ranged, even tho all are great DPS. So generally we keep the Hunter and maybe a mage (I think) on the last flare.

The OP did not give his guild's strat. on how they attempted the fight. I was just offering guidance. That and the fact the OP said his guild was running Kara for the 1st time. I'm guessing not too many are super well geared, that's why I suggested his better DPS on the last flare. While everyone else knocks out some HP on curator.

The flares are not hard to burn down, but keeping all your dps on the 10th flare will take away from your 300% DPS bonus on Curator. They have to chase it around for a few seconds, then run back to Curator. Again, all that running is taking seconds off everyone's 300% dps window.

Well OP, again use whatever strat you want, hit wowwiki under raids for a really detailed breakdown of the fight(s), but at least I did try to offer you a winning strat. for him.

*Edit* here you go OP in case you have not seen here:
The Curator via Wowwiki

Edited, Jan 3rd 2008 11:59am by GYFFORD
#13 Jan 03 2008 at 12:32 PM Rating: Decent
GYFFORD, Pie Eating Champion wrote:

The flares are not hard to burn down, but keeping all your dps on the 10th flare will take away from your 300% DPS bonus on Curator. They have to chase it around for a few seconds, then run back to Curator. Again, all that running is taking seconds off everyone's 300% dps window.

Well OP, again use whatever strat you want, hit wowwiki under raids for a really detailed breakdown of the fight(s), but at least I did try to offer you a winning strat. for him.

*Edit* here you go OP in case you have not seen here:
The Curator via Wowwiki


I'm just a lil bored, so please don't take this as an attack or me being argumentative.

Pet growl as a means of controlling the flares and keeping them at range would only be effective if your dps on the flare was atrocious, you were bringing a boar to a raid (sort of like bringing a knife to a gun fight...), or the person who recommended pet OT as part of the strategy was pulling ideas out of their ***. Raid buffed, I've got a 2 in 5 chance of spiking 1000+ threat/second. If the objective is to burn down the flares as soon as possible, there's no way a pet is going to hold aggro.

Moreover, if you do the math and break it down, having all of your dps on Curator for 15-17 seconds is going to put out more damage over the course of that Evocation than having 3 of your dps on Curator for 20 seconds and 2 of your dps on him for 10-15 seconds.

When push comes to shove, if it's working for you and your raid group then that's all that matters. I prefer things a little more simple than all of that.
#14 Jan 03 2008 at 1:16 PM Rating: Good
Quote:
Moreover, if you do the math and break it down, having all of your dps on Curator for 15-17 seconds is going to put out more damage over the course of that Evocation than having 3 of your dps on Curator for 20 seconds and 2 of your dps on him for 10-15 seconds.

Doing the math on that is close to impossible. It depends on the travel time from where the flare died, melee have to run after all, ranged don't. So I guess it depends on luck?

Again. Whatever works for everyone. idc if anyone uses the way we do it. We've never came remotely close to a enrage, we also never had any issues doing it that way either. I always assumed that was the constant way to run Curator... one of those 'if it ain't broke...' deals.
#15 Jan 03 2008 at 7:09 PM Rating: Default
For me being a shadow priest i try to hit the curator as early as possible. if that means im not dpsing a flare than so be it.

Mostly because my mana and life returns to my group are 300% better with evocation. so i want to squeeze as much outa it as possible. also a shadow priest takes a few seconds to get a good full on dps cycle going.

Vamp embrace,trinket,vamptouch,swp,mindflay,

It takes a bit of time for those initial dots to tick and so you need to be on the curator about a second before he even goes into evocation.

If your group does not have the dps in them to get the last add down without one dps'er than they have bigger problems to worry about.

Kinda off topic but ya thats my experience.

pretty much if you have high dps.. you can have folks drop and take out the curator during evocation..

if your dps is mid to low.. you want a full flare kill first.. then dps on curator.

sometimes a happy medium where ranged goes after curator and mele goes and finishes flairs can be good..

or if you have a rouge he can blade flurry the last add down and damage curator at the same time.



Edited, Jan 3rd 2008 10:10pm by Slammerofkooter
#16 Jan 03 2008 at 11:35 PM Rating: Decent
GYFFORD, Pie Eating Champion wrote:
Quote:
Moreover, if you do the math and break it down, having all of your dps on Curator for 15-17 seconds is going to put out more damage over the course of that Evocation than having 3 of your dps on Curator for 20 seconds and 2 of your dps on him for 10-15 seconds.

Doing the math on that is close to impossible. It depends on the travel time from where the flare died, melee have to run after all, ranged don't. So I guess it depends on luck?

Again. Whatever works for everyone. idc if anyone uses the way we do it. We've never came remotely close to a enrage, we also never had any issues doing it that way either. I always assumed that was the constant way to run Curator... one of those 'if it ain't broke...' deals.


pssst...Curator enrages at 15% HP whether you get him to that mark on the second evocation or the fifth...
#17 Jan 04 2008 at 8:49 PM Rating: Decent
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Best tip for our guild was making sure that all ranged do NOT move while in their position in the semi-circle.

Also, if you have an owl on curator, take the screech off or it will start sparking the astral flares and the tank will take more damage, as will the pet of course.
#18 Jan 05 2008 at 12:25 PM Rating: Decent
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27,272 posts
In bossfights you should be aiming to do 500-600 dps in early karazhan, wich shouldnt be all to hard.

Though especially the first part of kara screws hunters on dps for the whole run, because we cant do shIt on the AoE groups (volley..... yay) and we are trapping at trash and moroes.
#19 Jan 05 2008 at 4:52 PM Rating: Good
Aethien wrote:
...and we are trapping at trash and moroes.


We are trapping at trash? Why would we do that?
#20 Jan 05 2008 at 7:20 PM Rating: Good
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377 posts
I can only think of maybe 2 or 3 trash pulls where I'm asked to trap in the entire instance.

Edit: and I don't think I ever have to repeat trap anything except moroes unless something is going terribly wrong.

Edited, Jan 5th 2008 10:27pm by Ieatrocks
#21 Jan 06 2008 at 12:56 AM Rating: Decent
Ieatrocks wrote:
I can only think of maybe 2 or 3 trash pulls where I'm asked to trap in the entire instance.

Edit: and I don't think I ever have to repeat trap anything except moroes unless something is going terribly wrong.


How much I'm asked to trap depends a great deal on who is tanking for a particular run. When our guild's normal MT is running with us, we hardly CC anything. When he's burned out on tanking and we bring along someone else, my traps can often get quite a workout, starting with the trash leading to Attumen and continuing right through to Maiden. A lot of our dps is still geared for early progression, so it's not at all uncommon for me to have to re-trap trash. That's just the way it goes.

Hunters in early progression through Kara would do well to be prepared to trap rather frequently.
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