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Heroic Sethekk Halls...Follow

#1 Jan 02 2008 at 7:50 AM Rating: Decent
So I've spent the cash on epic flying, woot! Now to do the quest line. My question is...I'm feral spec right now, still working on some of my tanking gear though to be heroic-ready (I'm a bit shy of uncrittable, I think the remaining clefthoof pieces would solve that though...). My question is, since the Anzu fight requires a druid healer to keep the statues going, would I be better served with a quick respec to resto for the sake of running the quest (I figure it would be easier than LFM specifically for a druid healer, no?), and if so what stats should I aim for to be 'ready' for that heroic in a healer role?

I guess I'm just looking for input from those who have already run it as to how you handled it given your spec and gear at the time.
#2 Jan 02 2008 at 7:57 AM Rating: Decent
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163 posts
Unless you have healing experience it can be a nightmare spec'ing resto and attempting a heroic straight off the bat. If you're planning on healing it, I'd say spec resto for a day or 2 before and run a few instances on normal to get a feel for healing with the druid, then try it out. Also try to get a guild/friends group to do it and maybe take another druid/shammy/pally to offheal / help out. They would be more forgiving than a pug...

In my case, I was lucky in that a guild group helped me through (one of our raid MT's wants the gun off anzu) so I went along as feral dps/offtank and for the anzu fight just popped HoT's on the birds.


What ever you attempt Good Luck. It's so worth it :)
#3 Jan 02 2008 at 8:06 AM Rating: Good
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1,622 posts
I wouldn't do that fight without guildies if it can be helped. It was seriously difficult. We wiped 3 or 4 times. I was feral dpsing at the time, and we had a druid healer, but she couldn't handle the healing and casting on the totems at the same time. I ended up getting my healing gear and backup healing while keeping HoTs on the totems.

I guess trying to go as dps instead of tank would be a good choice, as it would allow you to help with the totems.

In case you haven't, read that page, very useful especially the macros.

____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#4 Jan 02 2008 at 8:27 AM Rating: Decent
I've got plenty of experience healing in normal dungeons, and I can generally do it almost strictly with HoTs, which leads me to believe that I could easily get away with a ToL build no problem....however I'm not so good at being a "combat healer" as when mobs turn loose on me I'm so focused on healing my tank that I don't pay attention to my own health bar or positioning and find myself face down wondering wtf just happened.

That coupled with the fact that I've yet to step foot into *any* heroic dungeon, as well as the horror stories of the trash in there, leaves me quite nervous of the whole thing. I'm not in a raiding guild so I don't really have access to a whole guild of experienced 70s to run with, unfortunately.

As far as feral dps/offtanking, how would you even have time to dps between the birds? You'd be shifting in and out so much (every 15 seconds or so given that the first statue will run out earlier) you'd burn through your mana super fast, no?
#5 Jan 02 2008 at 8:51 AM Rating: Decent
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110 posts

There are probably several experienced Resto Druids out there that would love to get their flight form as well.

It can be hard to put a PUG together for the Heroic Sethekk, so I suspect that they would welcome an invite if you advertise for a Resto healer.


#6 Jan 02 2008 at 9:34 AM Rating: Good
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1,622 posts
I didn't mean both dps and heal the totems.

I meant you'd be able to be fully dps during the rest of the instance, without being stuck with 2 healers. For Anzu, if necessary, you can put on your healing gear and have plenty of mana to backup heal and keep the totems up. Makes the fight slower with one less dps, but that's what worked for us. Don't forget to use rank 1 spells on the totems, to save mana.

Or if you go dps for Anzu, you can still heal the totems in emergencies when the healer is too busy, for example when he pops the adds. That's quite chaotic and the healer might be too busy healing the melee, and then himself to keep up with the totems. And they are critical to win the fight.

____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#7 Jan 02 2008 at 10:37 AM Rating: Decent
38 posts
I would not recommend respeccing resto, unless you have a great healing set (i.e. better than your tanking gear) built up... Seth Halls is certainly not the easiest of heroics, and trying to run it with an unfamiliar spec with subpar gear sounds like a mistake to me.

Make sure you and your party are appropriately geared and experienced in heroic/kara difficulty content, which means you should get yourself to the generally accepted minimums of 415 def, 12k hp, 20k armor... Maybe not a quick easy fix to your problem/question... Otherwise I would find a good group that will carry you through the difficult parts.

For what it's worth, I just did this a couple days ago... I was the only druid in the party and the tank nonetheless. Here's how we did it...

Tank him like any normal melee mob, but when he summons his bird helpers (which he does several times throughout the fight), there is a pause in the action when Anzu stops hitting you and his birds haven't started hitting folks either. As if he's channeling the summoning of his birds or something... Anyways, during that pause there is enough time to pop out of bear and get at least 2-3 quick rejuvs off on the frozen helper statues. The statues are alive long enough to help finish off the birds and get back to Anzu.

One-shot him and the healer still had 30% mana in the bank... Not as tough as people make it out to be... imo

Good luck
-B
#8 Jan 02 2008 at 11:48 AM Rating: Decent
How difficult is the rest of the instance, leading up to Anzu? I ran Sethekk in normal mode with guildies, all of us 70, and it seemed incredibly easy.
#9 Jan 02 2008 at 12:47 PM Rating: Decent
38 posts
edit: yeah sorry - disregard this post - I'm thinking of mana tombs...

The key encounters that make heroic Seth Halls difficult (imo) is the first boss, the Ravenguard pairs, and the last boss (if you don't know the trick). The underlying issue with the difficulty of this one is it's mostly a gear check - mainly for your tank and healer.

The first boss hits real hard and cuts through your armor with magic (shadow) damage. It can also take a bit for a group to learn to IMMEDIATELY stop dpsing when he shifts into the void and reflects.

The Ravenguard pairs at certain doorways just plain hit hard and they aren't CCable, so you have to tank every hit... makes me wonder though... never had a group try to kite one... Can they be immobilized/slowed? Worth a try if you have a frost mage or hunter.

I never downed the last boss until I learned the trick about summoning the Consortium dudes (even if you don't have the quest, you can still summon them at the console) in the room preceding the boss area. Pull him back in there and the npcs take care of the adds pretty much. Cake.

My 2 bits,
-B




Edited, Jan 3rd 2008 10:19am by Broma
#10 Jan 02 2008 at 12:52 PM Rating: Good
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1,622 posts
Yes the ravenguard pairs can be kited. Our hunter took off with one while we killed the second one and came back when we were ready to take it.
____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#11 Jan 02 2008 at 2:03 PM Rating: Decent
Broma wrote:
The key encounters that make heroic Seth Halls difficult (imo) is the first boss, the Ravenguard pairs, and the last boss (if you don't know the trick). The underlying issue with the difficulty of this one is it's mostly a gear check - mainly for your tank and healer.

The first boss hits real hard and cuts through your armor with magic (shadow) damage. It can also take a bit for a group to learn to IMMEDIATELY stop dpsing when he shifts into the void and reflects.

The Ravenguard pairs at certain doorways just plain hit hard and they aren't CCable, so you have to tank every hit... makes me wonder though... never had a group try to kite one... Can they be immobilized/slowed? Worth a try if you have a frost mage or hunter.

I never downed the last boss until I learned the trick about summoning the Consortium dudes (even if you don't have the quest, you can still summon them at the console) in the room preceding the boss area. Pull him back in there and the npcs take care of the adds pretty much. Cake.

My 2 bits,
-B




Um, are you thinking of Mana Tombs (aside of the Ravenguards, that part is accurate)? =P
#12 Jan 02 2008 at 2:12 PM Rating: Excellent
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203 posts
I myself did this a few days ago as well. Waited over a week and a half to get a pug group for it though but finally did it *Shift to bear form and starts dancing* The key when i did it though is i made it very clear in my comment line that i could not tank the instance or heal it. When we got to Anzu I switched to my healing gear for the mana and spell damage. In between keeping the statues up i was tossing moonfires and starfires with some off healing as necessary. Other than the birds and his curse it wasn't to hard of a fight. Good luck fining a group i know exactly what you are going though.

Edited, Jan 2nd 2008 5:13pm by ShadowfireUS
#13 Jan 02 2008 at 3:17 PM Rating: Decent
Broma wrote:
The key encounters that make heroic Seth Halls difficult (imo) is the first boss, the Ravenguard pairs, and the last boss (if you don't know the trick). The underlying issue with the difficulty of this one is it's mostly a gear check - mainly for your tank and healer.

The first boss hits real hard and cuts through your armor with magic (shadow) damage. It can also take a bit for a group to learn to IMMEDIATELY stop dpsing when he shifts into the void and reflects.

The Ravenguard pairs at certain doorways just plain hit hard and they aren't CCable, so you have to tank every hit... makes me wonder though... never had a group try to kite one... Can they be immobilized/slowed? Worth a try if you have a frost mage or hunter.

I never downed the last boss until I learned the trick about summoning the Consortium dudes (even if you don't have the quest, you can still summon them at the console) in the room preceding the boss area. Pull him back in there and the npcs take care of the adds pretty much. Cake.

My 2 bits,
-B




Shadow damage boss? Consortium dudes? I think you are thinking of Mana-tombs.
#14 Jan 02 2008 at 5:28 PM Rating: Decent
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3,114 posts
graewolf wrote:

There are probably several experienced Resto Druids out there that would love to get their flight form as well.

It can be hard to put a PUG together for the Heroic Sethekk, so I suspect that they would welcome an invite if you advertise for a Resto healer.


Especially if you remind them that a cool mount drops from that boss too.
#15 Jan 03 2008 at 12:37 AM Rating: Decent
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256 posts
I wouldn't worry too much about not having hots on the birds in the anzu fight. It's really not so bad as long as you have at least one good aoe class with you to take the birds. I've killed that boss a number of times without using the bird buffs. If needed, you can shift out when the boss banishes himself and cast a rank 1 regrowth on the birds.
#16 Jan 03 2008 at 2:41 AM Rating: Good
35 posts
I did the Anzu fight too while i was feral (now resto) and took the DPS / offtank role in the instance. On the pairs of Ravenguard (in my opinion amongst the hardest hitting sons of b*thces (as far as trash mobs goes) in heroics) offtanking one is a must or one must be kited which can be quite a pain as when he comes back he will start hitting the healer first unless the main tank is really fast on picking him up (ravenguards one shot any clothie, I have seen them hit 11k on a priest).

I have seen succesful kites (with good dps the first one can be dead in time), but recommend a good main tank and you in uncrittable offtank gear (they will still hit for 3-4k at times). So bring a good healer too (off spec healing gear is not gonna cut it).

For the anzu fight: Still recommend the HoT's on the statutes though. Especially the statute reducing the damage of each melee hit can really help the mage AOE the birds down in the Anzu fight while taking minimal damage from the swarm of birds. Make a macro for each of the three HoT for each statute that autotargets the statute and casts a rank one HoT. About every 20 secs you can refresh easy by pressing the three macro buttons (especially now that casting heals will get you out of cat from automatically). While being out of cat toss a few offheal HoT's and/or innervate if needed and the anzu fight will be doable.

As stated above, I can confirm the small window of time between Anzu stopping hitting / starting calling in the birds and the birds attacking. Use that to refresh the statutes anyway (if you did not already do that). Oh and small tip for the healer, keep HoT's ticking on the tank and the paralysing screech of Anzu gives Anzu enough time to finish the tank if health is low and no HoT's keep it up during that time in which the healer can not cast (and no one can).

Good luck, you will enjoy epic flight form once you get it!

#17 Jan 03 2008 at 4:11 AM Rating: Good
I'm sure those Ravenguard pairs where nerfed quite a bit some patches ago.
They don't hit that absurdly hard anymore (before the nerf a frost mage kited those adds in my groups. That worked really well as those guys can be slowed).
The last heroic runs I've done those two could be tanked by a single tank without bigger problems (I have tanked them with my druid and I have seen warriors tanking both when I was there with my hunter).
#18 Jan 03 2008 at 4:45 AM Rating: Decent
35 posts
Mulgrin, you are correct in that the Ravenguards (and the Anzu fight too btw) were nerfed a little. Most of my Setthek heroic runs were pre-nerf and the only recent one i did was with a guildie group with Kara+ gear, especially the tank + healer that made it fairly easy and hard to really determine how much difference the nerf on the Ravenguards was.

But I would still advise against the OP trying to MT both guards, as his gear is not of that level, especially not yet uncritable, meaning the two Ravenguards together would still hit him with huge spikes.

As a side note: Sethek Heroic is a rather unpopular run in our guild due to the disparity in difficulty / rewards and the random factor on the last boss.

If you get unlucky on the last boss (assuming that normally you would be smart enough to get out of LoS on the arcane explosions) it is still a wipe. The last run he casted slow on us right before his arcane explosion (needless to say that none of us was safely enough behind a pillar to be out of LoS and most of us took around 5k damage (forgot to bring our arcane resist gear.....) followed by a polymorph of the healer, by the time the healer came out, the tank needed healing badly first and the King started his arcane volley before the healer had everyone back up to full, two dps died.....game over. An offhealer would have been nice to have...

Anybody else got similar experiences with the Talon King?
#19 Jan 03 2008 at 6:04 AM Rating: Decent
dutchqh wrote:
But I would still advise against the OP trying to MT both guards, as his gear is not of that level, especially not yet uncritable, meaning the two Ravenguards together would still hit him with huge spikes.


I know this wasn't an attack or anything, just thought that I'd clarify that I have no intentions of stepping into the heroic until I *am* geared for it. I'm not gonna noob my way through and have the rest of the group drag me along just so I can get my quest for leetness done. ;)

I don't even have the heroic key there yet anyway, still need more LC rep, lol.
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