watman wrote:
ikonz wrote:
kay, whats so good about the scorpid pet ?
i've seen so many hunter nowadays using them on my server fro pvp (arena,bg's)
it doesnt have much dps and only have scorpid poison, which breaks scatter shot and freeze traps... so what so good about it ?
scorpid poison is a debuff, so it makes other debuffs harder to dispel... ravager does more damage and has dash to catch the travel-form'ed druid, so it is generally better - the scorpid is used only in hunter/rogue setup...
Ravagers only are highest DPS in long boss fights in raids. Gore only out DPSes Bite through longer fights because it has more chances for the double damage to proc. This is hardly the case in Arena.
You're better off going with a pet for utility over DPS. As people have said, the scorpid sting is great for a dispell decoy. I would rather have a crappy scorpid sting dispelled over my Viper sting.
Other good arena abilities to look out for are Screech, this can really hurt a melee heavy team. Charge is another one, a few second stun is alway a good thing to have.
For me though Claw and Dash are two must haves. Dash for obvious reasons, it can keep up with that pesky running druid healer. Claw because of how fast it is, turns a 1.5 second flash of light heal into a 3 second waist of time.
But I'm not claiming to be an arena expert or anything, so take it with a grain of salt.