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Haste Rating vs. Armor ReductionFollow

#1 Jan 01 2008 at 4:50 PM Rating: Decent
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109 posts
My guild recently started to do ZA and I was wondering which was better for a fury warrior: the items that reduce enemy armor or items that give haste rating?

Should I use the Prowler's Strikeblade or Akil'zon's Talonblade?

Edited, Jan 1st 2008 8:00pm by SomnusSleeper

Edited, Jan 1st 2008 8:10pm by SomnusSleeper
#2 Jan 01 2008 at 5:50 PM Rating: Decent
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1,331 posts
armor penetration is by far one of the best DPS traits you can stack.

100 armor pen with 5x sunders, CoR, and FF gives ~0.5% increase to all dps.

100 haste rating provides about ~10% increase to attack speed.

The difference is that armor pen stacks with a slopeing increase. while haste stacks with linear increases.
#3 Jan 02 2008 at 1:42 PM Rating: Decent
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109 posts
So until I can stack large amounts of haste rating (BT/Hyjal?) I should be focusing on armor reduction instead correct?
#4 Jan 02 2008 at 1:52 PM Rating: Good
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286 posts
devioususer wrote:
while haste stacks with linear increases.


Is this correct? Let's say you have a 1.6 speed weapon and your hits do exactly 100 damage per hit. After 10 seconds you will have done 100 x 10 / 1.6 = 625 damage.

Now let's say you have 10% haste Your new weapon speed is 1.44. So after 10 seconds you will have done 100 x 10 / 1.44 = 694.44 damage.

Now again with 20% haste. New Weapon speed is 1.28, and after 10 seconds total damage done is 100 x 10 / 1.28 = 781.25

Comparing differences, adding the first 10% of haste increased your total damage done by 69.44, but adding the second 10% of haste increased your total damage done by 86.81.

The real difference appears to me just that armor penetration affects abilities, whereas haste only affects auto-attacking.

Am I missing something?
#5 Jan 02 2008 at 1:56 PM Rating: Good
In reference to the specific question, use the Talonblade. The stats on the Strikeblade are a bit better, but it'll short you out of a _lot_ of damage on Whirlwinds by using a dagger because of the way Attack Speed Normalization works.

As a general rule, Haste functions like Hit Rating+. Hit Rating effects only white attacks, Haste Rating effects white attacks and Heroic Strike/Cleave. It's _better_ than Hit once you reach the hit cap on specials (9%; 141 without Precision, 94 with 3/3 Precision) and they cost the same number of itemization points, but it still isn't great. Armor Penetration is usually the way to go.

EDIT:
Quote:
while haste stacks with linear increases.


There are no linear increases; or, more precisely, there are no exponential increases. Every increase is linear, and every stat increase (AP, Crit, Hit) scales with other stat increases.

Edited, Jan 2nd 2008 4:59pm by RPZip
#6 Jan 02 2008 at 6:06 PM Rating: Decent
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1,331 posts
Let me reexplain what i meant by linear vrs sloping curve.

10 haste rating, 1% auto attack increase.
20 haste rating, 2%
30 haste 3%
40; 4%
50; 5%
etc...

5/5 sunder, FF, CoR;
100 armor pen, 0.49% overall dps increase
200 armor pen, 0.99% overall dps increase (.01% more effecient than 100 armor pen)
300 armor pen, 1.5%
400; 2.01%
500; 2.52% (.02% more effective)

If you where to graph that, you'd see a flat line for the haste rating, and a sloping line for the armor penetration. In regards to increases to DPS.
#7 Jan 02 2008 at 7:55 PM Rating: Good
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286 posts
devioususer wrote:
Let me reexplain what i meant by linear vrs sloping curve.

10 haste rating, 1% auto attack increase.
20 haste rating, 2%
30 haste 3%
40; 4%
50; 5%
etc...

5/5 sunder, FF, CoR;
100 armor pen, 0.49% overall dps increase
200 armor pen, 0.99% overall dps increase (.01% more effecient than 100 armor pen)
300 armor pen, 1.5%
400; 2.01%
500; 2.52% (.02% more effective)

If you where to graph that, you'd see a flat line for the haste rating, and a sloping line for the armor penetration. In regards to increases to DPS.


I disagree. Only in the second example did you show DPS. In the first example you showed % increase in attack speed. I gave a specific numerical example above about how DPS increase by going from 10% to 20% is higher than going from 0% to 10%. That alone proves that increase to DPS is not linear.
#8 Jan 04 2008 at 4:13 AM Rating: Decent
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109 posts
One last question: do MH fist weapons still not give you the +5% crit from cruelty?
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