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Multiple Judgement!Follow

#1 Jan 01 2008 at 6:28 AM Rating: Good
Ok, so I don't play my Pally all the time so I may have just missed this or it maybe that I just got seal of vengeance and thats what made me notice this.

You can judge SOV and another Seal at the same time! also with the seal being renewed when you strike you can judge multiple mobs!

I'm messing around in BRD with my 65 Prot Pally and it takes time to kill mobs and then they all run off at the same time, its a pain. So I judge 1 of em with SOJ and kill it first then SOJ the next and so on, I notice the Seal gets renewed so I try to judge a second mob and flick between the 2, I then add SOV as well, is this a well known Pally thing to do (Did I miss the memo) or is it a well kept secret only the well informed know about?

How many mobs could you potentially Judge and keep em all up?

#2 Jan 01 2008 at 7:11 AM Rating: Decent
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I'm not sure, but I think that only works with SoV as it's a DoT when ever
you strike an enemy and the Judgement for it doesn't overwrite the other
judgement on a mob.

Like, let's say you have a bear, judge it with SoJ to stop it running (not that a bear normally would),
then turn on SoV, allow the SoV to stack it's five times, then judge with
SoV, the bear will take the extra damage, and keep the JoJ.

There may be other seals that do DoT, but I've only ever really been a
Holy Paladin, so I wouldn't know.

Then again, what I just typed may not be what you're talking about in the
least ^^'

As for how many you could judge, two I suppose. If you switched to a third,
the DoT on the SoV would run out too quickly. And as far as I know, using
JoV on a mob with none of the DoT stacked, does no damage to them.

Phew, the FAQ says it's good for getting aggro to, so I'd presume even stacking
once on multiple mobs it would be useful in regards to getting threat.
Edited, Jan 1st 2008 10:12am by GothmogII

Edited, Jan 1st 2008 10:14am by GothmogII

Edited, Jan 1st 2008 10:18am by GothmogII
#3 Jan 01 2008 at 7:19 AM Rating: Default
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Ummmm you're just figuring this out now? Really? At lvl 65?

That is just short of being 'mindbogglingly retarded'. Then again there are some guys at lvl 70 who still have not a fracking clue on how to play the class, so I 'spose it ain't that bad. :P
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#4 Jan 01 2008 at 8:02 AM Rating: Decent
bodhisattva wrote:
Ummmm you're just figuring this out now? Really? At lvl 65?

That is just short of being 'mindbogglingly retarded'. Then again there are some guys at lvl 70 who still have not a fracking clue on how to play the class, so I 'spose it ain't that bad. :P


Like I said I don't play my pally often and I've never seen any Pally I have grouped with do it either, also no pally in my guild has ever mentioned it. I guess that makes for a lot of 'retarded Pallys' out there.

p.s Kiss your mother with that mouth?

'Seal of Vengeance (SoV) (Alliance only)
-Gives every melee attack a chance to cause X holy damage over 12 seconds. This can stack up to 5 times.
-Judgement: Deals X amount of holy damage per application of Seal of Vengeance.
-This is a very useful tool for tanking. It allows the Paladin to bring a nice amount of threat towards himself. It also allows the Paladin to hit multiple mobs, and keep threat coming towards him from those he has already hit. The judgement is useful if the Paladin loses aggro, instantly dealing a great amount of holy damage, while also keeping the DoT on the enemy, generating even more threat.'


Taken from the Pally FAQ, its the only seal that mentions multiple mobs and you don't get it till lvl 64 so Its not as if I should have been doing it since lvl 20

Edited, Jan 1st 2008 11:07am by bertbear
#5 Jan 01 2008 at 8:51 AM Rating: Good
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2,183 posts
Ignoring all the other stuff: think of it like the guy who spins plates on the tops of poles. He can have as many spinning at one time as he wants as long as he can keep going back to each plate before it slows down and falls off, and only one plate per pole. Only in the Paladin's case you also have a DoT Seal. Judging this does not remove a previously Judged Seal, like SoR doesn't, but it is not another Judgement.

And, don't let anything anyone says get under your skin. I have a 70 Lock and Hunter as well as my main Paladin, but there's still plenty about those 2 classes I am clueless on. Paladin I know pretty well, but that's cause I spend the majority of my time playing my Paly, somewhat neglecting the others.
#6 Jan 01 2008 at 9:37 AM Rating: Decent
bertbear wrote:

p.s Kiss your mother with that mouth?


He does, shes a dirty dirty girl. You can hit multiple mobs with seals, but it is usually only one seal per mob. SoV hardly counts as a regular seal.
#7 Jan 01 2008 at 10:27 AM Rating: Decent
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bertbear wrote:
p.s Kiss your mother with that mouth?


No, I kiss yours.

Not to be too terribly hateful but really it is one of those things that is so simple and fundamental to the class that having to mention it is like saying "hey did you know we can heal?".

:p

Edited, Jan 1st 2008 1:50pm by bodhisattva
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#8 Jan 01 2008 at 10:36 AM Rating: Decent
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I don't have SoV. QQ

I really would like to try it out but don't have the patience to level an alliance pallie that high.
#9 Jan 01 2008 at 10:50 AM Rating: Decent
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It is nice. However it is often only used for tanking and even then it is sporadic.

Since you have to wait for it to stack to be effective most Prot Pallies use Righteousness right off the hop for immediate aggro gains. For multiple mob tanking ret aura + consecration tends to do the job so cycling through mobs and applying SoV is very ineffective as well.

We usually roll with 2 warriors, a Druid and a Prot Pally for tanks and I seldom see him using SoV. Not saying he doesn't and not saying that it is useless but it does have number of disadvantages in terms of immediate aggro gain which makes it less than viable for raiding and there are more effective ways to gain group aggro. /shrug
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Bode - 100 Holy Paladin - Lightbringer
#10 Jan 01 2008 at 11:22 AM Rating: Good
bodhisattva wrote:
bertbear wrote:
p.s Kiss your mother with that mouth?


No, I kiss yours.Edited, Jan 1st 2008 1:50pm by bodhisattva


Hehe, she said you were rubbish :P (she would know she has had loads)

bodhisattva wrote:


Not to be too terribly hateful but really it is one of those things that is so simple and fundamental to the class that having to mention it is like saying "hey did you know we can heal?".

:p

Edited, Jan 1st 2008 1:50pm by bodhisattva


Maybe I didn't explain myself properly, maybe it was the addition of the new SoV that got me excited. Of course I use seals and Judgments but now I'm able to SoJ multiple mobs and stack a DOT on them as well and keep both of them up. Its new too me and cool.

Now on a single mob I can Seal/Judge, SoV x5/Judge, then switch to a 3rd Seal for 10secs (Judge CD) switch back to SoV/Judge, then back to a 3rd seal again!

People always tell me Pallys are easy Button,Button Auto-Attack toons.
#11 Jan 01 2008 at 1:05 PM Rating: Good
Quote:

People always tell me Pallys are easy Button,Button Auto-Attack toons.


Rets maybe?

Prot pallies have to many things active to not be auto-attacking much.
#12 Jan 01 2008 at 1:40 PM Rating: Good
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So I'm farming Neatherweave Cloth for my alt in Honor Hold. Head north to that path that leads to the instances and find me a few non caster mobs (as a prot pally you know what a pain they are).

I have eight gathered. Using tab I start moving through them judging half of them with SoL (which is really getting weak.... anyway of making it better?) and the other half with SoW. Now start cycling with SoV!!! The trick is when you see your orginal judgement refresh hit tab to move on to the next to recycle. A fast moving weapon is recomended (I really need a faster one) or one of those add on's (like Sharping Stone) but with haste for your weapon. One of your Judgements runs out? Now worries, Judge your SoV, Bless your missing, cycle and when you come back around Judge again, refresh your SoV. Don't forget to keep your Holy Shield and Conceration.

I usually leave with at least 50% life/mana and eight dead mobs.

So how many? Not sure, but I've gotten up to eight. Anyone else?

Here's one with six...
http://i34.photobucket.com/albums/d126/simskin/WoWScrnShot_123007_072642.jpg



#13 Jan 01 2008 at 1:41 PM Rating: Decent
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Prot played will have a number of buttons to mash, as well as the usual tanking fun of trinket usage, positioning and avoiding all the boss head aches.

Healadins are two button healers, good ones have more than 2 buttons going on. Anyone that has healed end game though will testify that it is the most intense spot in a raid, constant split second decisions that will make/break a raid.

Ret is autoswing, plus judgements, plus CS. Wings when they pop. So 3.6 swing, 6 second CS, 8 sec judge. Lots of staring. Course there is jumping around, but still not as button intensive as a fury war or needing the precise string of skills as a rogue to increase dps. But hey if you enjoy it all the power to you, when you get to end game raiding nothing is really 'easy'.
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#14 Jan 01 2008 at 1:48 PM Rating: Decent
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bertbear wrote:
she has had loads)


On her chin, I know, I saw the video

/wink
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#15 Jan 01 2008 at 8:24 PM Rating: Decent
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bertbear wrote:
Now on a single mob I can Seal/Judge, SoV x5/Judge, then switch to a 3rd Seal for 10secs (Judge CD) switch back to SoV/Judge, then back to a 3rd seal again!


Don't forget you have to actually have SoV up to keep the stacks refreshed, so getting it up just to Judge is not a good idea since it is proc based, not every swing.

Simskin wrote:
So how many? Not sure, but I've gotten up to eight. Anyone else?


If I remember correctly, I've had (SMV Blood Elves - 4 groups of 3 non-elites, a group of 2 with a big rock dude, and the Elite that drops a quest and has 4 non-elite guards) 20 at most not including things like SM farming runs and what not. I was with a Boomkin and a Mage, and they didn't take aggro off me at all, nor did the Druid need to heal me. All the Mage could say after that was, "Wow". I felt good :)
#16 Jan 02 2008 at 12:44 AM Rating: Decent
Maulgak wrote:
bertbear wrote:
Now on a single mob I can Seal/Judge, SoV x5/Judge, then switch to a 3rd Seal for 10secs (Judge CD) switch back to SoV/Judge, then back to a 3rd seal again!


Don't forget you have to actually have SoV up to keep the stacks refreshed, so getting it up just to Judge is not a good idea since it is proc based, not every swing.


Not sure what you mean here, once I get to five on SoV I judge the mob for 600 holy damage.(SoV still stays stacked at 5) Then I switch to another seal while the DoT on SoV counts down (15 seconds) just before it runs out (about a quarter left on the count) I cast SoV which refreshes the count back to 15, judge for another 600, then switch again. rinse and repeat.

Is that not what happens?

#17 Jan 02 2008 at 1:16 AM Rating: Decent
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SoV isn't a judgment though, it's a seal. You can keep up JoJ and SoV because it's not 2 judgments. JoV is instant damage, much like JoR - and JoR (any pally who already has (S/J)otC will tell you) does not override a debuff judgment.

That said, SoV is (to my knowledge) the only seal which provides a debuff to the target. Granted SoJ stuns, but that only lasts 2 seconds so I'm not going to include that.
#18 Jan 02 2008 at 1:24 AM Rating: Decent
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bertbear wrote:
Maulgak wrote:
bertbear wrote:
Now on a single mob I can Seal/Judge, SoV x5/Judge, then switch to a 3rd Seal for 10secs (Judge CD) switch back to SoV/Judge, then back to a 3rd seal again!


Don't forget you have to actually have SoV up to keep the stacks refreshed, so getting it up just to Judge is not a good idea since it is proc based, not every swing.


Not sure what you mean here, once I get to five on SoV I judge the mob for 600 holy damage.(SoV still stays stacked at 5) Then I switch to another seal while the DoT on SoV counts down (15 seconds) just before it runs out (about a quarter left on the count) I cast SoV which refreshes the count back to 15, judge for another 600, then switch again. rinse and repeat.

Is that not what happens?



SoV is a chance on hit, much like SoC is, so you are not guaranteed to refresh your Holy Vengeance counter just because you have the Seal up. There is still a chance if you wait till there is a fraction of time left of your Holy Vengeance debuff the Seal will not proc thus losing your 5 stacks and having to start all over.
#19 Jan 02 2008 at 11:51 AM Rating: Decent
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The stacking effect of SoV is not a judgement. The judgement is much like the instant judgement of SoR or SoC. Those instant judgements don't overwrite a judgement effect that is on the target.

Tanking anywhere where there are runners, it's not uncommon to judge Justice on the main target, and switch to SoR for the threat boost since its judgement does not overwrite JoJ. Of course, if threat isn't an issue (and someone is snaring so you don't have runners) you've likely got judgement of wisdom (or light) up anyway.

As far as how many mobs you could potentially Judge and keep them all up.... What's your weapon speed? If you were fighting mobs that don't stun/knock back/whatever, and you aren't parrying constantly (resetting attack timer each time) and all of the other factors that adjust your attack speed were taken into account... How many mobs could you (potentially) cycle through in the ammount of time that you have before your effects wear off? Now this doesn't hold true for the effects of SoV since it is a chance on hit, but every hit *will* refresh your judgements. If you're running on the train of thought that says "but the SoV stacking effect *is* a judgement, isn't it?" that will seem kind of strange. Again, the SoV effect is just a chance on hit effect and not a judgement.
#20 Jan 04 2008 at 8:32 PM Rating: Decent
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bertbear wrote:

You can judge SOV and another Seal at the same time! also with the seal being renewed when you strike you can judge multiple mobs!


SoV only goes back to maximum duration if you hit the mob with it active. If you build up 5 dots of SoV, then switch to a different seal, the dots will run out unless you switch back to SoV and hit the mob again.

SoV seems ok, and I have no maths to back this up, but SoR always seems to do more damage overall, and I only use SoV for novelty nowadays.
#21 Jan 04 2008 at 9:00 PM Rating: Good
SoV will generate more threat on long fights like bosses or tough bosses. SoR will be better for quick trash.
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