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Is prot the only way to go for PvE at 70?Follow

#1 Dec 31 2007 at 3:36 PM Rating: Decent
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Like the subject says, am I going to be forced to go prot for PvE once I hit the higher levels? I really don't want to but everything I see and hear tells me that DPS warriors are almost non-existent outside of PvP. Will people let me DPS at higher levels or will I be forced to tank if I ever want to enter a level 70 instance or raid?
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#2 Dec 31 2007 at 7:41 PM Rating: Good
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DPS warriors are very good to have in raids. However, in 5 man instances level 60-70 the lack of CC will probably put us down the list from Mages/hunters/rogues.

And Tanks are much more neeeded in high end dungeons.


A well geared warrior can do exellent DPs in a raid/5man.
#3 Dec 31 2007 at 8:37 PM Rating: Decent
Far from it fury warriors with the new 10% threat reduction makes them even more attractive.

But as Nikkel said for 5 mans prot is alot easier to get a pug.
After that fury warriors are great dps for alot of bosses in 25 mans kara/za.
#4 Dec 31 2007 at 9:27 PM Rating: Good
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Just keep in mind that for the most part, a fury warrior can be replaced by any class in the game (some of them need to be specced for it). A prot warrior, on the other hand can be replaced only by a feral druid or a prot pally, and as you get into higher content it gets really hard for pallies and harder for druids to Main Tank.

In other words, people will let you DPS, but you're not as important to the composition as a prot would be.

I know people will hate me for saying that, but it IS true. ANY class can DPS (some, like ret pallies, are not as good as others, such as warlocks) while only 3 can tank, and some not as easily at end-game. As such, if you want to DPS, you better be good at it, otherwise other people will take your spots.
#5 Dec 31 2007 at 9:50 PM Rating: Good
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yeah any class can dps, but if your trying to progress in raids, you have to work group synergy to min/max properly. Your melee group should have a DPS warrior, either a 4% physical damage debuff slam debuff bot, or the tried and true 17/44 BT WW HS/Cleave BShout bot.

How many classes can pump out infinite DPS? Rogues... Druids (feral)... Warriors... Non-mana based classes. We don't go OOM. Which of those classes perform best with comparable gear? Warriors.

2nd reason warriors are DPS for raids. You have an OT if you need one, one that doesn't need to spec into it to be effective. Which druids can do too, but their itemization is horrible, and they tend to use rogue gear to supplement real druid dps gear, which means your rogues and druids will be spending DKP on each others stuff. Which leaves warriors to gobble up that DPS plate (they SHOULD get it over a ret pali IMHO), and pick and chose from some of the good leather pieces that drop.

To the OP. If you already are in a guild that is progressing in raids, you might have a spot for being a DPS warrior. If you are in a guild that is just starting raids, your best bet is to go Prot, and pickup DPS gear as you progress. MT's should have a DPS set as well as a good Prot set. Some fights are protadin or feral friendly, and (shade of aran) has no agro table and you should put on your DPS gear (spam devastate / HS).

If you are GOOD dps, people will take you as DPS. But you should keep a tanking set as well as a DPS set. One of the nice things about being a warrior is you can almost always OT pulls, if you have decent enough gear. Spec doesn't really matter much for that roll in a raid. And warriors are very good OT's.

In fact if you sell your self out as an OT, you'll get more hits for raiding and instancing than as DPS. Or at least that's been my experience with post 70.
#6 Jan 01 2008 at 12:27 AM Rating: Decent
Well heres what I've been doing. I'm a level 62 arms warrior and recently I've been running some instances in outlands as both DPS and tank. My experience with both proved I could be versatile at both. Even though I was arms spec'd, I tanked blood furnace with a shield and 1 hander with ease. No one but me took any real damage and when I ran DPS I topped the damage meter in a group with a hunter, shaman and warlock.

I'm in a PVE server also and most people wouldn't think a warrior could do anything but tank, and I've shocked alot of DPS classes when I topped the damage meter. But in all reality, tanks and healers are in very high demand because the vast majority of players are DPS classes like rogues, hunters, warlocks etc. And tanks and healers are very hard to come by. I by far tank more groups than I do DPS. Just make sure to carry a shield and 1 hander just in case.
#7 Jan 01 2008 at 12:32 AM Rating: Good
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While none of what devioususer said is technically wrong, his post represents the best possible scenario. In general, you can pretty much take what skribs said as the rule:

Quote:
I know people will hate me for saying that, but it IS true. ANY class can DPS (some, like ret pallies, are not as good as others, such as warlocks) while only 3 can tank, and some not as easily at end-game. As such, if you want to DPS, you better be good at it, otherwise other people will take your spots.

Outside of 25 or, at best, 10-man content, DPS Warriors either have no place or are outright scorned. Heroics are nigh impossible to get into with PUG's, so have a full party of friends and/or guildmates ready or perish the thought.

Outside of their damage, which I'm not arguing is great if they have the gear for it, DPS Warriors bring either the least amount of utility in the game or damn close to it. Even a Retribution Paladin has more to offer a party, which is pretty sad.
#8 Jan 01 2008 at 12:56 AM Rating: Decent
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Quote:
DPS Warriors bring either the least amount of utility in the game or damn close to it.


The truth is spoken.

I was a fury warrior when I first hit 70 and ran a few instances. I've been a protection for months, and now I really dislike when furys ask to group. A lot of fury warriors think they can "off-tank" but what happens (especially in heroics) is they can't keep aggro off the healer, and the group wipes.

In heroics especially I am really looking for CC more than anything else.

There is also the nagging suspicion that the fury may ninja any tanking items that drop. Which of course any class could do, but none would have quite the motivation.

Edited, Jan 1st 2008 8:57am by Khanvalescent
#9 Jan 01 2008 at 1:13 AM Rating: Decent
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1,331 posts
uh, what utility do rogues bring to the table? Sure they can... sap. But... I think warriors are a hybrid class, tank and dps. Many classes can JUST dps, with minor raid utility. Warriors bring a good deal of 'utility' to raids. Just about as much as any other DPS class does. Warriors provide a group buff, battle shout, it's ~381 ap, ~27 dps per melee character. That's generally ~108 DPS just from having a warrior in that group (if you actually have a melee specific group).

4% increase on physical damage is a huge overall raid buff. But you only need 1 warrior specced for that, so good luck finding that spot in a raid. THAT is utility. Let alone you can easily spec 5/5 demo shout and provide Curse of Recklessness as a viable raid option for your warlocks, to increase overall physical raid dps by ~3%. You sacrifice personal DPS for overall raid DPS, but the benefits of a properly specced debuff/buff warrior are rather great.

As for Pugging, take what you can get. Spec what you like to do, and make friends. But ideally, you should find a good guild, spec what they need, and stick to it for a while. Who cares if it's DPS or Prot, you'll spend DKP on the items you want when you have the option to.

I think my point earlier is this though;

You will either be OT or MT. If you plan on doing DPS as a warrior, you should expect to be OT at the minimal. This is of course unless you find a guild that is supportive, and mold you into the proper spec/gearset they need.

Edited, Jan 1st 2008 1:15am by devioususer
#10 Jan 01 2008 at 1:54 AM Rating: Decent
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2,717 posts
I would honestly prefer a feral druid to OT than a warrior. It just seems like that's what they're designed for. As for utility...yeah you've got the ability for one warrior to provide the extra buffs, but that warrior will not be as useful in 10-mans, where a group could likely have half melee half caster DPS (or mainly casters). My friend's kara guild has either all casters and 1 rogue, or all casters (excepting the 2 tanks). Not to mention a hunter has a buff that will either up the damage of everyone in his group by 3% (which stacks) or which will give everyone in the raid quite a bit of AP. Not to mention a prot warrior can spec 5/5 imp demo shout if he/she wishes.

In melee-heavy groups or in hunter/melee heavy raids, one DPS warrior is good, much like one survival hunter is good. However, if you look at some of the other buffs classes have for melee...
Enhancement shaman have incredible buffs for melee, probably more powerful than imp battle shout.
Pally healer casting BoM?
Hunters providing ALL DPS in their group 3% damage increase (not just melee), or providing a lot of AP for the raid (usually 150-225 AP, depending on gear level).
Feral druids providing 5% extra crit. For those, especially hunters, who have +crit damage talents, that's more than 5% damage increase.

And in caster-heavy groups, warlocks casting CoE/CoS could be much more support than casting CoR on a mob, not to mention the buffs/utility shadow priests, resto/elemental shaman, paladins, balance druids, and magi provide. Even here, BM hunters are able to up the damage of the casters. Warriors dont do anything here.

Now, I'm not saying DPS warriors are inferior or bad. I'm just saying they're not as crazy good as Devioususer is saying. And yes, other classes (rogues don't count, who needs 'em anyway?) are able to provide group/raid buffs.
#11 Jan 01 2008 at 3:15 AM Rating: Decent
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SoE is ~220 ap, GoA is 2.71% crit. Both buffed. BS is ~381 AP. But Winfury is typically in place of GoA.

Kara is a good starting place for raid progression, and many a warrior will end up being prot or OT. But once you start getting to 25 man raids, gruuls and beyond, dps warriors do have a strong place in raid planning.

Fresh 70, not so much.
#12 Jan 02 2008 at 1:07 PM Rating: Decent
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devioususer wrote:
uh, what utility do rogues bring to the table? Sure they can... sap. But... I think warriors are a hybrid class, tank and dps. Many classes can JUST dps, with minor raid utility. Warriors bring a good deal of 'utility' to raids. Just about as much as any other DPS class does. Warriors provide a group buff, battle shout, it's ~381 ap, ~27 dps per melee character. That's generally ~108 DPS just from having a warrior in that group (if you actually have a melee specific group).

4% increase on physical damage is a huge overall raid buff. But you only need 1 warrior specced for that, so good luck finding that spot in a raid. THAT is utility. Let alone you can easily spec 5/5 demo shout and provide Curse of Recklessness as a viable raid option for your warlocks, to increase overall physical raid dps by ~3%. You sacrifice personal DPS for overall raid DPS, but the benefits of a properly specced debuff/buff warrior are rather great.

As for Pugging, take what you can get. Spec what you like to do, and make friends. But ideally, you should find a good guild, spec what they need, and stick to it for a while. Who cares if it's DPS or Prot, you'll spend DKP on the items you want when you have the option to.

I think my point earlier is this though;

You will either be OT or MT. If you plan on doing DPS as a warrior, you should expect to be OT at the minimal. This is of course unless you find a guild that is supportive, and mold you into the proper spec/gearset they need.

Edited, Jan 1st 2008 1:15am by devioususer


/agree with everything here, especially the part about rogues. rogues bring personal dps and a non-renewable out of combat cc that wears off after time. if i were forced to make the choice between taking a second hunter or one rogue in a 5man, i would take the hunter... real renewable cc (blind/gouge don't really count, and in my experience aren't really effective unless you have two rogues in a 5man to stack them), available group buffs and comparable dps.
#13 Jan 03 2008 at 11:56 AM Rating: Decent
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569 posts
Dunno if it's even worth metnioning, but I was asked to DPS for a group the other day and I beat out a Rogue -- as full Protection spec.

Point being that while all this talk is true of high end min-maxing, there's still a lot to be said about simply playing your character well. Non-heroic level 70 instances are extremely forgiving of bad play, so at least for the short term after you hit 70 there's plenty of room for non-Prot warriors.

Just be prepared to be expected to tank unless you communicate otherwise. Doesn't necessarily mean you have to be Prot, just that you have to be prepared to tank unless you've arranged to join the group as DPS.
#14 Jan 03 2008 at 12:21 PM Rating: Good
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Axehilt wrote:
Dunno if it's even worth metnioning, but I was asked to DPS for a group the other day and I beat out a Rogue -- as full Protection spec.

Point being that while all this talk is true of high end min-maxing, there's still a lot to be said about simply playing your character well.


Or poorly, as may have been the case with the rogue the other day >.>
#15 Jan 03 2008 at 12:22 PM Rating: Decent
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501 posts
That and you just had a ****** rogue. No matter how well you play your class, a prot warrior should not out-DPS a rogue. That's what they do, damage. That's it. Heh.
#16 Jan 03 2008 at 2:43 PM Rating: Decent
I DPS on my warrior, generally with my guild. I do awesome dps. If it's a melee heavy group, they love me for the buffs I bring. Tanks love me for the Commanding Shout I bring (I don't dps for warrior tanks in 5-mans, we don't work well together).

I'm going to try and convince my guild to bring me as warrior dps to raids, but we'll just have to wait and see.

DPS warriors bring plenty of utility, especially if the tank is not a warrior. Battle / Commanding Shout, good debuffs with Demoralizing Shout / Sunder Armor / Thunder Clap / Deep Wounds, and the capacity to absolutely wreck a boss when he's under 20% health. Death Wish -> Recklessness -> Sexecute spam = pure win. Granted, I made some assumptions about certain Arms talents, but that's just speaking from my perspective.

When I tank on my Druid, I bring DPS warriors long before I bring rogues. I personally think Sap is an utter crapshoot and causes more wipes than it prevents.

Edited, Jan 3rd 2008 5:45pm by Lorimath
#17 Jan 03 2008 at 3:15 PM Rating: Excellent
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3,801 posts
devioususer wrote:
uh, what utility do rogues bring to the table? Sure they can... sap. But...


Blind, gouge, stuns. All 3 are nice utility for controlling anything that gets out of control in a 5-man. Stuns also are very nice in heroics for limiting incoming damage on the tank when necessary. To claim their only utility is Sap is just... wrong.
#18 Jan 03 2008 at 5:51 PM Rating: Decent
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307 posts
Our guild is strongly encouraging our tanks to respec prot as they approach the upper 60's - even offering to pay for it. The main reason is that we simply need tanks. And healers, but tanks are in extreme short supply.

We're not raiding yet, so I can't comment on a DPS warrior's utility, but for us, it's in the guild's interest to build our supply of tanks.

This is true of druids and pallys too. We'd like them to be tanks or healers. We don't have much trouble with the pallys, they're more than willing to change. Some of our druids want to stay balance because they focus on PvP which is fine.

If they don't want to respec, that's OK. It's their $15/month. But they don't get as many runs as before because folks don't as as much. And when they try to form their own group, they run into the same problem as everyone else - they can't find a tank.
#19 Jan 04 2008 at 2:12 AM Rating: Decent
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Quote:
Like the subject says, am I going to be forced to go prot for PvE once I hit the higher levels? I really don't want to but everything I see and hear tells me that DPS warriors are almost non-existent outside of PvP. Will people let me DPS at higher levels or will I be forced to tank if I ever want to enter a level 70 instance or raid?


I was in the same situation as you basically. I wanted to go 2h fury, and had very decent gear, but I respecced prot when I felt ready for heroics.

Basically, you won't have too many problems in normal instances, as long as your gear is decent enough. Normal instances at 70 are pretty easy as long as the groups aren't all greens all around.

The problems pile up when you want heroics though, as most groups are looking for specific classes. They set up a tank and a healer and ask "what do we need now?" 9/10 times the preferred answers are mage/warlock/rogue/hunter in that order.

Also, as some have stated here already, that if I want some gear from an instance, I'd rather bring a cloth/leather/mail class so I don't have to think about the chance of the plate wearers rolling against me for the items I want.

If you were set on dps, I would find a nice guild that allows dps warriors if I were you. I know what kind of damage dps warriors can do, having been one myself, but the problem comes when you only have "decent" gear. If a dps warriors asks if he can join a group, I always ask for unbuffed AP and crit. Only one has met my demands so far (and that was a pure overkill, with 2000 AP and 35% crit).

No CC is the death of us even though we can off-tank to some extent.
#20 Jan 04 2008 at 4:57 AM Rating: Decent
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It's perfectly feasible. I run into loads of DPS warriors in Outland. Not sure about heroic-level.

It's just that tanks are a lot rarer, because not many people like playing a tank and there's only three classes that can do it. And druids are "ehhh" tanks at 70, IMO. Since paladins have a reputation as healbots, everyone expects the warrior to be tanking.
#21 Jan 04 2008 at 6:39 AM Rating: Decent
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1,331 posts
Quote:
...(and that was a pure overkill, with 2000 AP and 35% crit).


The requirements for the guilds on my server who are doing T5 progression is 1600 AP 30% crit and 10% to hit for D/w. 1700 AP 30% crit and 9% hit for 2h. Prot req's are 35% dodge/parry, 400+ SBV, 490+ def, 15k hp, 15k armor, preferred if they have resist sets too.
#22 Jan 04 2008 at 6:51 AM Rating: Decent
You guys are all redundent and need to read other posts.

Warrios own...

http://wow.allakhazam.com/db/class.html?wclass=1;mid=1197902009119984677;num=54;page=1

Have a good day
#24 Jan 04 2008 at 10:04 AM Rating: Decent
Quote:
The requirements for the guilds on my server who are doing T5 progression is 1600 AP 30% crit and 10% to hit for D/w. 1700 AP 30% crit and 9% hit for 2h. Prot req's are 35% dodge/parry, 400+ SBV, 490+ def, 15k hp, 15k armor, preferred if they have resist sets too.


sounds like you need T5 in the first place to be in that guild...
#25 Jan 04 2008 at 10:48 AM Rating: Decent
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3,761 posts
Quote:
How many classes can pump out infinite DPS? Rogues... Druids (feral)... Warriors... Non-mana based classes. We don't go OOM. Which of those classes perform best with comparable gear? Warriors.


Affliction warlocks have a very efficient cycle that they can essentially keep up forever in a raid, except on a handful of bosses who are immune to drain life.

I'd also have to disagree about warriors outperforming rogues with comparable gear. When you average out WWS reports through many many guilds, rogues just seem to come out as the top dps in the game.

Edited, Jan 4th 2008 1:54pm by mikelolol
#26 Jan 04 2008 at 2:25 PM Rating: Decent
mikelolol wrote:
rogues just seem to come out as the top dps in the game.


Rightfully so, or does nobody here remember the reason why Blizzard nerfed Flurry?

DPS warriors may have higher "utility" or what have you, but by Blizzard's own hand they want Rogues to be numero uno on those DPS charts.

Edited, Jan 4th 2008 5:25pm by Norellicus
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