RareBeast wrote:
One of the main things is to hold off healing for as long as possible to give the tank maximum time to get agro on all mobs. If you heal straight away, then it will be so much harder for they tank to do their job.
This isn't always going to work as there is a lot of bad tanks out there. We had to explain to a level 70 warrior that he had to use Shield Slam, Sunderx5 then Devestate to generate max threat on a single target. Until then, we were pulling agro all over the place. After he started doing that, things ran much more smoothly. I was impressed with him though as he actually took our advice on board and was willing to listen - that is the sign of a good player - be willing to learn.
Bzzzzzzzt. Incorrect. You do not need to "sunderx5 then devastate" as devastate applies the sunder debuff now. So all you need is to spam devastate. Also, revenge is best, so a good warrior tanking rotation is shield slam -> shield block -> revenge -> devastate while mixing in shield slams, revenges, and shield blocks when their respective cooldowns are up.
Before the sunder / devastate change, there were many times where I didn't really have time to apply sunders, and I never had threat generation problems. For instance, on a multimob pull, I will largely replace sunder / devastate with thunder clap, as shield slam and revenge both give higher threat values than sunder / devastate.