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Death Knight = Uber-Retribution PaladinFollow

#27 Dec 31 2007 at 2:19 PM Rating: Good
Oh also I wouldnt be surprised if they gave DKs the Skeleton summon effect that they had in WC3... sexy. Useless but sexy.
#28 Dec 31 2007 at 2:20 PM Rating: Good
I wouldn't be surprised cause I saw it in the video.
#29 Dec 31 2007 at 2:35 PM Rating: Decent
Oh hey I didnt even realize that's what he was doing until now XD
#30 Dec 31 2007 at 3:33 PM Rating: Decent
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54 posts
CapJack of the Seven Seas wrote:
Well from what I've read lore-wise, it seems that the forsaken will have come up with a way to break the psychic hold that the lich-king has on the DKs while letting them retain the abilities.

Kinda like you are evil, then the spell is broken and you can fight for good.... kinda like the green ranger. OH yeah... I went there.


LOL YES!

To make a boring conclusion, we all will just have to wait and see. Have faith that Blizzard will make a cool dk class while not alienating the others.
#31 Dec 31 2007 at 3:58 PM Rating: Decent
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992 posts
I think the OP is forgetting that versatility is one of the main points of any Hybrid. Yes, Death Knights will be quite close to the "Retribution Paladin" in that they wear plate and hit things painfully. Of course, that's like an Arms Warrior.
Oh, and they may or may not have a tree they can respec to with a more tanky weapon loadout. Like an Arms Warrior going Protection.
Also, they'll use a unique type of power to cast their attacks, different from Mana and Energy, being Runes. Like an Arms Warrior having Rage.
The only feasible argument to stay as a Retribution Paladin over an Arms Warrior is that if you wanted to be able to heal in a pinch or respec Holy you can. A bit like holding off from rerolling a Death Knight so you can still heal.

If a teensy little bit of the OP's point were true, that versatility is completely irrelevant, there would be no users of the Druid's class. Or the Shaman's. Indeed, all the Paladins would also have already ran off to make Holy Priests or Arms Warriors.

EDIT: another, major point has just become apparent in your post. What the duece do you intend to replace the Retribution tree with?!

Edited, Dec 31st 2007 7:06pm by ecirphsoj
#32 Dec 31 2007 at 11:08 PM Rating: Good
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3,909 posts
Quote:
EDIT: another, major point has just become apparent in your post. What the duece do you intend to replace the Retribution tree with?!


It would require radically restructuring the class mechanics, but a talent tree that focussed on auras has potential.

We could call them "auradins".
#33 Jan 02 2008 at 1:42 PM Rating: Good
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94 posts
>Auradin casts Aura of Uselessness(Rank 4)

Assuming they didn't change the entire structure of how auras work (namely, that each player is limited to one per pala- I mean "auradin") then the "auradin" you speak of would be nothing more than a badly spec'd version of some other form of well-established paladin. Unless the aura tree somehow made auras so much better than their non-auradin counterparts that you wanted to waste a raid slot on someone who had little purpose other than range-based auras...

I'm guessing most people would still spec Holy in that case, and go with standard auras + improved healing.


And a late lolol at the OP first posting some retardarion with overstatements and generalizations...only to try to sound smart and intentional with his 2nd post later. Welcome to the boards...you'll get eaten alive for that everytime. Most likely by the folks above who have already done so ;) If you have a point to make, try making it yourself...not stating something absurd then asking others to do the thinking.
#34 Jan 06 2008 at 8:29 AM Rating: Decent
Well in Diablo2, there wasn't one, but two tree focused on aura (defensive & offensive) so, why not?
btw, I heard that while DK are supposed to have tanking ability, they can dual wield, but can't equip shields. Do they have some 400% armor up ability like druids do, or is bliz going to change parry mecanism?
It seems that DK trees will be titled "blood", "frost" and "unholy". Looks closer to mage's arcanes/fire/frost tree than paladin's holy/prot/ret imo.
#35 Jan 06 2008 at 9:01 AM Rating: Good
We don't know what Bliz is going to do for DK tanking, we're just going to have to wait and see. The trees, like I said, are (most likely) going to be a spell damage tree, a tanking tree, and a melee DPS tree. They are probably just going to name the trees blood frost and unholy for the runes that are going to be associated with that tree. Blood for melee, frost for tanking and unholy for spell damage. (Blood and unholy might be switched, but I read somewhere that frost runes would probably be protection-based).
#36 Jan 08 2008 at 8:35 AM Rating: Decent
ima laugh when death knight has a healing spec too, life drains with an aoe return, or a tranfer life essance power, or something like shadow priests have, only more effective, and still up melee'n about. or a way to split a portion of the tanks damage evenly over the whole team, effectively multiplying his HP while using aoe life steals to give it all back. using "evil" powers in ways they are not designed to benifit the greater good.

im thinking thats how tanking will work also, with the absence of a shield they will relay on life leech or better then normal debuffs to make up for the lost mitigation.

Edit: other possibilities:
-summon 2-3 skeletons to effectively off tank adds during tanking (not pets, just a form of CC)
-strong aoe curses that debuffs mobs that only react with/help the DK
-weak aoe curses that debuffs mobs that will help the whole party (opposite of party buffs)
-also if you read the DK faq on the main page, they get a debuff that causes any heals to do its weight in damage rather then heal. so that gives you an idea of what kind of powers DKs will have.

i really cant wait to see exactly what Blizz does with this class.

Edited, Jan 8th 2008 8:51am by RuenBahamut
#37 Jan 08 2008 at 9:02 AM Rating: Decent
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78 posts
Someone mentioned Diablo 2...
Hypothetically speaking, could the lack of a sheild in tanking be compensated by something like the assassin's ability to block using their weapons? (assasins used to dual weild and block with their katanas or whatever)
#38 Jan 08 2008 at 9:06 AM Rating: Default
Ya they could mess with the mechanics of Defense with the introduction of WotLK... they already totally messed with PVP Mechanics by upping HPs such a ridiculous amount in TBC, and then they had to adjust PVE Encounters accordingly.

Who knows what's gonna happen...

Also I wouldn't be surprised if the DK's life draining is pretty potent... the problem there is that he is restrained to only healing himself (much like a warlock.) No I don't know anyone who considers a Warlock a "healing class." It comes in very handy, but it's just not the same.
#39 Jan 08 2008 at 9:18 AM Rating: Good
The only thing I've seen so far in reference to Defense mechanics is they were looking to see if they can change how crushing blows work, probably nerfing them in some way shape or form.

As always, we'll just have to wait and see.

On a similar note, why can't they just take a page out of Nintendo's playbook and release some new information about the patch every day. Doesn't have to be big, but a little thing here or there. FEED MY CURIOSITY!
#40 Jan 08 2008 at 9:18 AM Rating: Default
Blizz likes to Beta... they probobly don't even know themselves.
#41 Jan 08 2008 at 9:21 AM Rating: Good
They know somethings. Sure they might be flip-flopping on some issues, but they have to know SOMEthing by now. At least way more than what they've presented us with.
#42 Jan 08 2008 at 9:21 AM Rating: Decent
tzsjynx wrote:
the problem there is that he is restrained to only healing himself (much like a warlock.)


says who? i was mearly coming up with random ideas. this makes me believe you know exactly how its going to work? ^^

Edit: i messed up the quote.

Edited, Jan 8th 2008 9:22am by RuenBahamut
#43 Jan 08 2008 at 9:41 AM Rating: Default
Well just my experience with WC3/FT and other MMOs which all already have 'evil' Knights.

The funny thing is that so far in WOW, they have borrowed actually abilities MORE from older, rounded out MMOs than from their own WC3 (just look at how many skills have been moved around, forgotten, and made up) and have stuck to their WC3 roots more for Lore.

Death Knight seems to have already lent most of it's abilities to other classes, in one form or another, excluding of course the Animate Dead ability which is totally badass.

WC3's Death Coil ability does have the ability to heal undead, but it is quite simply a reverse "Holy Light" that the Paladin had, which now doesn't even do what the WC3 version did. And since Death Coil is already a Warlock Spell (and an important one at that), I doubt they'll be porting this over.

His Death Pact may actually be used just on his own Skeletons, as the ability is not portable from RTS (where it was a very good idea) to MMO (where it makes no sense.)

He does have an Aura, though. I'm curious to see where that goes, because this may be one way they bring out his 'DPS' side and his ability to change roles (much like Paladin.)
#44 Jan 08 2008 at 9:59 AM Rating: Decent
ic

ive never played any of the warcraft games before this so i have no idea about where the lore is headed or what the lore was suppose to be etc.

but speaking of borrowed content. to me the Death Knight looks like it will borrow alot of what the D2 necro was. only more geared toword plate/melee.

if they gave death knight corpse explode i think i'd crap myself with glee. . .
#45 Jan 08 2008 at 10:03 AM Rating: Decent
kizzahunt wrote:
Someone mentioned Diablo 2...
Hypothetically speaking, could the lack of a sheild in tanking be compensated by something like the assassin's ability to block using their weapons? (assasins used to dual weild and block with their katanas or whatever)


now that im more in the D2 mind set, i actaully remembered something about this.

that um . . talent if you will. was called parry, there was no parry component in D2 so they called it parry and gave it block mechanics.

WoW has both and they will more then likely buff DK parry to facilitate tanking. again to compensate for lost of block, much like they buffed Druids dodge to help with the loss of block, and i think they dont have parry either.
#46 Jan 08 2008 at 10:16 AM Rating: Default
Haha Corpse Explode would rock!

Wall of Bones too...

Unfortunately, I doubt it.

Real look at skills?

Here, here, and here.

Blizzard may work some cool ways to make these spells more interesting (the aforementioned Rune system, ect) much like they have reworked how Shammy's work compared to these old MMOs, but the basic abilities will likely stay the same.
#47 Jan 08 2008 at 10:32 AM Rating: Decent
ok - so Death Knights are goign to be unlocked at level 55?
I thought it was going to be level 80 after you do a series of quests?

Cause they way it was explained to me that you hit level 80. Do a series of group quests. Unlock the Death Knight and start @ level 60 so you can go to Outlands.

and this was going to be the same for all the heroics classes they will be coming out with.

and i hope they have the unholy Aura like Baron has in Strat - would be some good aggro holding abilities.

Edited, Jan 8th 2008 1:33pm by MPDO
#48 Jan 09 2008 at 11:32 PM Rating: Decent
I heard that you get to lvl 80, do a semi-long quest (that requires no raiding or groups) and then you get a lvl 55 death knight
#49 Jan 10 2008 at 12:35 AM Rating: Decent
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2,396 posts
applecowzer wrote:
I heard that you get to lvl 80, do a semi-long quest (that requires no raiding or groups) and then you get a lvl 55 death knight

That was Blizzard's original announced plan. They later said during a press conferance or what have you that they were going in a different direction. Instead of requiring the player to level to 80 and complete a quest to unlock the Death Knight, they felt it would be more compelling to simply allow a Death Knight to be unlocked when you reach level 55, and then have you play through quests as your new Death Knight to immerse you in the new lore.

EDIT: That was last I heard, anyways. Unless they have changed it a third time or more, which I have not been aware of, then that is how it will stand.

Edited, Jan 10th 2008 3:37am by Gaudion
#50 Jan 10 2008 at 7:52 AM Rating: Decent
if i had a say in what lvl to unlock DKs id say lvl 60. that way your on the door step of both expac content and you can chose from their what you want to see first. outlands, or a new class.
#51 Jan 10 2008 at 12:00 PM Rating: Decent
50's good. it forces people to look at at least some of the original content which is now largely ignored. allegedly.

and i am interested to see how the new class will work...might even bring me back into this world....maybe.

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