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Pre-raid planning is hardFollow

#1 Dec 28 2007 at 8:12 AM Rating: Good
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2,101 posts
So I got back into leveling my warrior, since my guild is in dire need of a tank for Kara. He is 67 now, 70 should be no problem. Gear on the other hand is a major issue. Using Xordon's gear list, and RPzips faq, here is what I've compiled.

As a tank my main stats to shoot for are:
12,000 HP
490 Defense Skill
12,000 Armor
30% Avoidance(Parry + Dodge)
143 Hit
20-25% Crit

I can't find anything that gives me a standard Str, so I really don't know what to shoot for.

Through Xordon's list of gear I put together the gear I should easily be able to obtain. I excluded all Heroics gear and world drops. So it's basically level 70 regular instance, quested, rep, or crafted gear.

I built my toon, put on the enchants, and socketed Gems.

This is what I've came up with.

With that I'm sitting at over 12k Armor, over 490 defense skill, and over 30% avoidance. My Hp is just over 10k, but I think I will be ok in that department. My Hit isn't capped, but it is looking decent. My issue lies with my lack of damage output. Yes I know that tanking isn't about puting out damage, but you need decent damage to gain both rage and aggro.

So any advice or changes would be apreciated.

Yeah I know that I am putting way to much thought into this, but when you are at work on a friday before a holiday weekend, what else is there to do?
#2 Dec 28 2007 at 8:27 AM Rating: Good
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1,395 posts
Why exclude heroic items? If you've got a good enough guild you can just run through kara and get the free epix, and then you would be putting too much thought into this.

Look, you've been a warrior for 67 levels... tanking ain't gonna change the last 3.
- As long as you're auto attacking and not using HS retardedly (that's not a word... I know), you will not have rage issues.
- As long as you have 12k HP, all-plate items, 30% avoidance (parry, dodge and miss) and 490 defense, you will not have survivability issues.
- As long as you do Shield Slam and Revenge every time they're cooled down, you will not have threat issues.

Seriously, it's what you've been doing the last 50 levels, only mobs and players hit harder. It's really that simple, nothing to worry about.

Just lighten up mate.
#3 Dec 28 2007 at 8:44 AM Rating: Good
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2,101 posts
Utarius wrote:
Why exclude heroic items? If you've got a good enough guild you can just run through kara and get the free epix, and then you would be putting too much thought into this.


Can't run Kara or Heroics, because we don't have a tank to do it yet. Thus why I got my warrior back into the action. And pugs, well we all know how bad pugs can be, but for my server, it isn't about the quality of the group, the problem lies in the quantity. It could take days to get a pug for a heroic, so that's why I excluded heroics.

And I'm relaxed, not really worried about it, this kind of planning and thinking about these things, is something oddly enough I find enjoyable. I'm ADD, so boredom is Akin to death, reading all this, doing the prep, writing numbers, calculating, it keeps my mind active, and takes away any boredom I may have. And it also helps to better my toon, so it's pros all around, which is why I do it.
#4 Dec 28 2007 at 9:43 AM Rating: Good
You won't get nearly that hit or crit in tanking gear.

I mean, it'd be nice, but there's just no way. Focus more on the avoidance stats, you tend to find adequate hit once you get better gear (esp. some of the badge gear - or Expertise, which is pretty much twice as good). STR is also not worth worrying about in Tanking gear - it's a pretty minor TPS boost, much smaller than hit or crit or even what you get out of AGI.

Don't blow all your sockets on +HIT, go for Avoidance/Stamina to start with and mix in some +hit later. Raising your TPS is great, but making sure you can survive is great... er.
#5 Dec 28 2007 at 9:57 AM Rating: Good
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2,101 posts
Yeah I didn't expect to hit all those numbers, but you have to have goals ya know.

So switching all my agi/hit gems to agi/sta, would be better. Switching all those pure hit gems to agi/hit will still give me some hit as well as crit and avoidance, so I'll make some adjustments accordingly.

Edit: Made the above adjustments, At 12.8k armor, 11.5k HP, little over 36% avoidance. Hit's at 99% on same level mobs, so 3 levels higher, I shouldn't be that bad off, taking into acount 1.6 second swing timer, the amount of special swings, plus the mongoose proc rate, I don't see me missing too much to make that big of an impact.

I guess I was just holding onto that old 2-handed arms fealing where a miss could break me, with a 3.XX second swing time. That's why I was stocking up on so much +hit.

Edited, Dec 28th 2007 1:12pm by SynnTastic
#6 Dec 28 2007 at 10:11 AM Rating: Good
SynnTastic wrote:
Yeah I didn't expect to hit all those numbers, but you have to have goals ya know.

So switching all my agi/hit gems to agi/sta, would be better. Switching all those pure hit gems to agi/hit will still give me some hit as well as crit and avoidance, so I'll make some adjustments accordingly.


Or DEF/STA fits in yellow too.
#7 Dec 28 2007 at 10:21 AM Rating: Good
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2,101 posts
RPZip wrote:
SynnTastic wrote:
Yeah I didn't expect to hit all those numbers, but you have to have goals ya know.

So switching all my agi/hit gems to agi/sta, would be better. Switching all those pure hit gems to agi/hit will still give me some hit as well as crit and avoidance, so I'll make some adjustments accordingly.


Or DEF/STA fits in yellow too.


I was thinking about that, it's not like I'm trying to match the sockets, even though the bonuses are decent enough. I was really trying to maximize as many helpfull assets as possible.

As far as the Def/sta gems vs. Agi/hit gems here was my rational.

I was looking more at the Def vs Agi part of it. I've surpassed the 490 point. I realize more is still worthwhile, but at the same time the Agi adds crit, dodge and armor. So at this point in the socketing process it looked like the agi would benefit me more than the def.

Then I figured, since there is both an agi/sta, and agi/hit I might as well match up the sockets for the extra bonus and go with the hit.

Edit: I checked it out with the Def/sta gems compared to the agi/hit, basically how it compares is I gain roughly 200HP, about 0.6% avoidance, and lose 1% hit chance on same level mobs using the def/sta gems. So which should I use.

Edited, Dec 28th 2007 1:30pm by SynnTastic
#8 Dec 28 2007 at 11:50 AM Rating: Decent
To help your dodge, there's a rep enchant for your helm, get Honored with the Keepers of Time, just keep running BM (to help get everyone kara key'd too). Also offer a really nice tanking pants, that I used starting out Kara/Heroics the 1st time.

Quote:
Yeah I didn't expect to hit all those numbers, but you have to have goals ya know.

I'd concentrait on meeting your Defensive requirements 1st, then get the luxuary stats (hit, crit, etc). Yes, "but +hit will help me keep aggro better"... it won't matter if you're dead tho. Worry about the #1 stats for a Tank. STAMINA/Armor/Dodge/Parry/Block.

*Example of Kara Prince fight:
Wowikki *about Prince fight* wrote:
Depending on your tank, a badly timed Thrash can take out more than 12,000 health within a second


To start the 1st 1/2 of Kara/heroics you should have 12-13k hp, 30% evasion (I forget what armor value). 490 min Def rating (uncritable, everything over that just adds to your dodge/parry value).

Agi, yes adds a bit of armor value, a bit of dodge?, and crit... but again not worth being saught after, when +Stam would be what you're lacking (no offense, but the more stam the more room for 'error' in Kara/heroics. And you're under 12k.

A lot of the blue gem slots should be reserved only for Solid Star of Elune +12 stam, yes there's better ones -purple- but for right now 50-60g is all you need to really spend). Also, you don't have to match the slot colors if the slot bonus is not really needed. In that case put in a Solid Star of Elune.

After that, when you start running Heroics... grab the Suneater from H. Mech. It's a PITA to get dropped 1 of 14 on my runs.. but it'll get you in good in Rep for a nice shield from shatt [wowitem=29176]Crest of the Sha'tar[/wowitem] the stamina from that is crazy(19 Base stat+12 SoE+12 SoE+18 enchant= 61 stam)... I almost did not want to equip the Nightbane one :/

Hope some of that helps you out. Bored at work lol.

Whoops you have a tanking weapon... I can't read that sandbox deally XD... next step is the Suneater as posted, or the Kings Defender from Chess event in Kara(not really a 'boss fight', just plain fun/easy.. getting there is semi-rough).

Edited, Dec 28th 2007 3:59pm by GYFFORD
#9 Jan 01 2008 at 1:05 AM Rating: Decent
18 posts
Quote:
143 Hit


This seems very very high for an entry-level tank. Aggro generation is great, but it wont do you any good to be pumping out 1k+ tps if you can't survive a few hits.

Keep defense above 490 and get your stamina and armor up as high as possible.

As you earn badges, I would get the two new badge rewards (bracers and brooch) both which have hit and expertise.
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