Disclaimer: I know Hunters are not meant to tank. But I'm 70, bored, and want to try it out. I know I'll not be able to tank high-end stuff, but what about the easier of the 70 instances? I admit that we will be vastly inferior to other tanking classes, but what if?
What separates a Druid tank from a Hunter tank? A bunch of things. Druids in bear form have higher armor, higher health, and better agro gaining tools (IE: taunt) than a Hunter has. What makes them the same? Both rely on dodge to tank. Considering that Hunters stack Agi as a primary stat, a Hunter's dodge can really get up there.
Now here's my theory. While we don't get any type of "defense" boosting skills, we can become (Or really close to) uncrittable via Resilience. Because Druids, once uncrittable, stack dodge, why can't Hunters do the same?
According to the "Defense and Mitigation" sticky in the Paladin forums, level 73 mobs (IE: Bosses) have a 5.6% chance to crit. Thus, by stacking enough resilience to reduce the crit chance by 5.6%, we become uncrittable. (Thus is my understanding. Please feel free to correct me) True, we are NOT immune to crushing blows, and that is why we stack dodge.
According to my calculations (Which could be entirely wrong, but it seems to fit.), you need about 221 resilience to reduce critical strikes by 5.6%. How to get this much? Use PvP gear! PvP also just happens to have high armor/stamina values, making it perfect for a Hunter tank.
Hunters get a lovely skill called Aspect of the Monkey that, when improved via talents, gives a 14% chance to dodge. Combined with a Hunter's natural high agility, it is possible for one to reach 30%+ dodge. (Without the improved Aspect, and with gear gemmed for Marksman [Yes, LOLMARKS] I have a 22.19% dodge)
I've put together a talent build for a tanking Hunter: clicky and I was wondering this: Is it worth spending points in Master Tactician just to get Readiness?
Using Deterrence twice in a boss fight could be quite invaluable, but are the wasted points in Master Tactician worth it? I've put points in things that would improve a Hunter's melee DPS as they need to hold agro of course ^^. The way I see it, you'd open up the pull with a Wyvern Sting, Aimed Shot, and a pre-set Immolation Trap. From there you could drop an Explosive Trap for additional threat. Assuming you have a hard hitting weapon (Season 3 axe anyone?) you *should* be able to hold threat assuming your DPS is smart.
So here's my theory. Any help, information, corrections, or tips would be helpful. No, I'm normally this stupid, but I just wanted a break from the monotony of Steady Shot/Auto Shot spamming.
Thanks for reading this.
Edited, Dec 27th 2007 3:35pm by Zeromatter