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Hunter TanksFollow

#1 Dec 27 2007 at 12:22 PM Rating: Decent
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Disclaimer: I know Hunters are not meant to tank. But I'm 70, bored, and want to try it out. I know I'll not be able to tank high-end stuff, but what about the easier of the 70 instances? I admit that we will be vastly inferior to other tanking classes, but what if?

What separates a Druid tank from a Hunter tank? A bunch of things. Druids in bear form have higher armor, higher health, and better agro gaining tools (IE: taunt) than a Hunter has. What makes them the same? Both rely on dodge to tank. Considering that Hunters stack Agi as a primary stat, a Hunter's dodge can really get up there.

Now here's my theory. While we don't get any type of "defense" boosting skills, we can become (Or really close to) uncrittable via Resilience. Because Druids, once uncrittable, stack dodge, why can't Hunters do the same?

According to the "Defense and Mitigation" sticky in the Paladin forums, level 73 mobs (IE: Bosses) have a 5.6% chance to crit. Thus, by stacking enough resilience to reduce the crit chance by 5.6%, we become uncrittable. (Thus is my understanding. Please feel free to correct me) True, we are NOT immune to crushing blows, and that is why we stack dodge.

According to my calculations (Which could be entirely wrong, but it seems to fit.), you need about 221 resilience to reduce critical strikes by 5.6%. How to get this much? Use PvP gear! PvP also just happens to have high armor/stamina values, making it perfect for a Hunter tank.

Hunters get a lovely skill called Aspect of the Monkey that, when improved via talents, gives a 14% chance to dodge. Combined with a Hunter's natural high agility, it is possible for one to reach 30%+ dodge. (Without the improved Aspect, and with gear gemmed for Marksman [Yes, LOLMARKS] I have a 22.19% dodge)

I've put together a talent build for a tanking Hunter: clicky and I was wondering this: Is it worth spending points in Master Tactician just to get Readiness?

Using Deterrence twice in a boss fight could be quite invaluable, but are the wasted points in Master Tactician worth it? I've put points in things that would improve a Hunter's melee DPS as they need to hold agro of course ^^. The way I see it, you'd open up the pull with a Wyvern Sting, Aimed Shot, and a pre-set Immolation Trap. From there you could drop an Explosive Trap for additional threat. Assuming you have a hard hitting weapon (Season 3 axe anyone?) you *should* be able to hold threat assuming your DPS is smart.

So here's my theory. Any help, information, corrections, or tips would be helpful. No, I'm normally this stupid, but I just wanted a break from the monotony of Steady Shot/Auto Shot spamming.

Thanks for reading this.



Edited, Dec 27th 2007 3:35pm by Zeromatter
#2 Dec 27 2007 at 12:39 PM Rating: Decent
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277 posts
Quote:
The way I see it, you'd open up the pull with a Wyvern Sting, Aimed Shot, and a pre-set Immolation Trap. From there you could drop an Explosive Trap for additional threat. Assuming you have a hard hitting weapon (Season 3 axe anyone?) you *should* be able to hold threat assuming your DPS is smart.


Call me a skeptic..but I really doubt that you would be able to hold aggro very long. Everyone else would really have to lay off the dps to ensure that they didn't exceed your threat. If (more likely when) they pulled aggro how would you get it back?

I applaud the desire (or the boredom) which drives you to try new and unique things. But as you said the class is NOT meant to tank...by any stretch of the imagination. But good luck :-)
#3 Dec 27 2007 at 12:47 PM Rating: Good
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830 posts
I agree, I don't think you could hold aggro. The build would be dps inefficient and thus you wouldn't trigger the standard things that tick off most mobs and make them come after a hunter. Next, you can only wear mail and that's not tough enougth to tank most high level elites or bosses.

I've watched enough Rogues with far better melee skills try to tank and end up very dead, just no durability there. It doesn't mean much if you can avoid getting hit by 9 out of 10 strikes if the one that hits you kills you instantly. No healer can prevent a massive blow taking you down fast. Add in a stun or anything debilitating and you are dead meat.

We just aren't geared or designed for any serious tanking. You could probably tank normal stuff though, not efficiently, but still pull it off most of the time. The pet would make a better tank though.

If you're bored, try to make a super pet tank. Massive damage absorber and deals max dps from the pet side.
#4 Dec 27 2007 at 12:57 PM Rating: Good
I've tanked normal Hellfire and did fine, but i had a great healer who i was IRL friends with. I'm pretty sure i could do BF as well and maybe Slave Pens, Mana Tombs and Underbog, but i doubt we can do anything higher without any major problems. But it's always an idea to try out, i mean if you can make a rogue with 100% chance to dodge and crit, why can't you make a hunter who can tank some simple instances?
#5 Dec 27 2007 at 12:59 PM Rating: Excellent
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249 posts
I just don't see this as possible. Your flaw is in the logic regarding Druids and Hunters both relying on Dodge to tank. This is not completely true. Yes you can get a high level of Dodge, but you're still only wearing Mail.

Dire Bear gets a 400% (without talents) boost to armor rating which helps lessen the damage taken when they do get hit. Even with 30% Dodge, it still means you're getting hit 7 out of 10 times. It doesn't matter if you can mitigate Crit with Resilience. You're also still going to take Crushing Blows 15% of the time. White damage will be high.

And that's just normal attacks. What about boss specials that take huge chunks out of even plate-wearers?

This is of course not even addressing the threat issue that a couple of posters already brought up. With all that damage you'd be taking, there's no way you can keep aggro against the Healing Threat needed to keep you alive.
#6 Dec 27 2007 at 1:48 PM Rating: Decent
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2,388 posts
Hunters suckj at Melee therefore would not be able to do the damage output required to tank by DPS.

Period. Point Blank. It cannot be done. Thanks for your interest. Have a nice Day.
#7 Dec 27 2007 at 4:34 PM Rating: Good
Umm I have an idea for you.

If you are bored at 70 and you like to tank, roll a druid. That class is amazing, it is fun to play and you get a lot less laughed at than a huntard tank.

But for the sake of argument. I have a rather ok equiped hunter and a druid with whom I can easily tank 10mans and the easier 25man encounters.

Apart from being unable to hold aggro with your hunter-tank (the problem is, once you have aggro you are forced into melee where you'll not generate much aggro), the mitigation will not be enough to tank more than one or two mobs in a non-heroic instance. And even then your healer will have to use a lot more mana on you than on every other tank.

Just to give you an idea of how big the difference is. Here are the unbuffed stats of my hunter (with some arena gear) and my druid with his tank gear in bear form (all values are unbuffed values).

Hunter:
7k armor (~39% mitigation)
10.7k HP (~13-14k with full raid buffs)
350def / 120 resilence
27% dodge (without aspect of the monkey)

Druid:
31k armor (75% mitigation)
13.5k HP (~19-20k with full raid buffs)
433 def / 0 resilence (crit immune, and a bit unneeded extra def)
34% dodge

As you can see my druid gets hit less often (and dodge will go up a lot with raid buffs and potions) and when he is hit, he takes a lot! less damage. He also has a lot of extra HP which allow for even more hit before a heal comes in.

Basically a hunter will never be able to tank more serious opponents. The trash which can be beaten half asleep might be "tankable" by a hunter, but then nearly every other class will be able to tank that mob (e.g. a shadow priest who has less problems holding aggro and takes 20% less damage in shadow form which puts his mitigation above hunter's mitigation.

Forgive me, but I don't see where a hunter going for the tank role is interesting.
#8 Dec 27 2007 at 5:03 PM Rating: Decent
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2,717 posts
Quote:

What separates a Druid tank from a Hunter tank? A bunch of things. Druids in bear form have higher armor, higher health, and better agro gaining tools (IE: taunt) than a Hunter has. What makes them the same? Both rely on dodge to tank. Considering that Hunters stack Agi as a primary stat, a Hunter's dodge can really get up there.


Hunters also have quite a bit lower agi-to-dodge chance than a druid has. You'd have about half the armor (druids have more armor than anything, and plate+shield is way better than mail).
You also don't generate much threat. Bears and warriors generate 45% additional threat from their white damage (which a prot warrior will out-DPS a melee hunter), and you cannot taunt targets back on you.
The only reason druids are okay against crushing blows is because they have such high armor and health. A hunter would go down much faster. That's why warriors and paladins try to get miss+dodge+parry+block to 102.4%.

In other words, your TPS will be through the floor, and your survivability will be about knee-level. I'd rather have a combat rogue or an enhancment shaman specced defensively tanking, and even then they'd suck.
#9 Dec 28 2007 at 1:20 AM Rating: Good
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979 posts
i have seen a few hunters that think they can tank and its crazy

you may be ok to off tank with your pet but never survive long enough to do that great an amount of damage , i guess as survival spec and dropping loads of traps under the mobs you may just survive against the lower mobs but not against the bosses
#10 Dec 28 2007 at 5:32 AM Rating: Decent
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27,272 posts
There are much better things to do if your bored.


Mostly doing things we hunters are good at, like soloing high lvl instances.
Its a lot of fun to solo instances, and you can probably go as high as Blood furnace solo.
Even higher if you know a lot of tricks and are prepared to do a lot of trial and error.
#11 Dec 28 2007 at 5:58 AM Rating: Good
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267 posts
agree there are lots of better things to do if your bored.

but with that said sure you could prob be able to tank lv70 instances but it will be really inefficent, basicly youd be a decoy, something to keep the mobs attention for a few sec while the party kills them.
thunderfury would prob still be a great wep for you to have if you want to try tanking or any new aoe proc wep+ a very good/overgeared healer or 2 :)

bottomline, since nefarian in BWL was possible to tank by a hunter i really cant see why a lv70 instance shouldnt be, justmake sure the party is made up by friends of yours.if you do it with a pug i have a feeling you will have trouble getting the group full and you would prob be forever remebered as the servers biggest huntard :P

anyways good luck
#12 Dec 28 2007 at 6:45 AM Rating: Decent
the hunter just isnt made for melee combat.u cant help taht.

if youre bored, id reccomed rerolling. :)
good luck
#13 Dec 28 2007 at 6:47 AM Rating: Decent
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1,256 posts
Stallob wrote:
the hunter just isnt made for melee combat.u cant help taht.

if youre bored, id reccomed rerolling. :)
good luck


He is thinking of a funny idea like doing something out of your class and see how well it works. More of just a joke I'm sure. Kind of like how my rogue at 24 tanked VC cause we couldn't get a healer/tank. We had a Pali who ended up healing me cause of above reason. lol.
#14 Dec 28 2007 at 1:22 PM Rating: Good
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1,622 posts
Couldn't a good hunter kite-tank? So many ways to slow down your target, plus there is a shot that adds threat, although I don't know how good it is and what the cooldown on it is.

That would be only for normal monsters though, since bosses are immune to all of that. I really can't imagine a hunter tanking a boss but good luck if you want to try. Can't discover new tricks without trying!

____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#15 Dec 28 2007 at 2:13 PM Rating: Decent
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2,717 posts
Quote:
Couldn't a good hunter kite-tank? So many ways to slow down your target, plus there is a shot that adds threat, although I don't know how good it is and what the cooldown on it is.


A hunter could, but it wouldn't work very well. Kiting sacrifices DPS for survivability. You get off less shots in a short period of time, but overall do more. Part of kiting is the mana-efficiency of using arcane shot rank 1, which adds very little threat. You could use higher ranks but you'd drink a lot.
Also, distracting shot's threat on a well-geared hunter is less than that of even auto-shot. Meaning you'd generate the threat of a rogue auto-attacking and spamming feint with bosalv on.

A hunter PET makes a better tank than the hunter, and I've actually tanked the boss on regular mana tombs with my pet (tank left, we just found another DPS and jumped in). Took us 3 tries and on the 3rd try I combat rezzed my pet twice, the fight ended with the healer dying from the adds after finishing off the boss. But hey, at least we got our loot! The point of this story? Hunters are not designed to tank, at all.
#16 Dec 28 2007 at 4:01 PM Rating: Decent
There are some key points missing from this scenario.

First, a Hunter will never have the armor of a Druid tank. Assuming you can get uncrittable, you're still going to take high damage when you get hit...considerably higher than a Druid in bear form. Without the HP base of a bear form Druid, your healers are going to have less time to react, overhealing is going to be a constant concern, and with the extra heals you need due to the extra damage you take, healer threat will also become a concern.

As far as threat goes, I can rocket up the threat meter like nobody's business, but it requires that I be stationary and at range the entire time. As soon as I'm no longer able to use ranged attacks, or I'm forced to move to keep at range, my dps (and thus my threat) goes way, way down. As well, I have no real options to build and maintain threat on more than one target. Taken a step further, if I've got two mobs on me for any length of time, I'm a dead Hunter. Deterrence has far too short of a duration and far too long of a cooldown to be considered a viable tanking tool.

I'm tempted to say that tanking classes in WoW are tanking classes because they were designed to be tanking classes, but I've also seen the videos of the Boomkin tanking Prince and Gruul. The Boomkin has at least one enormous advantage for that role: he can stand toe-to-toe with his tanking target and spike enormous damage to build/maintain threat. Hunters cannot.

In a single-mob fight, you might be able to gear a Hunter so that they survive way longer than you might expect a Hunter would be able to, but as far as being a viable tank goes, I just don't see it.
#17 Dec 29 2007 at 11:31 AM Rating: Decent
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2,717 posts
Was said boomkin in full T6 or something?
#18 Dec 29 2007 at 5:37 PM Rating: Good
skribs wrote:
Was said boomkin in full T6 or something?


Probably a combination of feral gear (for extra armor) and normal boomkin-spelldamage gear (with spell damage to keep up the hate).

A boomkin with a few selected feral items (or some arena boomkin-items) will manage to become crit immune, and still have somewhat good armor (25k should be achievable without bigger problems). The healthpool might be somewhat limited (at least 20% less than a bear tank).

With decent healers Prince and Gruul might be doable with a Boomkin. Hell, if the Gruul fight does not get too long the damage will be very manageable. Decent equiped raids will kill Gruul before he hits like a truck which allows for lower mitigation.
#19 Dec 29 2007 at 11:14 PM Rating: Decent
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1,292 posts
Zeromatter wrote:
Disclaimer: I know Hunters are not meant to tank. But I'm 70, bored, and want to try it out. I know I'll not be able to tank high-end stuff, but what about the easier of the 70 instances? I admit that we will be vastly inferior to other tanking classes, but what if?
I've seen a 70 Hunter tank all of The Underbog.

And of course Hunters are great at "tanking" Kiggler the Crazed.
#20 Dec 29 2007 at 11:39 PM Rating: Decent
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2,717 posts
More than 20% less than a bear. Probably 25-33% less, depending on how much is +stamina and how much is +health (bears with HotW have quite a bit more stamina than moonkins, 25% and 20% multiplacative).
#21 Dec 31 2007 at 8:17 PM Rating: Decent
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797 posts
The only time my hunter tanks is when escorting a guidlie through an instance and said noob aggros some mobs. A fire trap pulls them all to me to keep his foolish *** alive.
#22 Dec 31 2007 at 9:31 PM Rating: Decent
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2,717 posts
Well, I off-off-tanked Ramps on my hunter. Granted...I was 70 and it was non-heroic...and the rest of the group were low 60's (except the 67 lock)...so I'd trap a mob, pet tank a mob, and tank a mob; while the lock's FG tanked another and the warrior tanked the last. It was as if we had 3 groups, me and my pet, the lock and his pet, and then the warrior, priest, and other DPS (cant remember who it was). But I only off-tanked if there were 5-mobs, I nowhere near main tanked it.
#23 Jan 01 2008 at 6:22 PM Rating: Good
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1,245 posts
Gweryc Halfhand. Read the stuff before the Arena stuff. ZG offtank.

http://meleehunter.blogspot.com/
#24 Jan 03 2008 at 12:31 PM Rating: Decent
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2,029 posts
The main problem with hunter tanks pre-raiding and up to about Prince will be threat. I can put out well over 1000tps if I want to - can your hunter? Maybe at range, but in melee, I very much doubt it, and with tanking gear it's beyond any doubt that I'll have aggro within the first 10 seconds. Beyond Prince, you're going to have obvious health issues, though you should be able to range-tank some caster or hunter-type mobs and hold enough aggro.

And about ZG... well, my priest can tank most of ZG, your point is...? >.>
#25 Jan 03 2008 at 11:00 PM Rating: Good
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1,245 posts
Whoops, I meant pre-BC.
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