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Versing Paladins..Follow

#1 Dec 25 2007 at 3:14 AM Rating: Decent
Lately I have been experiencing problems with paladins. When I come across one for battle I don't know what to do. He either does hammer of wrath and stuns me, I blink then frost nova. If I polly him at the start, it only lasts for 3-4 seconds. If i get the hit i then frost bolt him once, but then I get stuck at this point. He then stuns me again and either crits with his weapon or puts on blessing of freedom for the frost bolt snare.

What should i do counter them, any ideas would be helpful
#2 Dec 25 2007 at 3:26 AM Rating: Excellent
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Wear him down. Rank 1 frostbolt is your friend. If he uses Blessing of Freedom, spell steal it. If he breaks out of Poly in 3-4 seconds, then he just blew his trinket or bubble(that would be silly of him) to break out of it.

Then continue using rank 1 frostbolt til he's OOM. Weave in the occasional high rank frostbolt for a bit of damage to force him to heal.
#3 Dec 25 2007 at 10:17 AM Rating: Excellent
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Pretty much what Poldy said - BoF and Cleanse (used to remove magic effects like nova or slow) use a percentage of the mana pool: 8 and 6% respectively. Keep the snares/slows on and they'll go OOM before you will.
#4 Dec 26 2007 at 5:32 AM Rating: Decent
Ok, thanks for the info i'll get back to you guys after the next fight with a paladin.
#5 Dec 26 2007 at 5:49 AM Rating: Decent
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Paladins (without Pursuit of Justice) are slow. You should probably kite them, because any fight with a paladin is an attrition fight, and you'll run out of mana before he starts running out of health. So you have to conserve a little bit, get him to blow all his cooldowns (Divine Shield, Hammer of Justice and Lay On Hands are the big ones).

Also, switch between your type of damage. If he picks up that all you're shooting is a level 1 frostbolt, he'll just turn on his Frost Resistance aura, and laugh it off. So mix it up with some fire damage, and he's got no protection at all against arcane (that might be a bit of a mana drain.) Bear in mind that he has no way to get to you quickly, like Charge or Shadowstep, and has limited defence against spell damage. The resistance auras and a 4% talent bonus if he's Prot are about it.
#6 Dec 26 2007 at 6:37 AM Rating: Excellent
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zepoodle wrote:
Also, switch between your type of damage. If he picks up that all you're shooting is a level 1 frostbolt, he'll just turn on his Frost Resistance aura, and laugh it off. So mix it up with some fire damage, and he's got no protection at all against arcane (that might be a bit of a mana drain.) Bear in mind that he has no way to get to you quickly, like Charge or Shadowstep, and has limited defence against spell damage. The resistance auras and a 4% talent bonus if he's Prot are about it.


Level 1 frostbolt isn't about damage. It's about slowing. He can't touch you, he can't hurt you. If he can't hurt you, he either has to make you go OOM first or try to cleanse himself of the snare. Which will make him go OOM.
#7 Dec 26 2007 at 10:29 AM Rating: Decent
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the OP never stated what spec is the problem. the multiple stuns and big crits lead me to believe Ret is the topic.

on my Ret i eat mages above all other classes. to be honest, a well played Ret will beat a frost mage everytime. with +6k mana i dont go oom(my seals and judgements cost almost nothing) unless forced to do some big heals. stuns are used after a blink. self cleanse is keybound and we can autoattack while spamming cleanse. i also use bubble for offensive, 12s of free killing.

i play a frost mage myself. advice: poly and kite at max distance, never turn around unless you are at max range. use the terrain to your avantage.
#8 Dec 26 2007 at 11:15 AM Rating: Decent
No experienced mage will blink with HoJ not on cd.

An offensive bubble is easily countered by a defensive Iceblock or, alternatively, blinking and running (only if HoJ is on cd. If Repentance is on CD then you can choose to blink anyway and trinket HoJ, if you didn't already use trinket).

If he bubbles defensively use the time to gain distance and possibly evocation/bandage.

If you have Winter's Chill then cleansing should prove mostly ineffective.

If the paladin heals to full you can always sheep, run to gain distance and get off a few food & drink ticks or a bandage/evocation.

Personally I do not try and make Paladins run OOM - just kite to gain distance then unload damage, then do it again after he heals himself up.

if the paladin uses FoL I normally just keep dpsing - if he uses Holy Light I CS and finish him off.
#9 Dec 26 2007 at 11:35 AM Rating: Decent
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iceblock is lol against any melee. remember that a Ret pally will take PoJ(15% run) so blink and run will only get you a couple secs distance. keeping a mage on the run will take away more than half of his offensives. a pally on the run has ALL of his offensives.

max range and constant ice barrier for frosties(keep the W/E out).
max range and heavy burst for fire(watch eye for eye tho).
dont try to aoe in melee range.

either way, use running to recoop your CDs. a ret pally is best dealt with from behind a rock.
#10 Dec 26 2007 at 12:49 PM Rating: Decent
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So what class doesnt have a problem with (ret) pallies in pvp?
#11 Dec 26 2007 at 2:12 PM Rating: Decent
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ms warriors, pure healers, some warlocks
#12 Dec 26 2007 at 3:13 PM Rating: Decent
You should beat equally geared MS warriors as a ret paladin O.o

In any case, Pursuit of Justice makes the paladin move a fraction faster than someone with Minor Speed on boots.

A paladin on the run has NO offensives whatsoever, because he is not hitting you. A mage on the run has elemental damage + instants.

The only time you are not slowed would be when bubbled.

Your iceblock comment is nonsensical and I am choosing to ignore it. Iceblock negates bubble perfectly well.

#13 Dec 26 2007 at 4:09 PM Rating: Good
paladins are ezmode for mages. :(
#14 Dec 26 2007 at 6:05 PM Rating: Excellent
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tommyguns wrote:
remember that a Ret pally will take PoJ(15% run) so blink and run will only get you a couple secs distance.


Remember that a proper mage will keep you snared at all times, bubble notwithstanding. So, I kindly lawl at your 15% faster movement as I snare you by 40% untalented.
#15 Dec 26 2007 at 6:21 PM Rating: Default
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Quote:
Level 1 frostbolt isn't about damage. It's about slowing. He can't touch you, he can't hurt you. If he can't hurt you, he either has to make you go OOM first or try to cleanse himself of the snare. Which will make him go OOM.


He turns on the aura, he's got a 45% chance to resist the spell. He resists the spell, he resists the slow. He resists the slow, he catches up to you. Unless I'm misunderstanding how magic resistance works, which given WoW's arcane and overcomplicated game mechanics, is highly likely.
#16 Dec 26 2007 at 7:23 PM Rating: Decent
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Quote:
You should beat equally geared MS warriors as a ret paladin O.o

stun resists, MS, and fear make this statement pretty false.

Quote:
Your iceblock comment is nonsensical and I am choosing to ignore it. Iceblock negates bubble perfectly well.

iceblock gives any melee player a chance to get in range either 1. on top of you or 2. in you blink spot. it also gives them time to heal and catch CDs.

telling fellow frost mages to ice block vs melee is just bad advice. ice block should be reserved for shaking debuffs, gaining CDs, or for holding a node.
#17 Dec 26 2007 at 10:21 PM Rating: Decent
My mage is my only toon I've leveled to 70 so you are at an advantage having played both a frost mage and a Ret pally. However I can't imagine what you would recommend us to do while you go completely untouchable for 10 secs. I personally don't care to see IMMUNE scrolling through my combat text.

My advise: If the bubble is defensive = Evocate or bandage. He will probably be healing to full health. Then get ready to poly and Evocate or bandage
If the bubble is offensive = Iceblock. Use the 10 sec stalemate to take stock of the situation. You'll have 4 options to gain distance once the bubble is down, Blink, FN, Rank 1 FB, CoC.

Of course he can trinket the poly, HoJ the blink, and resist the Frost snare. But if things were so easy they wouldn't be any fun to fight!!

FYI don't forget you counterspell and spellsteal. These are both very powerful and necessary against healing classes.

Omenv
#18 Dec 26 2007 at 10:30 PM Rating: Good
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zepoodle wrote:
Quote:
Level 1 frostbolt isn't about damage. It's about slowing. He can't touch you, he can't hurt you. If he can't hurt you, he either has to make you go OOM first or try to cleanse himself of the snare. Which will make him go OOM.


He turns on the aura, he's got a 45% chance to resist the spell. He resists the spell, he resists the slow. He resists the slow, he catches up to you. Unless I'm misunderstanding how magic resistance works, which given WoW's arcane and overcomplicated game mechanics, is highly likely.


When I'm rifling off frostbolts at 1 second casts, it doesn't matter. One will get through.

BTW, it's not 45%, which would be a threat. It's 15% if my math is right, 20% if my math is wrong.
#19 Dec 27 2007 at 6:49 AM Rating: Decent
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to be honest, good Ret pallies are few and far. so this becomes more of a fight against either a knowledgable player or a noob. a noob Ret pally goes splat pretty easily. a skilled and geared player will know all the counter moves to a mage. unfortunately, most mages haven't come accross said player to predict his next move with confidence.

the good thing is: if you've encountered a well played Ret pally, you probably wont see another for a long while.
#20 Dec 27 2007 at 11:28 AM Rating: Decent
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I love fighting paladins as a mage. Every paladin i've come across bubbles at 15-25%. With imp cs, i just cs around 35-40% and go through my instant spells, i laugh every time a paladin dies at my feet!
#21 Dec 27 2007 at 11:58 AM Rating: Default
here's my fav pally bubble trick. As a fire mage i'll just kite and burn the pally down till she feels the need to bubble and heal. Once she does i'll just start spinning up a pyro after i run to max range. So many times they've either stopped healing full to come stop me.. or just take a 4k hit as soon as bubble is down.

But yes.. to answer your question just kite and use instant casts to drop her HP down (all pallys are girls to me btw). Plus here's a list of normal pally moves and how i counter them.

1. Ha Ha I can heal and you can't.
This is my favorite. They just stand there and heal though all your stuff while you beat them down. So after a while your oom and they have full HP and half MP. So... since my wand hits for over 400 a cast.. i'll just wand them till they relize i'm not going to fall for it.

2. Bubble n whack a mage
Why they do this I do not know. But for some reason (specially in AV) they'll just bubble then try to kill me knowing I can't hurt them. Blink/trink/n run. There's just somthing funny about being chased around by a bubbled pally.

3. Look.. I solo'd a tower
For some reason pally's in AV think their rogues/druids and go off taking some random horde tower away from the battle. If you head up there to re-take it.. and there's a pally there in the small *** little room here's what I do. Start off by turning my back to him. Then I slowly bend over and grab my feet exposing my open *** for him to gang rape.

That's about all i have for now.
#22 Dec 27 2007 at 4:03 PM Rating: Decent
Quote:
For some reason pally's in AV think their rogues/druids and go off taking some random horde tower away from the battle.


probably because nobody defends towers...
#23 Dec 27 2007 at 6:37 PM Rating: Decent
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Quote:
Why they do this I do not know. But for some reason (specially in AV) they'll just bubble then try to kill me knowing I can't hurt them. Blink/trink/n run. There's just somthing funny about being chased around by a bubbled pally.


Protection-spec paladins can in fact put two points into a talent that negates the attack speed penalty of Divine Shield. Combine this with a fast 1hander, Judgment of the Crusader, and Seal of Righteousness, and they can actually put out enough damage to scare a mage in the ten seconds that they're invulnerable, provided you've already blown your blink.

Of course, protection paladins have numerous other faults which cripple them against a mage. And naturally, most or all paladins will bubble to heal, especially against a mage.

Quote:
For some reason pally's in AV think their rogues/druids and go off taking some random horde tower away from the battle.


What, rogues are the only ones who get to be heroic? Isn't heroically taking a outpost single-handedly exactly what paladins are supposed to do? :/
#24 Dec 28 2007 at 1:47 AM Rating: Decent
Pretty much the main point of my post is that you have to know every class and what to do in every situation. You devlope this by just fighting a certian class many times and just asking like the OP did here. That's the beauty of having so many class/spec combos in WoW. Not only do you have to know your class/spec really well but you need to know all others. If you have friends in your lvl range duel them... lots. I personlly find locks and warrios easy fights. I may not win every time but since I have a lock and warrior and I've dueled many of them I know what they can do and what I can do to counter them. On the other hand shammys and dr00ds give me a hell of a time. But even lvling my new shammy up to mid 40s I've found myself doing better against them.

There's many guides on the web that will take you though a fight as (your class/spec here) vs. (class/spec) on a step by step basis. You don't HAVE to play as every class to know. Just read up on them and ask questions and remember to duel duel duel.
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