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Vorpil - Grandmaster of cloth deathFollow

#1 Dec 24 2007 at 10:48 AM Rating: Excellent
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I'm hoping you all can give a little help here - not for me but for a guildie.

Basically what was happening is that the minute we'd get teleported the first time in the Vorpil fight, the priest would die in the rain of fire. I don't really know what we can do to fix that - I think he was shielding himself even but he'd still die right away. As a tank I feel responsible when my healer dies but I'm sort of at a loss here and hoping you can help me.

I don't really feel comfortable posting someone else's armory but here are some details:

  • He's lvl 69 (maybe just gaining a level will magically help?)
  • His health is at ~4500 unbuffed (I don't even know what priest stam should be)
  • He's got about 4 pieces of green Prophet gear and the rest blues (though I think the blues are some low level quest rewards, not mid/high-level dungeon blues though he has a couple sethekk drops/quest reward pieces)
  • He's specced Holy 17/43/00


Is there a strategy we need to employ to keep him alive? Do we just need to run him through some dungeons for better gear?

Thing is he's an awesome priest. Really conscientious, really on the ball, fun to group with. I don't want him to get discouraged and I know he felt bad - no one really blamed him for our trouble but...

So, any ideas?
#2 Dec 24 2007 at 11:23 AM Rating: Decent
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Well first let's start off with the main thing, his health. Your priest'shealth pool is a bit low, he should have around 7k-8k health, and that's not very hard to achieve. You're his guildmate, help him get that health by running instances with him/her.

Another thing you can do is set up the fight. Have him whip up a Lightwell around the Rain of Fire hotspot, not directly on it, but near it.

The Rain of fire does around 900dmg per second, either he is getting relly bad lag or just not moving fast enough.

Health pots will always help. Try to have the +1k health buff up if you're a warrior.

I hope that helps, if there are any other issues just bring it up and I'll do my best to help ya out.

#3 Dec 24 2007 at 11:43 AM Rating: Good
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I suspected that about the health - would it be worth it to run the mid-level dungeons to gear him or do you think just getting the pieces from SV and SH (I think he'll be fine in there, I'm a pretty well-geared tank though Kargaths' pinball may be a repeat of rain of fire) will be good? I don't think they're going to replace all his outdated stuff but will it be a good enough start?

Good point about the lightwell - he would cast that for us in his spirit form but I don't think we used it pre-emptively. Thanks!

Lag may be a factor. I also think part of the problem, beyond low health, is that he was getting spanked by the shadowbolt volley and was too worried about keeping everyone else to full (I think, sometimes, he's TOO conscientious Smiley: grin) that he wasn't healing himself and maybe he was going into the teleport already at half or so. I didn't even think about that before.

Thanks!

Edited, Dec 24th 2007 2:44pm by Celcio
#4 Dec 24 2007 at 12:13 PM Rating: Good
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UnkemptSuperman, Immortal Lion wrote:
Well first let's start off with the main thing, his health. Your priest'shealth pool is a bit low, he should have around 7k-8k health, and that's not very hard to achieve. You're his guildmate, help him get that health by running instances with him/her.

Are we talking about non-heroic Slabs? I assume we are since the Priest is 69. In which case, no, he should not be expected have 7-8k health in Outland pre-heroic greens and blues. He could maybe have 5-6k tops. Try to remember what it's like not to be a decked-out 70, please.

That said, unless Vorpil's full-party Shadowbolt blasts are lowering his health down below 1000, he should not be dying anyways. The fight should still be perfectly doable with 4.5k health. One tick from Vorpil's AoE should do roughly 850 damage if I remember correctly. A shield should absorb that easily if it's up, and if it's not, he shouldn't be taking more than a single hit anyways.

As soon as Vorpil teleports you guys to his pedastal, your Priest needs to immediately turn and jump off the front or to either side. Like I said, he shouldn't be taking more than one tick max for ~850 damage. If he is, then he's not reacting fast enough and it's the process that's getting him killed, nothing else.

EDIT: Spelling.

Edited, Dec 24th 2007 3:13pm by Gaudion
#5 Dec 24 2007 at 1:03 PM Rating: Decent
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Agreed, there is no way that he should be dying from the rain of fire itself, even if he has such a limited health pool. The only other thing I can think of is that maybe you have those adds reaching him during the rain of fire. If memory serves then you will see them producing an aoe when they reach him. This could easily account for the additional health lost. You'd be best off watching him during the next run, as many before said, lag is also an option.
#6 Dec 24 2007 at 1:16 PM Rating: Decent
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Quote:
Are we talking about non-heroic Slabs? I assume we are since the Priest is 69. In which case, no, he should not be expected have 7-8k health in Outland pre-heroic greens and blues. He could maybe have 5-6k tops. Try to remember what it's like not to be a decked-out 70, please.


My Mage and Warlock achieved 8k health easily at 70. Maybe Priests have lower health pools since they can heal themselves. I'm not exactly sure, but that could make sense.

Anyways, it also depends on his mana pool, he probably was trying to conserve his mana during the fight because he knows that this boss does some serious AoE.

Quote:
I suspected that about the health - would it be worth it to run the mid-level dungeons to gear him or do you think just getting the pieces from SV and SH (I think he'll be fine in there, I'm a pretty well-geared tank though Kargaths' pinball may be a repeat of rain of fire) will be good? I don't think they're going to replace all his outdated stuff but will it be a good enough start?


Yeah, rep grind those instances with him while collecting the blues from there. Then move on to Heroics. He will only get better gear, and you will also in the process.
#7 Dec 24 2007 at 1:27 PM Rating: Decent
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UnkemptSuperman, Immortal Lion wrote:
Quote:
Are we talking about non-heroic Slabs? I assume we are since the Priest is 69. In which case, no, he should not be expected have 7-8k health in Outland pre-heroic greens and blues. He could maybe have 5-6k tops. Try to remember what it's like not to be a decked-out 70, please.


My Mage and Warlock achieved 8k health easily at 70. Maybe Priests have lower health pools since they can heal themselves. I'm not exactly sure, but that could make sense.

Neither my buddy nor I had anywhere near 7-8k health when we started running the 70 instances, and we were decked out entirely in Outland blues. Even with three PvP pieces, two Tidefury, and the rest of her blues, my Shaman still only has ~7.3k health unbuffed.

A Warlock, maybe, but other than that or tanks I just can't see any other classes reaching 8k health without significant effort.
#8 Dec 24 2007 at 1:58 PM Rating: Decent
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My 66 Resto Druid has 6k health with only MotW on. I certainly hope that this Priest had more 4.5k health with Fortitude? Also, I'm wearing ALL priest cloth healing gear excluding my Helm. The simple answer is that your Priest is under-geared. 7k Health should be easily attainable at 70, even more with some decent buffs. Fortitude, Commanding Shout, Blood Pact, all these things contribute significantly to your health. I can't see how he only had 4.5k health with a Power Word: Fortitude and a Commanding Shout, without being significantly under/improperly geared.
#9 Dec 24 2007 at 2:20 PM Rating: Good
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PriestValon wrote:
I can't see how he only had 4.5k health with a Power Word: Fortitude and a Commanding Shout, without being significantly under/improperly geared.


This is why I stated 4.5 unbuffed. There are too many varying buffs depending on group compsition to deal with (heck, you assumed we had a warrior in the group, we didn't) so I figured unbuffed would be an even standard for you all to compare.

Gaudion - I do think he's undergeared but the 7-8k seemed high to me (but again what do I know, my priest is 42). I think my pally tank wasn't that much higher than that at 68-69. Nevertheless I think he can definitely improve some of the gear. It may well be the process. But maybe we can gear him up to mitigate reaction time.

thegreatmothra - you make a really good point. The group wanted to do a straight NSN path with him. I usually prefer to start him off to the side (sort of WSN) so that when he teleports back all his little blue friends aren't waiting right there at the platform for him. This may have made things worse for us.

Thanks all, you've given me some really good info and opened up some other avenues to think through. You all rock.
#10 Dec 24 2007 at 4:50 PM Rating: Good
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Have the priest grind AV for some pvp pieces to go along with his normal stuff.

A lot of healing cloth has no +stam on it before Heroics/Kara. That said he should aim for the pvp pieces with mp5 on them, because they have no spirit.

Hybridize that with some good pve pieces and you've created a beast that can take a couple of hits.
#11 Dec 25 2007 at 1:29 AM Rating: Good
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UnkemptSuperman, Immortal Lion wrote:
My Mage and Warlock achieved 8k health easily at 70. Maybe Priests have lower health pools since they can heal themselves. I'm not exactly sure, but that could make sense.


My mage is decked out in raid epics and doesn't break 7k health. Smiley: dubious

Quote:
Lag may be a factor. I also think part of the problem, beyond low health, is that he was getting spanked by the shadowbolt volley and was too worried about keeping everyone else to full (I think, sometimes, he's TOO conscientious ) that he wasn't healing himself and maybe he was going into the teleport already at half or so. I didn't even think about that before.



I had that problem on my paladin. Though it wasn't usually the rain of fire that got me, but instead one final bolt from the volley.

Another thought: Is your priest a keyboard turner? Is he trying to go a specific way instead of high tailing it straight out of the rain? If your answers to both of those were yes, then that may be the problem. Tell him to go straight forward from the rain without trying to go another direction. It may make all the difference.
#12 Dec 25 2007 at 10:06 AM Rating: Good
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The One and Only Poldaran wrote:
Quote:
Lag may be a factor. I also think part of the problem, beyond low health, is that he was getting spanked by the shadowbolt volley and was too worried about keeping everyone else to full (I think, sometimes, he's TOO conscientious ) that he wasn't healing himself and maybe he was going into the teleport already at half or so. I didn't even think about that before.



I had that problem on my paladin. Though it wasn't usually the rain of fire that got me, but instead one final bolt from the volley.


Maybe there should be some sort of amendement to the healer heal order rules... Instead of "Tank, OT, yada yada" it should be "tank/self, OT, etc" Smiley: grin

And the keyboard-turning may also be a problem. I should tell him to just mash both mouse buttons the minute he sees the teleport flash. I was pretty well over-geared for the instance, even if he ran the wrong way I was likely not going down before he could run back around to where we were.

All this talk about the stam differences in classes has me wondering - I know early on (which is the only time I've really paid attention to it) my, paladin would get different stats than my mage or priest on level.

It makes me curious what the base health of a naked 70 priest is compared to a naked mage, druid or lock.

No that's not a come on, Poldy. Well not entirely.
#13 Dec 25 2007 at 1:32 PM Rating: Good
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Celcio wrote:
And the keyboard-turning may also be a problem. I should tell him to just mash both mouse buttons the minute he sees the teleport flash. I was pretty well over-geared for the instance, even if he ran the wrong way I was likely not going down before he could run back around to where we were.


Yup, just tell him to move. The real problem with healing on that fight isn't that one character is gonna take massive damage and die, it's that multiple folks are taking damage. The damage on any single character is pretty minor, so long as no one sits in the rain of fire for any period of time and no voidwalkers reach Vorpil. If he's keeping up a renew on folks as needed, the extra few seconds to reposition after running out of a rain won't be an issue.

Celcio wrote:
No that's not a come on, Poldy. Well not entirely.


Smiley: sly
#14 Dec 25 2007 at 3:21 PM Rating: Good
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Quote:

It makes me curious what the base health of a naked 70 priest is compared to a naked mage, druid or lock.


Well I'm bored so i logged in my priest to check. level 70 undead male naked stats

3801 hp
4485 mana
38 str
43 agi
59 sta
143 int
156 spr
86 armor

#15 Dec 25 2007 at 6:35 PM Rating: Decent
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A good priest will be under 8k raid buffed health except on specific fights, until they get T5 and ZA gear. PMC/WM murders your health, but with a decent priest that's only a problem on a handful of fights (Aran and Zul'jin come to mind). Hell, our best priest runs around with under 7k fully buffed, but can easily pump himself up to over 12k with stam gear if needed. It's only needed on those two fights though :P
#16 Dec 25 2007 at 10:54 PM Rating: Decent
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Quote:
Well I'm bored so i logged in my priest to check. level 70 undead male naked stats

3801 hp
4485 mana
38 str
43 agi
59 sta
143 int
156 spr
86 armor


lvl 70 Draenei Male

3781 hp
4530 mana
40 str
42 agi
57 sta
146 int
153 spirit
84 armor

:p
#17 Dec 26 2007 at 6:26 AM Rating: Decent
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Quote:
lvl 70 Draenei Male

3781 hp
4530 mana
40 str
42 agi
57 sta
146 int
153 spirit
84 armor


What class is this? Mage?
#18 Dec 26 2007 at 5:40 PM Rating: Good
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Hmmm ok now to find a naked Mage for comparisons sake.

Poldy? Care to strip?
#19 Dec 26 2007 at 10:44 PM Rating: Decent
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it's my naked priest's stats lol
#20 Dec 26 2007 at 11:47 PM Rating: Good
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OK quickly (and behind a treee) because honestly no one wants to see this....


Male Dwarf Paladin Lvl 70

HP : 4627
Mana: 3903
Str: 128
Agi: 73
Sta: 143
int: 82
Spr: 88
Armor: 146



#21 Dec 27 2007 at 12:14 AM Rating: Good
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Celcio wrote:
Hmmm ok now to find a naked Mage for comparisons sake.

Poldy? Care to strip?


I'll do so when I get home, as I can't get into WoW at work.
#22 Dec 27 2007 at 6:10 AM Rating: Decent
The skinny of things are that priests as a whole do start lacking severly in hp as they specialize in +healing. Greens of the prophet lack hp...they have int/spirit and +healing. The reason mages/locks have higher health pools is that thier gear has stam/int. Its not that hard to figure out really. Tell your priest to use binding heal a lot in there. It heals both the target and the priest. He can keep you up and keep healing himself as well. My priest is 67 and I have 5.5 hp with 8.7 mana and 1k healing. I sacrifice some hp for my +healing healing gear thats specialized more for priests and not mage/warlock gear (stam/int). The reason I sacrificed some hp is that my guildies are running me through all the 70 instances and with my +healing and mana pool, Im fine to heal a competent group.

Big thing to remember is that having a small hp pool he needs to keep his shield up when he knows he's gonna take damage and use binding heal liberally. Its kinda hard on the mana pool but if he has decent mp/5 and a decent mana pool to start with, you guys should have no problems. Also if you guys are decently geared group besides the priest, tell him to use mage/lock caster gear for the encounter. With my day to day quest gear if Im not running instances, I can easily hit 6300 hp. Just an idea though as my healing takes a bit of a dip (1000 healing down to 700). Hope this helps!

Edited, Dec 27th 2007 9:11am by verosa
#23 Dec 27 2007 at 9:42 PM Rating: Good
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Talk of mayhem and destruction in another thread reminded me I had promised nudity.

So, here we are:

Level 70 human female mage
3723 hp
4226 mp
33 str
39 agi
51 Stam
151 Int
159 Spi
78 Armor
#24 Dec 27 2007 at 10:41 PM Rating: Good
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The One and Only Poldaran wrote:
Level 70 human female mage


So, how long did it take before you remembered you were supposed to be looking at the stats?
#25 Dec 27 2007 at 10:54 PM Rating: Excellent
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Celcio wrote:
The One and Only Poldaran wrote:
Level 70 human female mage


So, how long did it take before you remembered you were supposed to be looking at the stats?


Not too long. Though it occurred to me that that was the first time I'd ever stripped that character naked. Even for "Naked" Corpse runs, I've always had a Festive Purple Dress that I enchanted with 100 health(I got the dress a few weeks before my first ever corpse run through Timbermaw Hold) and a pair of crappy boots with Minor Runspeed.

It was kinda weird to realize just how uncomfortable I am with having my main character be naked. I am such a prude sometimes. Smiley: laugh
#26 Dec 27 2007 at 11:00 PM Rating: Excellent
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Geez, talk about getting a look at someone's mental state!
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