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#1 Dec 23 2007 at 8:54 PM Rating: Default
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So I just ran across someone who said that +dmg, then +stam and then +int is the way to go for locks. I understand this mentality for Destro... what about for me as an Afflock? I always thought that +stam is the only thing that matters for locks, particularly in a raid where I'll be on the receiving end of heals. I;d appreciate some feedback? Thanks!~
#2 Dec 23 2007 at 10:15 PM Rating: Decent
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You still want +dmg. You always want +dmg. And you need enough int and mana to be able to cast your dots without life tapping every few casts.

And even as affliction, that +20% damage from Imp. Shadowbolt means a lot. +crit is important for all specs.
#3 Dec 23 2007 at 10:23 PM Rating: Decent
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Quote:
And even as affliction, that +20% damage from Imp. Shadowbolt means a lot. +crit is important for all specs.


It does, but as affliction I would take +damage over +crit. As Destro, I would go the other way.
#4 Dec 24 2007 at 12:53 AM Rating: Decent
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For Affliction warlocks: +dmg > +hit > +crit > Stamina > Intelligence, with MP/5 in there somewhere (less important for Affliction locks due to Improved Life Tap and Dark Pact). You want +dmg so you hit harder. +Hit lets you land spells more reliably against higher-end mobs. Stamina is more important than Intelligence for warlocks since Life Tap turns health into mana.

Quote:
I always thought that +stam is the only thing that matters for locks, particularly in a raid where I'll be on the receiving end of heals.

Stamina is more important until you get into the upper 50s (I think; don't quote me on that). Once good +dmg gear becomes more prevalent, it's more relevant, but for leveling it's generally better to focus on Stamina. That might be the source of your confusion... Once you get into the end-game content (5-mans, Heroics, and raids), you need +dmg and +hit to remain competitive and useful in that caliber of content.

Edited, Dec 24th 2007 12:53am by Rykhorne
#5 Dec 24 2007 at 4:53 AM Rating: Decent
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arguably in a raid, once you can hit 10k hp with buffs you really don't need anymore, int would then be a better choice as it'll mean you can dps for longer periods without needing to tap, so allowing you to leave the tapping for when you're in a boss 'movement phase' (i.e. when you can't nuke the boss)

generally for 'most' warlock specs

+hit (until you hit 202 hit) > spellhaste > +dmg > +crit

you really can't include int and stam in that either, they're simply something you get as you get better gear.
#6 Dec 30 2007 at 9:50 PM Rating: Decent
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Quote:
+hit (until you hit 202 hit) > spellhaste > +dmg > +crit


Questions...what is spellhaste? this also seems to be backwardsfrom what everyone else says... + dmg>+crit>all

Can you please explain? thanks!
#7 Dec 30 2007 at 11:30 PM Rating: Good
spell haste improves casting time
some items have a set + haste and other have a proc chance

spell haste for affliction imo is useless as 3/5 of the dots are insta cast and it has no effect on channeled (drain life)

spell haste is more for mages/destro
#8 Dec 31 2007 at 4:22 AM Rating: Decent
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Quote:
and it has no effect on channeled (drain life)


Wrong! It makes the channeling time quicker. There are some mobs in Zangarmarsh which afflict you with -Spell Haste, and that makes your Channeled Spells take longer to cast
#9 Dec 31 2007 at 10:31 AM Rating: Decent
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svagis, to explain it would require pasting loads of maths onto here, which i simple can't be ***** to do(if you look hard enough on this forum, you'll find the maths. i've posted them plenty of times). simply put. I'm right, they're wrong. I've done the maths dozens of times and well... i'm right. another thing to point out is that spell haste IS still very good for an afliction warlock. 2 reasons:

1. 30-50% of your damage comes from SHADOWBOLT. for which haste is very useful

2. due to LAG (average players lag is about 100-200ms) your 1.5second cast spell is actually a 1.6-1.7 sec. now even with the use of a /stopcasting macro, you still are likely to have a 50-100ms increased cast time. sooo.. for a 1.5second cast spell (immolate, UA), anything from 5-10%(80-180 spell haste rating) spell haste will STILL be beneficial to your dps even though you're pushing the the cast time below the GCD.

Edited, Dec 31st 2007 1:31pm by Jenovaomega
#10 Jan 01 2008 at 10:58 PM Rating: Decent
19 posts
Thanks. BTW.. I WILL be looking up the math. I love math, so thanks for cluing me in on its existence... :)
#11 Jan 02 2008 at 12:21 AM Rating: Decent
If you're Demonology, then it should be +stamina then +intellect, but always get +damage with any gear you can when you can find it.
I rarely run out of mana, and I cant depend on critical hits. Since my stamina improves my +damage (from Demonic Knowledge) and my ability to recover from fighting, then stamina is preferred over intellect.
#12 Jan 02 2008 at 9:17 AM Rating: Decent
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for solo/leveling maybe. but +dmg >>>> than stam or int as demo as it'll increase your pets damage by more too and the stam/int to +dmg ratio is very poor. though yeah, due to demonic embrace stam > int
#13 Jan 02 2008 at 9:20 AM Rating: Good
+Sta is important when your stuck with old world gear in which you're having to choose "do I want Sta, Int, Sta+Int, OR +Dmg?" Sta is the best choice here because it relates to HP AND Mana, which then allows for longer DPS output.

Once you get into OL you'll find not only great Rares and Epics with all the STA you'll need AND damage options, but also green gear like "of the Sorcerer" which has inordinate amounts of STA already on it, AND has the +dmg/Int.

For high-end raiding though, things are different.

+Hit makes it easier for all your offensive spells to land. Think of it as boosting your effective level when casting your offensive spells. You're never gonna hit those level 72s with already high resistances w/o some +hit, and if you're not hitting the enemy half the time, then it really doesn't matter how much +dmg you have.

Spellhaste is obviously useful for boosting DPS, although like it was posted up here it's not going to be as effective for a Lock, and especially for an Affliction lock. The reason, I believe, he put it in this order was to illustrate the fact that Spellhaste is much harder to come by than +Dmg, so if you have a piece of armor and you're trying to figure between 1 with Haste and 1 with +Dmg, it may be better to take the Haste.
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