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Hmmm.. WotLK ideaFollow

#27 Dec 30 2007 at 6:12 AM Rating: Good
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awayfromlife wrote:
Thinking back now, I remember how cool the An'Quiraj (sp?) mounts looked, so maybe a sweet insect form? I dunno what it would do, it would just look badassed :P


NO! As a person who still remembers Silithus, AQ and Crust Bursters... Hell NO!

I'm sick and tired of bugs.
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#28 Dec 30 2007 at 7:27 AM Rating: Good
Why not have a dryad that dealt with CC and ranged physical attacks. It would be less dps than a hunter, have no pet but still able to heal/cleanse tagets and aplly serious debuffs. Maybe for CC it could have an out of combat shot that incapacitates a mob much like sap. Give it the same armor as regular caster the speed of cat form. They have centaurs already so skins should not create much issue. It would also fit story lines and class outline pretty well. NE could look lean and agile while the Taurens had a more rugged and stout look.
#29 Dec 31 2007 at 5:42 AM Rating: Decent
Mazra wrote:
awayfromlife wrote:
Thinking back now, I remember how cool the An'Quiraj (sp?) mounts looked, so maybe a sweet insect form? I dunno what it would do, it would just look badassed :P


NO! As a person who still remembers Silithus, AQ and Crust Bursters... Hell NO!

I'm sick and tired of bugs.


qft ._.;
#30 Jan 06 2008 at 4:04 AM Rating: Decent
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Why not have a dryad that dealt with CC and ranged physical attacks.


That one I like! I mean in warcarft III the Night elves had Dyrads as units. Ranged spell casters that did most of their stuff through debuffs. (Slow!) Be good to have some more CC, come on indoor roots!

Ranged damage, bit more speed, CC and debuff. Interesting mix that would lead to a whole new style of play!
#31 Jan 06 2008 at 4:41 AM Rating: Decent
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the dryads were spear throwing anti magic ladies. [had slow poisons on the spears]

i liked them,

Quite a good idea for dryad form.

THe males could have son of cenarious form.

They should do something like.

Make the feral skins look more ferocius or armored when you hit a certain talent point. Not just the same skin.
#32 Jan 11 2008 at 11:10 PM Rating: Decent
Heres an idea, how about a sort of Arctic Fox form? i know it isnt really in keeping with the druid preconceptions, but it would fit with WotLK and could speciallize in sort of subtle indirect damage, such as curse type things and debuffs that take a little from warlocks and the ability to lay concealed traps like hunters, while having a small amount of melee dps, most of their dps would come from curses or debuffs from traps and such,it owuld create an entirely different playstyle for Druids, the act of a vastly utility based form would give druids a more CC oriented place in raids. Just a thought
#33 Jan 12 2008 at 10:16 AM Rating: Decent
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Well, If we did get a Dryad/Keeper of the Grove form, then the Tauren would have to get something else with the same abilities.

I would say Centaurs, who are the ******* children of Cenarius, but that wouldn't really work... The Tauren and Cenarian Circle both hate the Centaurs.

Harpies, Naga and Satyr are also Night Elven, so they wouldn't really work.

How about a Furbolg form? What it's role would be, I have no idea, but it would fit nicely with the feel of the Druid.

I would say the new form should be something connected with the Tauren, but they don't really have a solid place in the Cenarion Circle yet for that teaching to become widespread.

So, thinks that I expect we might see:

-Furbolgs.
-Owls (I vote we get this instead of a Dire Cat form. Same effects, but you can just rename any abilities that don't really apply. It also cannot fly up into the air, just skims close to the ground like a normal mob. Maybe, instead of being immune to Poly effects, it can be immune to traps/ground based CC? Like Totems or FN?)
-Stags.

I can't think of any more.
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#34 Jan 13 2008 at 5:04 AM Rating: Decent
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idiggory wrote:
Well, If we did get a Dryad/Keeper of the Grove form, then the Tauren would have to get something else with the same abilities.

I would say Centaurs, who are the ******* children of Cenarius, but that wouldn't really work... The Tauren and Cenarian Circle both hate the Centaurs.


Just a diferent coloured skin would do, like the Moonkins. (Or cheap out and be the same like the Tree form.)

There's also those New Dryads in WotLK that look almost like they're part Dranei....

EDIT: Here it is
http://www.worldofwarcraft.com/wrath/screenshot.xml?s=23

Edited, Jan 13th 2008 1:20pm by Micros
#35 Jan 13 2008 at 8:17 AM Rating: Good
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Druid of the Fang.

A serpent/viper form with several poison nature DoTs,
130% movement speed, 70% armor and 100% health, +5 dodge.
Also has CC effects like paralyzing poison and a 40% snare poison.

Low survivability, high damage, and must do some kite/bursting in order to solo with.
It may also encourage more form-switching in battles, like going Viper form to put down poisons and then going into Cat form to do some hard DPS, and when dying, pop out and put HoTs on and go into Bear...
#36 Jan 13 2008 at 6:16 PM Rating: Decent
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For tauren feral cats and bears you could have armor resembling what the stuff the amani bear wears

For nightelf feral cats and bears you could have armor resenbling the nightelf epic cat mounts. But a quite bit different and more battle worthy.
#37 Jan 14 2008 at 11:56 AM Rating: Decent
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Raglu wrote:
Druid of the Fang.

A serpent/viper form with several poison nature DoTs,
130% movement speed, 70% armor and 100% health, +5 dodge.
Also has CC effects like paralyzing poison and a 40% snare poison.

Low survivability, high damage, and must do some kite/bursting in order to solo with.
It may also encourage more form-switching in battles, like going Viper form to put down poisons and then going into Cat form to do some hard DPS, and when dying, pop out and put HoTs on and go into Bear...


Yeah, since Blizzard technically ruined lore by allowing us to be Druid of the Talon(flight form), we can afford to be Druid of the Fang.

The movement speed and armor make no sense to me, but how about this?

You have a 2.5 attack speed, and your attacks cause a poison effect. You can change this effect based off the Death Knight system. You have a cooldown that increases your attack speed, and another that allows you to "Sap" an opponent by also staying in a "Sapped" state, being some sort of "Wrap" attack. This move would make the opponent immune to all damage but poisons.
#38 Jan 14 2008 at 8:39 PM Rating: Decent
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This move would make the opponent immune to all damage but poisons.


its a nice idea but it would make a viper druid/rogue combo vastly OP, and would be a nearly unstoppable combo, if the rogue could get on some deadly poisons, add taht to being incapacitated and under druid poisons too, would just make a big logistical mess of balanced arena.
#39 Jan 15 2008 at 6:10 PM Rating: Default
ya but arena's already unbalanced as it is.
#40 Jan 15 2008 at 6:19 PM Rating: Decent
Meh at the moment really only class i consider unbalanced is the pvp Retridin, they lack any debuffs of any use in arena, no useful Dots and they cant heal well enuf to keep team alive in a pinch, otherwise anyone who knows how to play their class can make arena very very balanced. Most of the imbalance comes not from gear, but skill at pvp.
#41 Jan 16 2008 at 11:36 AM Rating: Decent
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I think Druids should have an end game specialization depending on the talents we choose. I am Balance so when I hit lvl 40 I can get moonkin but I wouldnt expect any specialization until 70 or until you have maxed out/or taken the final point in each tree. I am getting ahead of myself here but this is my idea. We should have different specializations for each form. Balance Moonkins should be able to choose something like dire moonkin (would have maybe 500% armor increase from items,) DPS moonkin (would get an extra spell crit bonus or extra mana regen or something,) or Maybe a Stealth/Shadow Moonkin (insert idea here) that gets some other bonus like a CC (finally.) You would find three different specializations for both Moonkin (balance,) Cat/Bear (feral,) and Tree of life (resto.) Basically I want extra options to further diversify my moonkin. Once you have chosen your desired path there are very few individual qualities to vary yourself from someone who chooses the same talent tree. I would expect these specializations to have their own unique look based on the original form. Something like this would really give us the opportunity to be more unique and differ from one another. Now that I think about it a Stealthed/Shadow Moonkin that can only cast a few spells (roots, maybe a CC) would be pretty cool.... but likely less effective than an extra Crit or Armour boost would offer. Really Happy with my current 40/0/21 build!! P.S. Never realized how much DPS you can do just with Wrath over and over again, especially with Caster Gear.
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