Raglu wrote:
Druid of the Fang.
A serpent/viper form with several poison nature DoTs,
130% movement speed, 70% armor and 100% health, +5 dodge.
Also has CC effects like paralyzing poison and a 40% snare poison.
Low survivability, high damage, and must do some kite/bursting in order to solo with.
It may also encourage more form-switching in battles, like going Viper form to put down poisons and then going into Cat form to do some hard DPS, and when dying, pop out and put HoTs on and go into Bear...
Yeah, since Blizzard technically ruined lore by allowing us to be Druid of the Talon(flight form), we can afford to be Druid of the Fang.
The movement speed and armor make no sense to me, but how about this?
You have a 2.5 attack speed, and your attacks cause a poison effect. You can change this effect based off the Death Knight system. You have a cooldown that increases your attack speed, and another that allows you to "Sap" an opponent by also staying in a "Sapped" state, being some sort of "Wrap" attack. This move would make the opponent immune to all damage but poisons.