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S1 on Honorgrind, thinking of daggers/mutilateFollow

#1 Dec 23 2007 at 2:48 AM Rating: Decent
So, been doing the ShS, HARP and now considering grinding for some S1 daggers and give Mutilate a spin.

Do mostly BG's and arenas (2v2 and 3v3), not high ranked or anything but doing ok.

Now, whenever I've done Mutilate I've always put 20pts in Combat for S&D, DW and Imp Sprint.
Been thinking now about chucking them into Sub tree instead for Oppo, MoD and Dirty Tricks+SB. I haven't used Ambush as an opener since I levelled but next patch is supposed to buff it.

http://www.wowhead.com/?talent=fMe0RxTsikVoZEM0c0h

There is a build that I'm thinking about taking for a spin, please comment upon it.


Edited, Dec 23rd 2007 11:48am by TheSmisker


Ps. I realize you will comment (among other things) on Remorseless attacks, that is for BG's where I find it very useful as I often get the killing blow. Ds.

Edited, Dec 23rd 2007 11:50am by TheSmisker
#2 Dec 23 2007 at 3:03 AM Rating: Decent
25 posts
I guess I will be the first to talk about your build you have here. Its very well rounded in a pve and pvp sense. If you want more bang from pvp I would suggest dropping the expose armor talent. You won't be blowing cps on that. Rupture, envenom, eviserate, and Kidney Punch are the ones you will be launching. Hell you are going for S1 daggers so you know the playstyle. This is a decent build for mutilate. It jacks up envenom, rupture, while allowing your gouge to take you out of combat if you want. And that my friend will allow you to throw on another CS.

http://www.wowhead.com/?talent=fMe0oEMsizVohZEMc00b

Take a look at it and let us know what you think.
#3 Dec 23 2007 at 3:35 AM Rating: Decent
Thx mate, should comment that Ive been mutilating from 55 to 70 but when I went raiding switched to Combat swords instead.

Imp EA and Remorseless attacks are the dubious ones but I like me my EA. In 3v3 w my Feral drood, it really makes a difference when we focus on non-platers.

Must say I never missed Imp. Gouge as much as I thought I would. Usually bleeds/crips/etc makes sure I wont get out of range/combat. I use it as a stopper mostly and for positioning.

My main concern is:
Ambush viable as opener?
#4 Dec 23 2007 at 12:32 PM Rating: Decent
The only problemI can see is the fact that you wont get a decent stun from ambush, unlike CS :)So many classes would straight out fear you or blink out of range :)
However it is a good opener for pure carnage factor lol
I would think it is a good mid fight shot ie if you have vanished maybe?
Incidentally I am thinking of picking upa 41/0/20 build at 70 currently working towards it next I log on to switch (currently lvl62).
#5 Dec 23 2007 at 3:32 PM Rating: Decent
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1,538 posts
katumarijubei wrote:
I guess I will be the first to talk about your build you have here. Its very well rounded in a pve and pvp sense.

41/20/0 is better for both PvE and PvP, actually.

Quote:
If you want more bang from pvp I would suggest dropping the expose armor talent. You won't be blowing cps on that.

Holy bad advice, Batman! Expose Armor is one of the best finishers we get in PvP. Hit anything in leather or lower with a 5 point Improved EA and they're down to 0 armor. That's about a 25% increase in damage.

Quote:
Rupture, envenom, eviserate, and Kidney Punch

1. Kidney shot, not Kidney Punch.
2. Eviscerate is bad in PvP.
3. Envenom is bad in PvP.
4. Rupture is bad in PvP on most classes.

Your primary finishers in PvP are Slice and Dice, Expose Armor and Kidney Shot.

Quote:
http://www.wowhead.com/?talent=fMe0oEMsizVohZEMc00b

This build is bad. Especially Remorseless, that talent is REALLY bad, especially for Arena. Zomg, more crit on one ability after I get a killing blow on one of their teammates! In 2v2, if you do get the killing blow, chances are the fight's over anyway. In 3v3 and 5v5, you don't often get the killing blows. The talent just fails.

Quote:
My main concern is:
Ambush viable as opener?

Nope.

Quote:
The only problemI can see is the fact that you wont get a decent stun from ambush, unlike CS :)So many classes would straight out fear you or blink out of range :)

And that's a MASSIVE problem. Every class is going to turn around and wtfpwn you in the face, or kite you. Control is the name of the game in PvP.

Quote:
However it is a good opener for pure carnage factor lol

No, it's not. I can do more damage in the 4 second stun from CS than you can with Ambush, I guarantee.

Quote:
I would think it is a good mid fight shot ie if you have vanished maybe?

No, it's not. If it doesn't crit, it does crap damage. Use CS always, unless you're fighting a mage (and even then it can be good if they don't have room to blink away).

Now, for those of you thinking of going 4X/00/XX, just don't. Go Combat Mutilate if you really want to use Mutilate. Guess how many snare breaking abilities you have as Subtlety Mutilate. One. Two if you can cloak the snare off. This build gives you more flexibility, and more sustained damage to boot.
#6 Dec 23 2007 at 3:46 PM Rating: Good
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194 posts
I'd like to point out that top Mut rogues do use imp eviscerate.

Look at Nitrana's armory.

edit: Nevermind, she hasn't logged in for a bit.

Also, it's the Nitrana on Tichondrius, not all of the wannabe roguelings.

Edited, Dec 23rd 2007 6:49pm by churler
#7 Dec 23 2007 at 5:16 PM Rating: Decent
#8 Dec 24 2007 at 12:17 AM Rating: Decent
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13,048 posts
http://www.wowhead.com/?talent=fbe0oxTsikVoZEMI0M

IMO.

If you're on a drain/survival team, go with combat. Otherwise, sub. 90s Blind is amazing, as is larger sap range.
#9 Dec 24 2007 at 6:55 AM Rating: Decent
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3,761 posts
Quote:

Now, for those of you thinking of going 4X/00/XX, just don't. Go Combat Mutilate if you really want to use Mutilate.


Have fun getting owned by 90% of rogues who do have MoD.
#10 Dec 24 2007 at 1:48 PM Rating: Decent
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190 posts
if MoD is winning your games, you must not be past 1500.
#11 Dec 24 2007 at 7:48 PM Rating: Decent
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3,761 posts
Winning you games? No. But getting busted in stealth by every rogue with MoD is definately a disadvantage, you'll never get openers against other rogue teams and start fights with no stun control or CP's built. All for what, imp sprint and duel wield?
#12 Dec 24 2007 at 11:44 PM Rating: Decent
*****
13,048 posts
odnet wrote:
if MoD is winning your games, you must not be past 1500.

This has actually been discussed ad nauseam. In 2s and 3s, MoD can have a large impact on games, especially if you're getting a sap and opener. Especially with most current rogue builds including a bunch of sub talents.
#13 Dec 25 2007 at 2:45 AM Rating: Decent
Many thanks to all. Gives food for thoughts as all opinions and statements are evident of a willingness to support and help the Rogue community world-wide.

Personally writing from Stockholm Sweden, where sadly no snow has fallen this year.
Merry X-mas and a jolly good New Year to all of you!
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