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wanted to run it by you guys first (pet training idea)Follow

#1 Dec 22 2007 at 2:43 PM Rating: Decent
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I was just thinking...what if blizzard put animal masters in different locations, which would specialize in a few different pets (sort of like weapon masters) that you could learn pet skills from, rather than having to go tame one from the wild, stable your current pet, etc.

It could work so that different trainers work in different areas, i.e. Darnassus might specialize in cats and birds, ironforge in boars, bears, and wolves. Then higher level type pets (i.e. gorillas and netherrays) could have trainers in neutral cities.

The different animal masters could then teach any skill available to certain pet families. So bite, claw, dash, dive, and prowl could all be taught by the darnassian trainer, while bite, claw, dash, charge, gore, and furious howl could be taught by the ironforge trainer. There could also be some skills which are only taught by certain trainers, forcing you to go to different cities for the same pet.

One of the great aspects to this idea, IMO, is that it would allow for skills like furious howl and gore - which have no ranks in certain levels - to gain ranks in those levels without having to add extra content with those animals present. This could allow wolves to be brought back into raids, for those fans of the doggies like me.
Another aspect, which could be good or bad depending on your opinion, is that it would not require you to save a stable slot or go out into the wild without a pet, rather you could train it right at a city. It would still require travelling between multiple cities for multiple pets, but would require less game time and effort. While yes it would allow someone to pick one pet and stick with it - being able to view the extra skills might make someone think "hmmm...at 30 cats can learn prowl, I might want that instead of furious howl."

I want your guys' opinions on this before I suggest it on the oboards. Yes I know it probably will never be seen, but whatev.
#2 Dec 22 2007 at 3:06 PM Rating: Decent
Sure thing. Pussify the great Hunter aspect that is learning the pet skills. It is one of the things that make Hunters special. You know, I've rarely even used Petopia for skills. I figured out what skill I wanted my pet to have, and I went out and found the mob that gave it to you with Beast Lore.

It's the Hunter thing to do. You hunt something down.

Want trainable skills, go play a ***** Warlock. Want to do things the Hunter way? Go out without a pet, and show yourself worthy of the damn thing. If you can't even go out and tame something, then utilize it to learn the skill, you are too bloody lazy to play this class.
#3 Dec 22 2007 at 7:44 PM Rating: Default
Totally agree, hunting stuff around and using beast lore on every single beast you see is exciting, and is what makes a hunter. What you are suggesting is we basically become warlocks, and never ever go outside again.

Personally I love having to go there and have the challenge to find whatever mob I need to get my new rank of X ability.
#4 Dec 22 2007 at 7:52 PM Rating: Decent
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So past the first few times you have to go out and train a new skill, is it really "oh joy I get to go out and do this again!" Or is it "gotta gimp myself so that I can get X more damage out of claw...". That's why druids only require a quest for 2 of their forms. I can see the point in requiring us to do it a couple times, but when you get to the point of having to stable a pet and then go all over the place just to go from screech rank 3 to screech rank 4, after you do that 3-4 times it goes from "oh cool I get to go through all this for my pet" to "crap, gotta do it again..."

Honestly, how much benefit DO you get from going out and doing it yourself?
#5 Dec 22 2007 at 8:16 PM Rating: Decent
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Locks hunt and search to get their few pets, but get their abilities handed to them.

Hunters find their pet wherever, but have to hunt and search for their abilities.

It's a fair trade.
#6 Dec 22 2007 at 9:06 PM Rating: Default
I can tell you all don't play hunters. I think that having animal trainers is a poor idea but I do think they need to have all animal types at most levels or something that compounds pet experience below a certain level to speed bring them up to your level.
#7 Dec 22 2007 at 9:19 PM Rating: Decent
And if you were a Hunter, you'd know that they are in fact implementing faster pet leveling speeds. Not to mention, how the hell would the zones look like if you could get all pet types at every level? Hell, there's hardly any pet you are restricted from at any level, except the named ones. There's everything from bears to spiders, wolves to carrion birds, turtles to boars... and they are all accessible within an acceptable level range.

You will just have to accept that some pets just wouldn't be accessible in the regions available to you as you level. Would look a mite odd with a Windserpent flying around Goldshire, wouldn't it? Or raptors stalking Teldrassil?

Whoever the fUck you are, it doesn't pay to come in here with a retarded comment like that infront of your arguments. You need a certain bit of clout before it pays off, and even then you'll have to pray you don't **** off the right persons.
#8 Dec 23 2007 at 2:41 AM Rating: Good
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While I'm all for North's "doing things the hunter way" thing, it makes our already poor stable capacity even worse, as we're forced to keep one slot free for trainer pets.

Perhaps if they make it so that we can learn skills off animals in the wild without having to tame them, but by fighting them?
#9 Dec 23 2007 at 3:35 AM Rating: Decent
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NorthAI the Hand wrote:
And if you were a Hunter, you'd know that they are in fact implementing faster pet leveling speeds.


As they implemented faster leveling in general, making it even easier and more boring game.
Sorry, I loved all my leveling, I loved having level 64 pet at 70 that couldnt hold s*it of aggro for like weeks. It was fun. It was worth trouble. It was making me feel I actually achieved something.

Quote:
Whoever the fUck you are, it doesn't pay to come in here with a retarded comment like that infront of your arguments. You need a certain bit of clout before it pays off, and even then you'll have to pray you don't **** off the right persons.


And what actually can happen if one *gasp* **** off the right persons? You sooo got me scared now.

/rolleyes

#10 Dec 23 2007 at 6:49 AM Rating: Default
Wow, nice posts. I love how someone comes on with an idea, even if it is a poor one, and gets flamed to hell. Not that I'm surprised because it happens all the time.

Personally I don't like the idea. Especially since it's so easy to look up the skill you want on petopia and then just go get it. My hunter is my alt sitting at level 68 and I have to tell you leveling with this class is stupid easy. And thats coming from a 70 lock. Making things any easier for the hunter class just brings in more people that are looking for a free ride rather than doing some actual work.
#11 Dec 23 2007 at 10:46 AM Rating: Decent
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Also note that a lot of players dont really understand the game, they get on and play to learn. Multiple people I work with made it to their 40's before they even discovered talent points. A good portion of the hunters think that they can't freeze then tame, unless they read it on here. These people dont necessarily want a "free ride" but they may not know whats available to them as far as pet skills go. This would open them up to think "hmmm, I can actually get some cool skills on X pet."

It would also, like I said, eliminate gaps in pet skills, particularly those which limit pets from going to end-game. I'm sure a lot of people on here would be happy if there was a TBC-worthy furious howl.
#12 Dec 23 2007 at 12:44 PM Rating: Good
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I for one like going out there and hunting down my abilities for my pet, rather than having it handed to me. As far as the gaps in pet abilities goes, if someone wants a certain type of pet that is tameable, they will get it, regardless of numbers. If this wasn't the case, you would see every hunter running around with a ravager for raid dps - quite boring.

You have those who play the game to play the game, and those who see it as mods, percents, and numbers. This is a GAME, no matter how you see it, it is designed for fun, who cares if you aren't the all powerful, all seeing wizard of oz over WoW. If you aren't having fun playing a class then you shouldn't be playing the class, or the game at all.

For those who don't know about talents and taming tricks, they will learn; everyone likes to group, be it questing dungeons or raids, and others will eventually point out the fact of why the pet doesnt have claw or is taunting when it shouldn't - simple learning points along the way (we also see them quite frequently entering this forum, evading the FAQ, and asking a question that is immediately answered in an angry, I hate you method). Our pets may not be perfect, nor the people having the knowledge of mechanics of the game, but I'm happy to be one who has 23 species and 165 different looks that can make me different from any high number of hunters out there. I also like to see what others have for pets going against the grain of maximum numbers and percents.

Blizzard, as of late, has hand fed us, and with the buffs in the next patch, will continue to hand feed us into the ultimate farming class. Our only down times seem to be pet decisions, taming, molding into your personal killing machine, and feeding. If they rid of these, the very nature of us having the pleasure of going out there and getting dirty once in a while will go down the **** chute. We have a lot going for us for our pets (more than ANY other class), therefore I say we should be thankful we get to pick and choose and WORK on how we want them to reflect on us as the hunter.
#13 Dec 23 2007 at 1:53 PM Rating: Good
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I agree that trainers are unnecessary, but with one difference. I wish you had to teach a pet it with the pet out, without using the pet.

It would use an ability called, "Primal Knowledge" or something like that. Basically it would cause your pet to sit and watch you fight something solo, and the use of the ability would increase the mob's probability of using the ability. The pet would need to see it, at max, 3 times to learn how to use it. But, the ability would cause the pet to lose happiness at like 300% (who wants to go to school?)

This would help those hunters that already have their three pets, but need a new ability when Blizz releases it. It would challenge the hunter to go solo, but would actually make more sense in a RL way.

Like, if I have a 70 Raptor, Dragon Hawk and Boar all with cpped loyalty, and Blizz releases a new skill for raptors, it would suck to have to abandon a pet just to learn it to teach to the new one.
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#14 Dec 23 2007 at 2:09 PM Rating: Decent
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You guys actually use Beast Lore? Smiley: dubious

Addons, my friends. Addons. I just hover my mouse over a beast and a tooltip extension tells me which skills I could learn from it, and which skills I've already learned.

**edit**
Screenshot added.

Edited, Dec 23rd 2007 11:17pm by Mazra
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#15 Dec 23 2007 at 2:16 PM Rating: Decent
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I'd rather not waste space and memory on something I can cast for 45 mana and be done with it.

I know what types of beasts have what types of attacks, I just have to find out which specific one has which specific ability.

And I feel bad enough having all the addons I do have. The only ones I really need are Omen and Cartographer.
#16 Dec 23 2007 at 2:20 PM Rating: Decent
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I love addons. Can't get enough of them.

It's the "ism" that took over after my altism. I can live with that.
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#17 Dec 23 2007 at 4:28 PM Rating: Decent
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Wow, nice posts. I love how someone comes on with an idea, even if it is a poor one, and gets flamed to hell. Not that I'm surprised because it happens all the time.

Welcome to the hunter board. Remember how out of all the classes, we have the most ******** and ********** We have to be *** holes because it is the only way to snap the the huntard scum out of their huntardness or discourage them from ever logging on their hunter again.

Skrib you're not a huntard, just lazy (I don't mean this in a jack assy way). Blizz has already made this game so easy, do we really need it easier?

Quote:
It would use an ability called, "Primal Knowledge" or something like that. Basically it would cause your pet to sit and watch you fight something solo, and the use of the ability would increase the mob's probability of using the ability. The pet would need to see it, at max, 3 times to learn how to use it. But, the ability would cause the pet to lose happiness at like 300% (who wants to go to school?)

I am liking this idea, it would force people to learn how to kite or else they would struggle meleeing or pay some one to help (Hopefully no one would though, hopefully they would say L2P NUB).
#18 Dec 23 2007 at 4:45 PM Rating: Good
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Taming a pet to learn a NEW skill is fine by me, but taming more pets to upgrade said skill? That's just silly and a waste of freakin' time. No, really, it is.

If the pet trainer can teach my pet how to growl more menacingly, how come she can't teach it how to charge something with extra thrust or bite something just a little harder?

How many of you have pets in real life? Any of you have dogs? Okay, click me.

If they can teach your dog how to Sit (Rank 1-7) and Pee Outside (Rank 1-3), how come the thought of in-game trainers seem so wrong to you? It's common use in the real world. They should make it optional. I'd bet 90% of the nay-sayers would use them anyways.
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#19 Dec 23 2007 at 6:14 PM Rating: Good
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Taming a pet to learn a NEW skill is fine by me, but taming more pets to upgrade said skill? That's just silly and a waste of freakin' time. No, really, it is.


That's mainly what I was getting at, guess I didnt word it right. And I figured making it easier for the new skills was better than keeping it hard for ALL of them. Okay, how about this:
Skribs idea redeaux - the same original idea of trainers in different areas, BUT - in order to unlock a pet skill, you must have learned at least 1 rank from the wild. Not necessarily rank 1, but if you want dash you need to learn dash rank 1, 2, or 3, and then the trainer can teach you the other ranks. So you still need to do the quest, but not to the point where you're going to waste time on it.

Edited, Dec 23rd 2007 9:31pm by skribs
#20 Dec 23 2007 at 9:54 PM Rating: Decent
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I love my pet, Buster, the Snow Leopard I got at lvl 10. I have to say that while it pains me so to leave him in the stables to go and train an animal so I can teach Buster to do 10 more damage with claw, it is well worth it because I know that my pet, my "Best Friend", will be stronger after I kick that peice of crap ravager I just trained to the curb.

That is why we train other animals to teach our pet to be better, not merely to make him stronger, but to make us more attached to him. Adding trainers to do that for us would cheapen it.

And I am not even a BM spec.

Edited, Dec 24th 2007 12:54am by Ratib
#21 Dec 23 2007 at 10:06 PM Rating: Default
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I think some of you RP too much...
I'd kick my bat to the curb in a heartbeat if there was a better solo pet.
#22 Dec 23 2007 at 10:13 PM Rating: Good
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Well to each is on and while I don't play on an RP server, I do play alot of D&D so there ya go...
#23 Dec 24 2007 at 3:03 AM Rating: Decent
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I dont care, i just want extra abilities for spiders, bears, tallstrider's and whatever other family dsoesnt have a special ability yet.
oh, and i want tameable Zevrha's, Basilisks and other cool beasts.

After that, i might consider thinking about this thing.
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