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Blessing Of Protection as a Taunt - Your thoughtsFollow

#1 Dec 22 2007 at 9:50 AM Rating: Decent
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Post sums it up I guess. What do you fellow tankadins out there think of BoP as a taunt? Use it much/not much?

I was recently having a chat to a warrior tank friend about the different play styles between Warriors and Pallies in Shattered Halls and had an epiphone (spelling) on BoP as a taunt. I havent tried this but I figure its the only way to gain aggro back during the Ogre boss that throws aggro no matter and is immune to taunts. Is this correct? Probably another reason for taking a tankadin right?

I was thinking of making a macro for it similar to the one for RD in the FAQ. Worth bothering? I would probably add an extra line to the macro so that it reblessed BoSalv to unbubble them and let them keep fighting? I have found that the macro RD saves alot of time so I figured it might be worth replicating for BoP. Always hated pre macro trying to select the right person's picture especially if there was 2 or more of the same race lol

To be honest I have never used BoP like this, except when trying to save the healer only.

Opinions and thoughts appreciated.


#2 Dec 22 2007 at 9:52 AM Rating: Good
you can do that if youd like, if you can constanly throw out as much threat as possible thuogh you can hold his attention for pretty long unless your dps have pretty decent gear, then it's impossible. Just keep in mind you can only really do this once in the fight and the odds are you still probably wont get aggro after doing it and he'll bounce to someone else.
#3 Dec 22 2007 at 10:05 AM Rating: Decent
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713 posts



Is BoP something that you relied on much though as a taunt?

The Shattered Halls part of the post was more or less curiosity since I havent been in there for a while. BoP as pratical taunt is my main focus here.

I cant remember the last time I used it on myself or on someone else. It seems like RD has always been good to me but I havent started running Kara yet so I dont know if things are going to change for me as I progress from the early heroics: Slave Pens, Ramps and Underbog. Still finding heroic Ramps really slow with Pugs. (sigh... I need a new guild lol)
#4 Dec 22 2007 at 10:11 AM Rating: Good
The thing about BoP is it's good to make mobs stop fighting your dps, but it doesn't wipe threat on the target, it just temporarily takes them off the threat table. Once the BoP wears off, the target comes back with as much threat as he had before you put it on. If you have exceeded their threat in that time then the mob won't attack them again, if you haven't then the mob will just go right back to fighting that target.
#5 Dec 22 2007 at 10:19 AM Rating: Decent
the shattered halls ogre boss...good times. cant be normally taunted and hits like a truck. not to mention the whole agro switch/wipe...

blessing of protection often makes a mob not care about the shielded character, thus going after the next highest on the threat list(usually another dps or the healer, or even you, which is what you want).

the bad part is a paladin gets most of their agro by actually being the center of attention to a boss mob in the first place(holy shield/ret aura) and once agro wipe/switch occurs it is usually hard for a paladin, maybe even a warrior or druid, to get back on the top of it's "i want to kill the meat shield" list.

the good part is, that using BoP usually works to get him back onto you, or someone more suited to taking hits(example a hunter's pet or a melee class like rogue who can pop evasion or an enhancement shaman who can...pop heals on himself or the shield wall'ing dps warrior, who should always carry a shield just for situations like this anyway)

tell your local frost mage to keep ice block ready too, and make sure everyone has their agro lowering ability ready to help you get the agro back so they dont die. priests using their pw:shield on the affected target helps too.
#6 Dec 22 2007 at 5:44 PM Rating: Decent
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If you have BoP a clothie to save them from dying, make sure you reapply salvation when it wears off to stop them pulling aggro right back...
#7 Dec 23 2007 at 8:29 AM Rating: Good
BoP doesn't remove salv
#8 Dec 23 2007 at 9:16 AM Rating: Decent
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Yeah. Wait...what? Why wouldn't it? It's a blessing, yeah? It'd replace BoSalv.
#9 Dec 23 2007 at 10:22 AM Rating: Decent
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1,503 posts
BoP is used more during multi-mobs, when you cant get max threat on all targets or someone miscues and starts attacking the wrong mob. BoP should always be followed by a BoSalv...a macro would actually be very nice for this. if you need to 'rely' on BoP for aggro management, then something isn't going right.

on topic of last boss in SH, i wouldn't bother with BoP. let the boss do his thing and have your teammates take care of themselves. his charge is timed fairly consistantly and players should be prepared(HoTs, bubbles, blocks, pots, evade, etc) he wont kill anyone if everyone just stays focused.
#10 Dec 23 2007 at 11:34 AM Rating: Good
tommyguns wrote:
BoP is used more during multi-mobs, when you cant get max threat on all targets or someone miscues and starts attacking the wrong mob. BoP should always be followed by a BoSalv...a macro would actually be very nice for this. if you need to 'rely' on BoP for aggro management, then something isn't going right.

on topic of last boss in SH, i wouldn't bother with BoP. let the boss do his thing and have your teammates take care of themselves. his charge is timed fairly consistantly and players should be prepared(HoTs, bubbles, blocks, pots, evade, etc) he wont kill anyone if everyone just stays focused.


Do you like... not do Heroics?

The problem isn't even the Ogre bosses melee damage, it's that he procs Flametongue Weapon for like 3-4k on top of a melee swing. FR aura helps for obvious reasons but it's still brutal.
#11 Dec 23 2007 at 11:48 AM Rating: Good
Ah yeah of course.... I wrote that too early in the morning.
#12 Dec 23 2007 at 2:46 PM Rating: Decent
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713 posts
I guess that the Ogre Boss in Shattered Halls is the only time I have really thought about using it on a regular basis.

Apart from this the only time I really lose aggro is before I even get it, ie: Shadow Priests MC gets resisted and a group of 71 elites chase him down before my shield hits them, or it only hits 3 out of 4 mobs in which case BoP would have saved him. Actually this has happened a few times where MC is resisted and the group of mobs has killed the priest then agrro spewed all over party causing wipe (even tried standing next to him/her and consecrating instead if its resisted, but usually with 4 mobs hitting on me instead its hello wipe, goodbye durability anyway).

As far as the macro goes I think a 2-3 sec delay(assuming mobs are relatively close by) would probably be enough time for me to re-establish aggro before re-blessing BoSalv. Is this possible or will it affect the Global Cooldown and not allow me to pop Holy Shield and the rest of my bag of tricks? Or would using Holy shield etc cancel the delayed reblessing of Salv?
#13 Dec 23 2007 at 5:16 PM Rating: Decent
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277 posts
As far as I'm aware, you can't put delays or waits in macros, so you couldn't write one that would cast BoP, wait 5 seconds, then rebuff salv (or whatever buff). You would end up casting BoP then instantly rebuffing the other blessing and the mob would run right back to its target because BoP doesn't drop aggro, it only hides it for a few seconds.

As others have said above, if you need to use BoP as a taunt something isn't right anyway. We have our main taunt on a 15 second cooldown, and again, if your party are pulling aggro more often than that then something isn't right. I generally only use BoP as an 'oh bugger' escape when something goes tits up (bad pull etc) or in boss encounters to save clothies who have taken to much damage, giving the healer time to catch up.
#14 Dec 24 2007 at 3:31 PM Rating: Decent
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1,503 posts
Quote:
Do you like... not do Heroics?

heroic SH? a few times on pally and twice on mage...not my favorite place to go.

Quote:
The problem isn't even the Ogre bosses melee damage, it's that he procs Flametongue Weapon for like 3-4k on top of a melee swing. FR aura helps for obvious reasons but it's still brutal.


as a frost mage i always kept ice barrier up. then i would see if i got charged, if i was hit i would reapply ice barrier and do mana shield/fire shield to shake the dot. ice block also works for the duration of the charge, but he charges more times on heroic and blows your CDs.

as dps, keeping yourself alive is necessary in those situations as it taxes the healer less and keeps things controlled. you shouldn't need the tank to do anything except be ready to tank. casting BoP or changing auras just screws with the tanking rotation. and if my mage is BoP'd, i better be getting a Salv right after cuz im probably riding the threat already.
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