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Druid stun vulnerabilitiesFollow

#1 Dec 21 2007 at 8:50 AM Rating: Decent
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Dipped my toe into BGs the last couple of nights and to my surprise found myself often stunlocked. The most startling was a pally who stunned me. I assumed I could shift out of it, but my screen said "can't do that while stunned." I was soon one dead druid.

Now, I know there are forms of cc that we cant shift out of -- a frost trap, blind, scatter shot, sap, fear and seduce. But are there other forms I don't know of? Can the hive mind here list all the forms of cc that can get a druid, so I and other pvp newbies can know what to expect?
#2 Dec 21 2007 at 8:55 AM Rating: Good
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Erm... it's actually easier to state which CC you can shift out of.
Movement impairing effects. Being slowed, rooted, immobilized. Everything that limits your movements without disabling your use of skills, like a stun/freeze does.

And, yes, Pallies can stun... once every minute, or twice if they are Ret spec'd and have Repentance.

Thus the old advice: Heal early, heal often.
#3 Dec 21 2007 at 9:17 AM Rating: Decent
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More evidence of my noobness -- I'd never thought about it that way, makes sense. Probably because my other pvp toons are mage and shammans who only have snares that druids can shift out of -- and the druids they've fought have shifted constantly -- I had an inflated sense of the class' invulnerability.
#4 Dec 21 2007 at 11:23 AM Rating: Good
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druids are pretty CC proof. the only ones that work reliably are fear and stun. any kind of snare or root is easily dealt with while poly is almost a non-issue.

naturally the classes that give druids the most trouble are rogues and warlocks, with their on-demand stun and fear capabilities (respectively).
#5 Dec 21 2007 at 12:11 PM Rating: Decent
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This is why I can't believe all the other classes whine about not being able to CC druids. I get CC'd constantly in BG's, usually by rogues sneaking up behind or traps by hunters, but it seems to me there are far more things that can stop us than we can get out of.
#6 Dec 21 2007 at 12:18 PM Rating: Good
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Just have a Pally Judge Seal of Justice on a Druid and watch him try to shift out of it. =/

People just QQ too much when things get a bit challenging.


May they shed tears of blood!!
#7 Dec 21 2007 at 1:33 PM Rating: Good
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bg's are one thing. its generally not too hard to overwhelm a druid in bg's as there's always at least 19 other players in the instance to help make things confusing (counting both enemy and ally).

arena is a different ball game altogether. fear isnt a huge worry when youve got a tremor totem down and a priest ready to dispel negative buffs off of you. stun is less of an issue because you can call your war to intercept the rogue, or your pally to stun him, or your priest to fear/mc him, or something. the greater organization inherent in arena means less likelihood for a good team to come under heavy CC, and if they do they can counter it quickly, lessening its impact. thats where druids excel; theyre inherent mobility and resistance to being snared makes them incredibly hard to lock down, with the only non-dispellable lockdown mechanism being rogues stuns and warrior intercept. rogues and warriors are themselves very vulnerable to all sorts of CC, so a druid main healing supported by four other strong teammates can easily "CC" two or three other classes just via kiting, creative root/cyclone use, and hunkering in bear.

thats the main reason why druids are so popular in 4-dps setups; theyre a hard to lockdown healer with the ability to heal people without casting or having much time in direct LoS, who is just insane when supported correctly.
#8 Dec 22 2007 at 4:29 AM Rating: Decent
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Quor wrote:
druids are pretty CC proof. the only ones that work reliably are fear and stun.


Charm too, but it only works against Caster form.
#9 Dec 22 2007 at 8:02 AM Rating: Decent
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Hammer of Justice is usually long enough for a Rogue to destroy you, if they're working together in any BG. Hope you have your PVP trinket, as that's about the only chance you have when a Pally with backup uses it, or any other class that can properly stun you manages to land it.
#10 Dec 22 2007 at 2:44 PM Rating: Good
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Quote:
Charm too, but it only works against Caster form.


exactly. and since no lock runs succubus in arena its a non-issue there, while priest MC has such a ridiculous cast time youd have to be lagging or AFK to not flip into a feral form before it lands. in BG's, the odd destro lock using a succy isnt really an issue, since even the 1.5s cast time of seduction isnt a problem for a quick druid.

Quote:
Hammer of Justice is usually long enough for a Rogue to destroy you, if they're working together in any BG. Hope you have your PVP trinket, as that's about the only chance you have when a Pally with backup uses it, or any other class that can properly stun you manages to land it.


HoJ really isnt that big of an issue as long as youre not in caster form or you have someone who can dispel it. even then, you can still pop barkskin and reduce all inc damage by 20% for 2-4x the duration of most stuns in game. not a perfect solution, but as good as you get without having blink.

Edited, Dec 22nd 2007 2:45pm by Quor
#11 Dec 22 2007 at 7:38 PM Rating: Good
HoJ is also on a linked DR timer with Cheap Shot (albeit not KS), which can hurt its effectiveness with a Rogue.
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