RaathXX wrote:
~COS - almost perfect spell immunity
~Crippling poison- to keep us in melee range
~Wound poison- to hurt healing by spells or drain life
~Sprint- to stay in melee range to to run from a ***** up
~Vanish- to restart a stunlock or to stop a ***** up on their part
~Kick- counter and silence a spell group for a few seconds
~Garrote- silence and dot from stealth (though hurts stunlocking)
~Blind- 10s crowd control...almost impossible to resist - restart stunlock
~Sap- CC that doesnt break stealth
~Stunlock- If its a good rogue its pretty much autodeath
Fun Fun Fun
~Daedrath
1: Rogues are meant to be cloth killers , which they really fail at nowadays.
2: Vanish is horribly bugged (pets attacking us in stealth when vanished).
3: The silence part on kick is talented.
4: Since when does Garrote silence?
5: Blind has never been longer than 8 seconds, and you can trinket out of it.
Example:
if you trinket out of a:
A: Cheapshot , a kidney shot will follow
B: Kidneyshot, a blind will follow(which will allow the to restealth and start all over again)
When a rogue blinds, they will bandage/and or stealth away and you can pretty much ruin that trick by breaking out of a blind with your trinket.
This post is not to whine about our class to be weak, but just know when to trinket.