RPZip wrote:
Gaudion wrote:
jmfmb wrote:
you always want your weapons to be same speed for flurry, flurry increases speed of next 3 attacks, but, if you weapons are same speed it means when you crit your next attack both weapons will land at same time and absorb 2 attacks, this leave 1 more flurry charge, your next attack lands both weapons again meaning you have successfully increased speed of your next 4 attacks instead of three.
High top end damage is necessary and 2.6 is considered the sweet spot for speed.
What? No... no.
That bit about Flurry is accurate, actually. 2.6 isn't really the sweet spot, it's just where most of the weapons synch up.
Running purely on paper with numbers, sure. But more often than not your weapon swings are going to be out of sync. It's not going to be a straight 1-2, 1-2, 1-2 all the way through the instance. The slightest little thing is going to start disruption.
It's the rare, not the norm, and certainly not high on the list of reasons why you want 2.6 speed weapons.