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#1 Dec 20 2007 at 2:51 PM Rating: Decent
Any good articles out there regarding what weapons/buffs to use for DW Enhancement Shammys?
#2 Dec 20 2007 at 3:15 PM Rating: Good
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2,396 posts
Enchant: WF. On both. No ifs, ands, or buts.

Weapons: Exactly the same as WF two-hander, just... with one-handers. As slow as possible (this usually means both main-hand and off-hand weapons at 2.60 speed).
#3 Dec 20 2007 at 5:02 PM Rating: Default
Well with the fact that putting 2xWF on both weapons now procs off the same cooldown, is there any data to suggest buffing one weapon with another type of buff works better?
#4 Dec 20 2007 at 5:20 PM Rating: Decent
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2,396 posts
wolfuofs wrote:
Well with the fact that putting 2xWF on both weapons now procs off the same cooldown, is there any data to suggest buffing one weapon with another type of buff works better?

Nope. This has been tested, tried, retested, and retried. There is no conceivable combination of buffs that will yield a higher DPS output than WF/WF even with the shared cooldown.
#5 Dec 20 2007 at 7:26 PM Rating: Decent
if you cant get an off-hand thats the same as your mainhand... be sure its slower, so not to rob your MH of prots.
#6 Dec 20 2007 at 9:42 PM Rating: Decent
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2,396 posts
Draeneipally wrote:
if you cant get an off-hand thats the same as your mainhand... be sure its slower, so not to rob your MH of prots.

What? No. You're not going to have any control over which of your two weapons procs. It's a 20% chance per hit. It's always going to be random and uncontrollable. Period. There's no way to tilt things one way or the other. Giving yourself a faster main-hand only guarantees that your damage output is going to be lower due to weaker procs.
#7 Dec 21 2007 at 12:10 AM Rating: Decent
really? ive always been told that your off-hand should be slower than your main hand or the same speed... never faster.
#8 Dec 21 2007 at 2:18 AM Rating: Decent
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2,396 posts
Draeneipally wrote:
really? ive always been told that your off-hand should be slower than your main hand or the same speed... never faster.

Your off-hand shouldn't be faster, that's true, but you don't want to make your off-hand slower by making your main-hand faster. Your main-hand is going to hit the hardest when it procs, so you want it to be as slow as possible. Even if you force more main-hand procs with a faster weapon, it's going to hit for less so you're not really accomplishing anything.
#9 Dec 21 2007 at 7:03 AM Rating: Decent
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120 posts
Faster weapons typically have a smaller damage range than slower weapons. Pair that with damage on weapons in the off hand reduced by 50% means small WF procs from your off hand weapon. Having a slower weapon, with a larger damage range, in your off hand should give you decent WF procs.
#10 Dec 21 2007 at 10:30 AM Rating: Decent
Duel wield 'Fist of Reckoning'

I know I do :)
#11 Dec 21 2007 at 9:05 PM Rating: Decent
Weapon speed doesn't matter. Just try to get the highest minimum-maximum damage possible.
#12 Dec 22 2007 at 1:33 AM Rating: Good
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2,396 posts
stUUf wrote:
Weapon speed doesn't matter. Just try to get the highest minimum-maximum damage possible.

Which... is... naturally going to come on slower weapons. Thus, yes, weapon speed does matter.
#13 Dec 22 2007 at 3:54 PM Rating: Good
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1,188 posts
Here's the lowdown.

You want an OH that is the same speed or slower than the MH. The MH must be a slow weapon. Both must have WF imbued. The reason is that a faster OH will "steal" potential procs from your MH and cause a DPS deficiency. You want both roughly the same speed, any speed at about 2.5 or higher.

DWing two fast weapons is a bad idea because you get smaller crits and WF procs, it will not increase the amount of procs, as a Shaman that is DWing two slow weapons WF will proc just about every time it can anyways. With Flurry and Mongoose up I swing both of my weapons at about 1.91 speed, around 1.5 when I pop Bloodlust, you will have PLENTY of chances to proc WF.
#14 Dec 23 2007 at 11:59 AM Rating: Decent
Quote:
Your off-hand shouldn't be faster, that's true, but you don't want to make your off-hand slower by making your main-hand faster. Your main-hand is going to hit the hardest when it procs


by that i meant that your off=hand should be slower than your MH but to not make your MH faster than 2.4, having your OH at 2.6 or 3.0 would be good.
#15 Dec 23 2007 at 7:16 PM Rating: Good
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2,396 posts
Draeneipally wrote:
Quote:
Your off-hand shouldn't be faster, that's true, but you don't want to make your off-hand slower by making your main-hand faster. Your main-hand is going to hit the hardest when it procs


by that i meant that your off=hand should be slower than your MH but to not make your MH faster than 2.4, having your OH at 2.6 or 3.0 would be good.

2.40 and 3.00 are really exceptionally rare speeds for a one-hander. Most of them are going to sit at either 2.60 for slow ones or 1.80 for fast ones. So generally speaking, it's just better to grab two 2.60 weapons.
#16 Dec 23 2007 at 8:23 PM Rating: Decent
Quote:
2.40 and 3.00 are really exceptionally rare speeds for a one-hander. Most of them are going to sit at either 2.60 for slow ones or 1.80 for fast ones. So generally speaking, it's just better to grab two 2.60 weapons.


this is common knowledge.. i was just making an example =/
#17 Dec 24 2007 at 11:03 PM Rating: Default
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1,121 posts
you always want your weapons to be same speed for flurry, flurry increases speed of next 3 attacks, but, if you weapons are same speed it means when you crit your next attack both weapons will land at same time and absorb 2 attacks, this leave 1 more flurry charge, your next attack lands both weapons again meaning you have successfully increased speed of your next 4 attacks instead of three.

High top end damage is necessary and 2.6 is considered the sweet spot for speed.
#18 Dec 25 2007 at 7:32 AM Rating: Good
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2,396 posts
jmfmb wrote:
you always want your weapons to be same speed for flurry, flurry increases speed of next 3 attacks, but, if you weapons are same speed it means when you crit your next attack both weapons will land at same time and absorb 2 attacks, this leave 1 more flurry charge, your next attack lands both weapons again meaning you have successfully increased speed of your next 4 attacks instead of three.

High top end damage is necessary and 2.6 is considered the sweet spot for speed.

What? No... no.
#19 Dec 25 2007 at 2:41 PM Rating: Good
Gaudion wrote:
jmfmb wrote:
you always want your weapons to be same speed for flurry, flurry increases speed of next 3 attacks, but, if you weapons are same speed it means when you crit your next attack both weapons will land at same time and absorb 2 attacks, this leave 1 more flurry charge, your next attack lands both weapons again meaning you have successfully increased speed of your next 4 attacks instead of three.

High top end damage is necessary and 2.6 is considered the sweet spot for speed.

What? No... no.


That bit about Flurry is accurate, actually. 2.6 isn't really the sweet spot, it's just where most of the weapons synch up.
#20 Dec 25 2007 at 9:32 PM Rating: Decent
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2,396 posts
RPZip wrote:
Gaudion wrote:
jmfmb wrote:
you always want your weapons to be same speed for flurry, flurry increases speed of next 3 attacks, but, if you weapons are same speed it means when you crit your next attack both weapons will land at same time and absorb 2 attacks, this leave 1 more flurry charge, your next attack lands both weapons again meaning you have successfully increased speed of your next 4 attacks instead of three.

High top end damage is necessary and 2.6 is considered the sweet spot for speed.

What? No... no.


That bit about Flurry is accurate, actually. 2.6 isn't really the sweet spot, it's just where most of the weapons synch up.

Running purely on paper with numbers, sure. But more often than not your weapon swings are going to be out of sync. It's not going to be a straight 1-2, 1-2, 1-2 all the way through the instance. The slightest little thing is going to start disruption.

It's the rare, not the norm, and certainly not high on the list of reasons why you want 2.6 speed weapons.
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