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Few questions on levelling fury...Follow

#1 Dec 20 2007 at 10:46 AM Rating: Decent
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Keep in mind these questions are for LEVELLING as a 2H fury warrior.

1. If I am levelling fury, I will obviously not have the right talents for tanking. As such, on multi-mob pulls, will non-talented TC be enough to keep threat of the healer, or is tab-sunder going to be my new best friend?
2. The 2% reduction in enemies chance to dodge on weapon mastery...wouldn't that conflict with activating overpower? Since I'm going to be in battle stance most of the time (I assume), I'd rather get the most out of those skills.
3. I was thinking something along the lines of this for my build (points in fury, then prot, then arms). Critiques?
#2 Dec 20 2007 at 12:30 PM Rating: Decent
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1,395 posts
skribs wrote:
Keep in mind these questions are for LEVELLING as a 2H fury warrior.

1. If I am levelling fury, I will obviously not have the right talents for tanking. As such, on multi-mob pulls, will non-talented TC be enough to keep threat of the healer, or is tab-sunder going to be my new best friend?

Untalented TC will be sufficient to keep aggro off healers. It doesn't cope with nub dee pee ezz though.

skribs wrote:
2. The 2% reduction in enemies chance to dodge on weapon mastery...wouldn't that conflict with activating overpower? Since I'm going to be in battle stance most of the time (I assume), I'd rather get the most out of those skills.

You shouldn't give this much thought unless you're specced Imp. Overpower. Even then, dodges and overpowers and just something sweet that happends once in a while, it's nothing to lay much weight on, or spec your whole build around.

skribs wrote:
3. I was thinking something along the lines of this for my build (points in fury, then prot, then arms). Critiques?

I'd go for this, or alternativly (if you think you need the stance dancing for Imp. OP and tankage) this.

Oh, if you're 2h:ing I wouldn't spec UB if I were you, at least not 5/5. It's PPM based now, and with slower weapons I believe 3 or even 2 points is enough to yield you a 100% change to get a rage point. Endgame, you could go 3/5 in UB and 2/5 in Imp. Demo. Shout, for offtank utility.

Edited, Dec 20th 2007 10:31pm by Utarius
#3 Dec 20 2007 at 12:40 PM Rating: Decent
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2,717 posts
First was an empty build Utar...
What's the PPM on UW? That will help me decide how many points to put into UW and how many into imp demo shout (or hell, even booming voice, if I wont get any added benefit from the others).

I'd also like to ask 2 further questions in light of your build:
1. Is piercing howl a wasted point?
2. How much time during solo play will I spend in zerker stance? I'm assuming battle is better for solo, because you lose about 3% damage done but also lose 10% damage taken - a huge return. Or are there some higher level zerker abilities that will really help me solo?

#4 Dec 20 2007 at 1:47 PM Rating: Decent
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1,395 posts
skribs wrote:
First was an empty build Utar...

Really? I mean... yeah... eh... I did that on purpose.

skribs wrote:
What's the PPM on UW? That will help me decide how many points to put into UW and how many into imp demo shout (or hell, even booming voice, if I wont get any added benefit from the others).

Can't tell you... Didn't you have PoD? That's a speed 4 weapon, pretty heavy. If you respec, stop at 1/5 in UW and go out and attack a mob. You'll find out by yourself.

What's good about it is that it procs off certain specials too. HS, Cleave (thus might add 1 rage per target) and maybe even Slam. Don't know the last one for sure, I'll get back to you on that.

skribs wrote:
I'd also like to ask 2 further questions in light of your build:
1. Is piercing howl a wasted point?

Not for PvP. It has certain utility in instances, on big pulls, but only when stuff goes wrong... which they shouldn't do in the first place. While soloing you'll never get mobs off you if you use PH. I don't know why... either it's a bug, or it's threat related, but they'll chase you forever.

skribs wrote:
2. How much time during solo play will I spend in zerker stance? I'm assuming battle is better for solo, because you lose about 3% damage done but also lose 10% damage taken - a huge return. Or are there some higher level zerker abilities that will really help me solo?

Imp. Battle Shout, Rampage and your gear in combination with Imp. Berserker Stance will make your Slam damage obscene. That coupled with 3% extra crit will give you sufficient burst damage to not having to worry about down time in the first place. You'll be 4-hitting mobs, or somewhat. Besides, those times you do have lousy luck with crits or other to make you take alot of damage; as long as you've got food and/or bandages that are good for your level, you won't need to worry much at all.

The points in TM are really good once you get to Imp. OP. You'll then want to switch over, and to loose as little rage as possible, fire off a Slam right before dancing, OP crit, rampage and back to zerker. Pretty straight forward.

#5 Jan 10 2008 at 6:19 AM Rating: Decent
If you're going to be Fury specced you should aim for a 17/44/0 combo, I would also say that Fury is more meant for Dual Wield, so spending points to get 2h is a waste of talents. With that combo you can do alot of damage and you work pretty good alone. The stance you will be using is Berserker (hence Fury). I've been Fury since I started my character and started using DW as soon as I could. I maxed out Fury almost compleatly, took some in arms. At lvl 70 I changed to 17/44/0. I've been doing heck of alot of damage with my two swords and fast as well, though this have not worked too well in PVP, so I'm going to change again to Arms / Fury spec instead. 2H weapons are more for Arms specced.
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