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DPS fury warrior [dps vs. total damage]Follow

#1 Dec 18 2007 at 12:37 PM Rating: Default
So my Dranei warrior is level 44 now and I was doing Zul' Farack yesterday. We had a druid healing and another druid tanking, a mage on DPS, and hunter on DPS, and me (specced fury) on DPS. I have violation and when I checked out our DPS mid-run I was only above or below the mage by at most 20 dps. He was level 46. The hunter was 3rd by a lot (he was the typical huntard, not knowing how to play his class...). Anyway, when I check out the Damage meters, not the DPS meters, just total damage, I was annihilating them. I was almost double the mage's total damage.

So what's the deal on that? What is the main difference between DPS and damage done, I mean I know the obvious differences but everyone always refers to their DPS. Is total damage not a viable number to base anything on? It's a lot harder than I thought as a fury warrior to try and keep a constant number for DPS, but that's the part I enjoy about it most. I felt fairly accomplished topping the mage in total damage and being on par with him in DPS, and mind you he wasn't under geared and he knew his stuff. This on the other hand is my first character.

So can anyone explain the whole total damage vs. DPS thing to me?

Thanks for the feedback!!
#2 Dec 18 2007 at 12:55 PM Rating: Default
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2,580 posts
If your using "damage meters" addon it's dps tracker only counts yellow dmg. Roughly 60% of a fury warrior's dmg output is white. Get SWstats or WWS.
#3 Dec 18 2007 at 1:01 PM Rating: Default
I said I have violation. I don't think I have a problem calculating my white damage, if it isn't registering that then I must be doing a crap load more damage then everyone else..
#4 Dec 18 2007 at 8:50 PM Rating: Default
I use Damage Meters and I guess all my hits are yellow, maybe if it counted in my white hits/crits maybe I'd be higher in the top 5?? Thats odd...anyway, I think it adds in the white damage as well, because if it didn't i'm sure i wouldn't be at the top of the list. Just a thought.
#5 Dec 19 2007 at 12:33 AM Rating: Default
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608 posts
I hear you ctgkm, In a Shadow Labs run the other night, I (Fury Warrior) did more damage than everybody (about 900k as opposed to 700k for the 'lock and 600k for the Mage), the thing is, I was behind both of them in terms of Damage Per Second.

My theory is that, because they are ranged, the are able to keep applying damage at a more consistant rate. As Melee, you stop doing damage if he mob / boss runs around (especially when one of those 2 pull agro ;->). Also being so close to fearing mobs/bosses ... you are very vulnerable to being feared, during which time, you can't deal damage.

Short version ... you have a very narrow scope in terms of position in which you can do damage (5 yards ... 8 yards if you Whirlwind when it's up). A ranged class has a full 30-40 yard circle, so the mob can move around as much as it wants, the ranged DPS can carry on applying the damage .. you can't.

Just think, if you COULD be in contact all the time, and also do damage while the ranged DPS are dealing damage, they'd nerf warriors again, cos we'd be overpowered.

#6 Dec 19 2007 at 1:37 AM Rating: Default
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2,717 posts
Total damage is DPS times combat time, so pretty much to do more damage but less DPS you'd have to be in combat more.
#7 Dec 19 2007 at 1:43 AM Rating: Decent
robertlofthouse wrote:
I hear you ctgkm, In a Shadow Labs run the other night, I (Fury Warrior) did more damage than everybody (about 900k as opposed to 700k for the 'lock and 600k for the Mage), the thing is, I was behind both of them in terms of Damage Per Second.

My theory is that, because they are ranged, the are able to keep applying damage at a more consistant rate. As Melee, you stop doing damage if he mob / boss runs around (especially when one of those 2 pull agro ;->). Also being so close to fearing mobs/bosses ... you are very vulnerable to being feared, during which time, you can't deal damage.

Short version ... you have a very narrow scope in terms of position in which you can do damage (5 yards ... 8 yards if you Whirlwind when it's up). A ranged class has a full 30-40 yard circle, so the mob can move around as much as it wants, the ranged DPS can carry on applying the damage .. you can't.

Just think, if you COULD be in contact all the time, and also do damage while the ranged DPS are dealing damage, they'd nerf warriors again, cos we'd be overpowered.



Nah.

Once you charge, you're in combat. A caster isn't in combat until their first spell lands, so they'll usually get five seconds or so where they're not considered 'in combat' but they're actually fighting. Over the course of many pulls it adds up, so while you may have done more damage in the run they'll have shown as doing more DPS... since it's not counting part of their actual fight time.
#8 Dec 19 2007 at 6:33 AM Rating: Default
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608 posts
Hmmm, fair enough, makes sense. Thanks RPZ !
#9 Dec 19 2007 at 6:37 AM Rating: Default
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1,599 posts
That is exactly right. I have a mage alt, and always wait a few seconds before I unload (so the tank has time to build threat). I wouldn't be in combat for at least the first 5-7 seconds of each encounter - less if it was a Pally tank.

Also, I've noticed that sometimes (not often) when I kill a mob, I go "Out of Combat" until I hit the next mob with a spell. Kinda wierd, but it has happened, and would play into the DPS number.

My suggestion - follow the damage done stat, and keep smiling :) Total damage is what kills mobs, not DPS.
#10 Dec 19 2007 at 8:10 AM Rating: Decent
Awesome!

Yeah I guess the fast that im almost always "in combat" has a lot to do with it. Now I guess I can mention that while my DPS is almost equal, but my total damage rocks.

Thanks again everyone
#11 Dec 20 2007 at 2:52 AM Rating: Decent
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362 posts
Quote:
My suggestion - follow the damage done stat, and keep smiling :) Total damage is what kills mobs, not DPS.


^^ Nicely said.

I wander if activating Bloodrage counts as "in fight" time. That would lower so called DPS stat even more as warriors would be longer in fight then the fight actually lasted and all ranged actually the other way around.

I wander as well if FD/vanish/ice block - don't substract time "in fight" for hunters/rogues/mages - artificialy boosting their DPS....

All those are "dust in the wind". "Total damage is what kills mobs, not DPS." ^^^
#12 Dec 20 2007 at 6:20 AM Rating: Default
Bloodrage no longer puts you in combat. It got fixed a patch or two ago, as you notice now when you use bloodrage in Battle Stance, you can still use Charge. So...no, bloodrage doesn't put you in combat anymore.
#13 Dec 20 2007 at 9:21 AM Rating: Decent
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1,395 posts
Jimpadan wrote:
Get SWstats or WWS.

Recap > all.
#14 Dec 20 2007 at 10:00 AM Rating: Decent
Utarius wrote:
Jimpadan wrote:
Get SWstats or WWS.

Recap > all.


It doesn't synch, though. You'll get good readings for yourself, possibly not so much for everyone else.
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