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#1 Dec 17 2007 at 11:00 PM Rating: Decent
Just playing with the talent calculator and was wondering what people thought of this

I know there is no burning speed ...is it ever really that useful?

http://www.worldofwarcraft.com/info/classes/mage/talents.html?0000000000000000000000055320001200303105212510234320010005000000000
#2 Dec 18 2007 at 5:28 AM Rating: Good
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I'd max out ignite and pyromaniac before I'd get impact, unless you are on a pvp server... but if you're on a pvp server, you should be getting yer water blob buddy, one would think.
#3 Dec 18 2007 at 1:41 PM Rating: Decent
Yes I do play on a PVP server. Are the water elementals really that good..never been killed by..only really seen a few around. I do remember with another character running around Tarren Mill and having a fireball come out of nowhere and taking down 85% or more of my life and stunning the crap out of me.

But yeah I'm looking for a build that is geared a little more pvp than pve. pve is a little bit more lenient on how you build your talent tree than pvp.

plus you never know when you are going to get ganked
#4 Dec 18 2007 at 1:52 PM Rating: Good
I personally wouldn't make a build based on world pvp... some people live and die for it, I very rarely am bothered by someone about to gank me (I just generally stay away from those zones (TM/STV/etc) and I have only played on a PvP server.
#5 Dec 18 2007 at 1:59 PM Rating: Good
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Well, survivability comes from the frost tree, ice barrier negates a bunch of data, water elemental can attack while you're ice blocked, you can use a really cool combo of: frostbolt + waterbolt on frozen targets for extra shatter damage. It's all there in frost.

However, since the frostbite proc seems to be broken in this patch, I don't know that I would spec frost just now...
#6 Dec 19 2007 at 11:36 AM Rating: Decent
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If you want a spec that's viable in both pve and pvp I'd try a frost build.
With the spec you posted you won't have more survivability, and you're throwing away 17 talent points for a crit every 20 seconds, which hardly sounds like much of a trade off considering all the damage you're giving up for it.

This can be a pvp build if you turn it into a scorch build, since you'll have space for crit talents if you don't talent fireball. This wouldn't be too good for pve though.

Short version:
Spec frost for pvp.
Spec fire for pve.
#7 Dec 19 2007 at 10:19 PM Rating: Decent

Ok I think I may have made a halfway decent ice build. I'd like to put all 5 points in both Arctic Winds and Ice Shards but I don't know if I want to put all of those points in the Ice tree or not...but as it is this is it. let me know. any help is appreciated

http://www.worldofwarcraft.com/info/classes/mage/talents.html?0000000000000000000000050023200200000000000000505023310235013201551
#8 Dec 19 2007 at 10:25 PM Rating: Decent
The reason for my initial reluctance about making an ice build is that I've heard it's only really good for lvling.

Fire has always been a mana sink but it killed things quick

Granted it's been a long time since I made a mage so perhaps with the new talents the ice tree has made up for some of it's dps shortcomings.

#9 Dec 19 2007 at 11:22 PM Rating: Good
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eventomega wrote:
The reason for my initial reluctance about making an ice build is that I've heard it's only really good for lvling.


Frost is the king of PvP right now, is good for leveling, good for instances, and decent for raids.

Besides, you can always respec later.
#10 Dec 20 2007 at 4:33 AM Rating: Decent
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293 posts
I'd like to add that winter's chill is awesome in fights where people will get dispelled. If I rank 1 fb a warrior and then sheep him, his pally will have only 1/3 chance to actually dispell the poly. If you force the pally to heal the warrior will probably have to eat the full duration, purely because the pally can't dispell it quick enough.

I played a similar spec for a while, you really only notice the missing imp cs on priests and druids in arena.

Why don't you have frostbite though? I'd probably ditch arctic winds to get 3 points frostbite and get 3 points into winter's chill (one from permafrost), but that's personal preferance.
#11 Dec 20 2007 at 12:53 PM Rating: Decent
What is imp CS an abbreviation for?

And given your information is this a better build.

Also would you recommend putting that many points in the ice tree. I mean it's a 53 point build down that tree

http://www.worldofwarcraft.com/info/classes/mage/talents.html?0000000000000000000000050003000000000000000000505323310235013241451

then again I guess if I'm specced fully ice then fire will just be a back up right
#12 Dec 20 2007 at 2:57 PM Rating: Decent
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293 posts
Imp CS is short for Improved counterspell.

And the build you posted is a pretty conventional arena spec actually :D.

A lot of mages prefer having molten armor stun people so it actually > against people with blessing of freedom, rather then relying on permafrost from the ice armor. There's a lot of 5v5 teams with paladins, but not as much in lower brackets, so I prefer getting improved counterspell over it.
I've played it though, it's pretty good.
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