jiggeryqua wrote:
Tentatively, my first ever post (I've been paying attention, quietly...):
I walked out of a BRD group yesterday, after a barrage of whispered abuse for meleeing a mob with my hunter - rules are for the obedience of fools and the guidance of wise hunters. Sometimes, a mob will get through to melee - sometimes there's nowhere to go to get range. In this instance (no pun intended) that was very much the case - our warrior was afk and we were closely surrounded by mobs we couldnt afford to aggro. I already knew I was likely to generate more threat than the remaining members of a pretty poor pug, so I'd rather lay a fire trap, set the pet on him and put some big swings in with my polearm, rather than risk a bigger pull by trying to keep my distance. He went down quickly enough, the little damage I took heals up quickly. I keep my melee weapon skill up, because there will be times when it's necessary.
So there's two good reasons for meleeing now and then - it keeps your skill up for when a mob gets through and you have nothing left to keep them at bay, and it comes in very handy when you have nowhere to get reliable range. But my favourite reason is how much it annoys people who live by rules like 'hunters don't melee'...
I use a Sonic Spear with capped Polearm skill and I can put out some pretty chunky crits with it (I've landed 1800+ damage Raptor Strike crits on numerous occasions). That's one big number for a Hunter, but spread that out over the time between swings and it's not the least bit impressive. With the recent changes to Hunters, you only need 10 yards tops in which to run back and forth and you can Wing Clip joust a mob, land those chewy melee smashes *and* tag the mob with the occasional auto/Arcane shot. I was goofing around outside Kara tonight waiting for the raid group to form up. I had my pet put away and I was joust-kiting the undead mobs near the entrance (level 69-70 non-elites). It was tons of fun and good practice for those situations where I need to get distance from a mob. If for whatever reason you've got a mob focused on your Hunter, melee combat is frequently inevitable... but if the goal is to take the mob down quickly, ranged is always going to be your best option.
When you hear Hunters here saying, "Hunters don't melee," what they're getting at is that in any situation where you need to bring the highest possible level of dps to bear on a target, you'd best not be toe-to-toe swinging at the mob. There are always going to be grey areas, and in any given case, it's not the method that tells the tale...it's the results. In your example, the results were satisfactory. All too often, however, we find ourselves in groups with melee Huntards who, for whatever reason, refuse to bring their full potential dps to bear on a target. Istead, they opt to let fly with a flurry of neon-glowing enchanted dual wielded crap weapons. It's in
those cases that the wisdom of the phrase, "Hunters don't melee," takes on its full meaning.