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Warriors Are Best At What?!?!?!?Follow

#1 Dec 17 2007 at 4:48 PM Rating: Decent
Well you see... every group i join always kicks me or ditches me when i tell them that i dps, they all laugh because they think dps is only for dps classes. well i would just like to tell all of those people to give the warriors a chance to prove themselves. In a post i read earlier i saw that somebody typed that warriors are pretty much just a swing and kill class if they go arms or fury, but i would like to prove them wrong because if you get a geared warrior set for fury or arms and a good dps class to dual I'm almost positive that it will end up depending on the first hit and/or the skill of the player. but if somebody could possibly have the same skill and talent as another person and one was a dps class and the other was a warrior arms/fury the warrior would win because of the Armour plus the damage. i seriously believe that people underestimate warriors way to much!! im sorry if this post is bad... it is my first ever and i would appreciate it if people would respond and give me tips and pointers on how to post and/or warrior skills!

thank you

Handl (warrior)
server -Dunemaul-
<(^_^)>


#2 Dec 17 2007 at 5:03 PM Rating: Decent
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281 posts
Fury Warriors aregreat, but you have to have really awesome gear to pull it off.

Here is a PvP movie with a Fury Warrior owning everything in his path.

For inspirational reasons.
#3 Dec 17 2007 at 6:06 PM Rating: Default
Being a DPS warrior myself with semi decent gear, I still think warriors are better at tanking then they are DPSing.
#4 Dec 18 2007 at 12:26 AM Rating: Decent
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362 posts
Having a good DPS Arms 31/30 set I d say I beat all so called DPS classes from my guild (I dont PuG anymore unless some guildy asks for help) in heroics but 1 mage who to make it even stranger is freaking Arcane/Fire.


I just need a tank with good threat generation - or I must make tea break every couuple of swings.



WTB 10 % threat reduction in arms tree tbh.

Well geared DPS warrior is a killing machine in heroics.
And if you have Pally AoE tank and are specced for Sweeping Strikes - total ownage.

#5 Dec 18 2007 at 1:10 AM Rating: Decent
I think u have to put this into perspective.

I play a lot of Heroics (as tank). When I start a group I dont either want to have DPS warriors in the group unless I know he is a good player with good gear. The reason is that most other classes can contribute to the group with other abilities than just DPS: Sheep, Sap, Schackle, MC, Banish, support-heal, sleep ...... etc

Being able to do same amount of DPS as other classes is NOT good enough. So either you out-DPS the mages and warlocks or you stay out of the group.



Edited, Dec 18th 2007 4:15am by andesssss
#6 Dec 18 2007 at 5:22 AM Rating: Decent
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199 posts
Quote:
I play a lot of Heroics (as tank). When I start a group I dont either want to have DPS warriors in the group unless I know he is a good player with good gear. The reason is that most other classes can contribute to the group with other abilities than just DPS: Sheep, Sap, Schackle, MC, Banish, support-heal, sleep ...... etc

This is the reason I don't normally take an arms/furry warrior into heroics. I agree that they can do some serious damage if they are geared properly, but the lack of CC (other than OT) is what keeps them out.

The heroic we are going into also depends on an arms/furry warrior coming along. Slave Pens? Sure. Shattered Halls with 6 mob pulls? No way.
#7 Dec 18 2007 at 6:03 AM Rating: Decent
well i think that warriors are really good in DPS but when comes to do dungeons im always tanking whit prot build :) coz i think that tanking is much easier than trying to beat the crap out of damage meter. When i get enought of everythink a respect and do some PvP or just grind somethink for $$$

but when im tanking i dont want other warr in a grp coz as allready some1 posted before lack of CC and fact that they are melee makes it not so good as other classes.

but still we (warriors) can do some great dameg it just need gear and skill
#8 Dec 18 2007 at 6:18 AM Rating: Default
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1,599 posts
Warrior DPS are nice to have in a group - speaking from a healer's perspective. It is always nice when a DPS pulls aggro, and their health bar doesn't drop like a rock. Mages, Hunters, warlocks, etc... - if they get aggro, it is much harder to keep them alive.

Personally, give me a Pally or Warrior tank, 3 DPS warriors, and a Holy Pally to heal, and the group will kick butt!!! Who needs CC when everyone can take a beating??? :)

I once did an all plate wearing 5-man party on my Pally main (Holy spec, so I was healer), and it was a cake walk.

FACT - The hardest part of any healer's job in a 5-man is to keep the squishy DPS folks alive when they pull aggro.

#9 Dec 18 2007 at 6:48 AM Rating: Decent
You all talk about CC like its so GODLY, well it isn't all that. Sure you can take a rogue for sap, or a hunter for trap, and a lock for seduce and a mage for sheep, and spriest for shackle, but if they can't put out the dps then whats the point? CC isn't going to die unless you can put out some dmg to kill it folks.

Yes, gear is an issue when it comes to warriors and those who think the 31/30 build is a viable pve dps talent setup, you're sadly mistaken. Needless to say that when I run Heroics most groups can't touch me in the dmg done in the end of the run. I'm usually 100k-300k dmg above everyone. So, why use CC when you can burn down adds quickly? If you're overly concerned about CC, run instances with people you know can play, because its overrated imho.

The other advantage of a dps warrior is that he can pick up the mobs and tank them if the MT goes down due to the lackluster CC! lol
#10 Dec 18 2007 at 9:59 AM Rating: Decent
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3,801 posts
PigeonMan wrote:
You all talk about CC like its so GODLY, well it isn't all that. Sure you can take a rogue for sap, or a hunter for trap, and a lock for seduce and a mage for sheep, and spriest for shackle, but if they can't put out the dps then whats the point? CC isn't going to die unless you can put out some dmg to kill it folks.

Yes, gear is an issue when it comes to warriors and those who think the 31/30 build is a viable pve dps talent setup, you're sadly mistaken. Needless to say that when I run Heroics most groups can't touch me in the dmg done in the end of the run. I'm usually 100k-300k dmg above everyone. So, why use CC when you can burn down adds quickly? If you're overly concerned about CC, run instances with people you know can play, because its overrated imho.

The other advantage of a dps warrior is that he can pick up the mobs and tank them if the MT goes down due to the lackluster CC! lol


You obviously have never played a healer. The ability to lock down the possibility of another 4-digit hitting mob being on the tank makes things a LOT easier to heal. It's comforting, though, to know that you have been able to find groupmates to cover your shortcomings.
#11 Dec 18 2007 at 11:47 AM Rating: Decent
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19,369 posts
Ialaman wrote:
PigeonMan wrote:
You all talk about CC like its so GODLY, well it isn't all that. Sure you can take a rogue for sap, or a hunter for trap, and a lock for seduce and a mage for sheep, and spriest for shackle, but if they can't put out the dps then whats the point? CC isn't going to die unless you can put out some dmg to kill it folks.

Yes, gear is an issue when it comes to warriors and those who think the 31/30 build is a viable pve dps talent setup, you're sadly mistaken. Needless to say that when I run Heroics most groups can't touch me in the dmg done in the end of the run. I'm usually 100k-300k dmg above everyone. So, why use CC when you can burn down adds quickly? If you're overly concerned about CC, run instances with people you know can play, because its overrated imho.

The other advantage of a dps warrior is that he can pick up the mobs and tank them if the MT goes down due to the lackluster CC! lol


You obviously have never played a healer. The ability to lock down the possibility of another 4-digit hitting mob being on the tank makes things a LOT easier to heal. It's comforting, though, to know that you have been able to find groupmates to cover your shortcomings.


Not to mention that all the classes he states for cc also do great dps; rogue, hunter, lock, mage, spriest. All bring dps and cc.
#12 Dec 18 2007 at 11:56 AM Rating: Decent
Ialaman wrote:
PigeonMan wrote:
You all talk about CC like its so GODLY, well it isn't all that. Sure you can take a rogue for sap, or a hunter for trap, and a lock for seduce and a mage for sheep, and spriest for shackle, but if they can't put out the dps then whats the point? CC isn't going to die unless you can put out some dmg to kill it folks.

Yes, gear is an issue when it comes to warriors and those who think the 31/30 build is a viable pve dps talent setup, you're sadly mistaken. Needless to say that when I run Heroics most groups can't touch me in the dmg done in the end of the run. I'm usually 100k-300k dmg above everyone. So, why use CC when you can burn down adds quickly? If you're overly concerned about CC, run instances with people you know can play, because its overrated imho.

The other advantage of a dps warrior is that he can pick up the mobs and tank them if the MT goes down due to the lackluster CC! lol


You obviously have never played a healer. The ability to lock down the possibility of another 4-digit hitting mob being on the tank makes things a LOT easier to heal. It's comforting, though, to know that you have been able to find groupmates to cover your shortcomings.


Eh. The biggest problem in most heroics isn't the healing, at least with a decently geared tank, it's the threat issues. It's hard to keep aggro on multiple mobs if the healer is spamming heals on you, especially if it's combined with knockdown/slow effects. Those bird guards in Sethekk especially are a pain in the *** like that - at least when you're undergeared, it's a lot of incoming damage and the Thunderclaps don't make things easier. The pulls that are usually the biggest problem to heal are ones where you can't CC anyway... and splitting the damage there can be very helpful.

With a moderately geared Protadin I've done Heroic Shattered Halls with a single off-spec healer in poor gear; it's really not that bad.
#13 Dec 18 2007 at 12:58 PM Rating: Decent
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2,580 posts
Realized this post adds nothing so I deleted it.

Edited, Dec 18th 2007 4:00pm by Jimpadan
#14 Dec 18 2007 at 1:19 PM Rating: Decent
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3,801 posts
RPZip wrote:
Ialaman wrote:
You obviously have never played a healer. The ability to lock down the possibility of another 4-digit hitting mob being on the tank makes things a LOT easier to heal. It's comforting, though, to know that you have been able to find groupmates to cover your shortcomings.


Eh. The biggest problem in most heroics isn't the healing, at least with a decently geared tank, it's the threat issues. It's hard to keep aggro on multiple mobs if the healer is spamming heals on you, especially if it's combined with knockdown/slow effects.


I swear you're looking to pick arguments with me for some reason lately. I pose the question to you, then. Have YOU ever played a healer in a heroic? Try it, and you'll agree with me. A healer getting healing aggro is just a symptom. The problem is that the tank is getting ************ every which way, and as was pointed out, CC will make it easier.

#15 Dec 18 2007 at 1:54 PM Rating: Good
Ialaman wrote:
RPZip wrote:
Ialaman wrote:
You obviously have never played a healer. The ability to lock down the possibility of another 4-digit hitting mob being on the tank makes things a LOT easier to heal. It's comforting, though, to know that you have been able to find groupmates to cover your shortcomings.


Eh. The biggest problem in most heroics isn't the healing, at least with a decently geared tank, it's the threat issues. It's hard to keep aggro on multiple mobs if the healer is spamming heals on you, especially if it's combined with knockdown/slow effects.


I pose the question to you, then. Have YOU ever played a healer in a heroic? Try it, and you'll agree with me. A healer getting healing aggro is just a symptom. The problem is that the tank is getting ************ every which way, and as was pointed out, CC will make it easier.



Yes. And read down further; the biggest problems that tend to be on un-CCable packs that hit for ******** anyway, like those wonderful double Thunderclapping birds in Sethekk.

The inherent problems for a Warrior or Druid tank with multiple mob pulls is _less_ the incoming damage and _more_ the need to keep the mobs off the healer who is stopping you from biting it... which is why an equivalently or worse geared Protadin does considerably better even if no CC is used. Simply put, the healer can keep him up since the mobs won't turn to him and eat him, which may not be true if the healer can only work against Thunderclap's threat.

Quote:

I swear you're looking to pick arguments with me for some reason lately.


Just tired of the angst and defeatism. It's not just you.

"Arms Warriors can't do good damage in a group!"

Actually, yes they can. They're not the easiest thing in the world to play properly but they do excellent raid and group damage.

"Nobody will bring a Warrior into a group, they don't have CC!"

...uh, no.

"Clicking off Battle Shout is fun and Warriors are doodoo heads because I don't get in melee since I'm a hunter!"

...allrighty then.
#16 Dec 18 2007 at 2:14 PM Rating: Decent
CC is definitely overrated. Get me a tank that can hold multi-mob aggro and I can DPS to my hearts content and I usually top the dps meter on my Arms warrior. For that reason, I generally prefer to run with paladin tanks when I'm on my warrior. It's funny, but I prefer not to take dps warriors with me when I tank on my warrior and I prefer not to dps for a warrior tank when I dps on my warrior. They just don't have that much synergy. I hit sweeping strikes and whirlwind and I pull aggro. With a paladin tank, that doesn't happen. I don't pull aggro and I can keep spamming cleave and slam because I'm not dead.

I've done Heroic Mech with all melee dps and no CC. At certain points it got a bit tricky, but we completed it in an hour and had a blast doing it.

When I tank on my Druid, I love dps warriors. I've brought dps warriors to most of my runs. I can hold multimob aggro, I've held 8 mobs at once before. And their buffs are nice and it's also nice that they can offtank if we need it (which usually doesn't happen unless I'm undergeared for the instance).

On a regular instance run, I prefer not to have any CC. Heroics, it depends on the tank and on the heroic. If someone CCs a mob that I have not marked for CC, I run over and break it. It's actually really frustrating to over-CC a pull and can make my tanking job more difficult, even on my warrior, by getting rage starved. CC is a crutch, for most instances.
#17 Dec 18 2007 at 2:18 PM Rating: Good
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3,801 posts
RPZip wrote:
Quote:
I swear you're looking to pick arguments with me for some reason lately.


Just tired of the angst and defeatism. It's not just you.

"Arms Warriors can't do good damage in a group!"

Actually, yes they can. They're not the easiest thing in the world to play properly but they do excellent raid and group damage.

"Nobody will bring a Warrior into a group, they don't have CC!"

...uh, no.

"Clicking off Battle Shout is fun and Warriors are doodoo heads because I don't get in melee since I'm a hunter!"

...allrighty then.


I said Arms DPS is comparable to a ret pally. You say they routinely will be #4-5, and can sometimes be #2-3. Since ret pallies also can (and have) reached that level of DPS in BT and Hyjal raids months ago, my point stands. I never said that they were not worth bringing, it depends on your raid makeup and how much physical DPS you have.

I also never said nobody will bring an arms warrior into a group. I simply said there is a very good reason that people love CC so much when it comes to heroics. It's because, yes, it IS that helpful.

As for your third thing, like I said, just trying to start an argument. I used to expect better from your posts.
#18 Dec 18 2007 at 2:23 PM Rating: Decent
Ialaman wrote:
RPZip wrote:
Quote:
I swear you're looking to pick arguments with me for some reason lately.


Just tired of the angst and defeatism. It's not just you.

"Arms Warriors can't do good damage in a group!"

Actually, yes they can. They're not the easiest thing in the world to play properly but they do excellent raid and group damage.

"Nobody will bring a Warrior into a group, they don't have CC!"

...uh, no.

"Clicking off Battle Shout is fun and Warriors are doodoo heads because I don't get in melee since I'm a hunter!"

...allrighty then.


I said Arms DPS is comparable to a ret pally. You say they routinely will be #4-5, and can sometimes be #2-3. Since ret pallies also can (and have) reached that level of DPS in BT and Hyjal raids months ago, my point stands. I never said that they were not worth bringing, it depends on your raid makeup and how much physical DPS you have.

I also never said nobody will bring an arms warrior into a group. I simply said there is a very good reason that people love CC so much when it comes to heroics. It's because, yes, it IS that helpful.

As for your third thing, like I said, just trying to start an argument. I used to expect better from your posts.


Those weren't all you, hence "it's not just you". I think the first was you, the second was Pigeon (maybe?) and the third was some Hunter whose name I don't remember.

As to your specific one, the phrase 'marginal' brings some rather severe negative connotations with it, at least to my mind. *shrug* We're not the only people who read these forums, I was trying to make sure other people don't get the wrong idea via word choice.
#19 Dec 19 2007 at 4:26 AM Rating: Decent
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57 posts
YJMark wrote:
Warrior DPS are nice to have in a group - speaking from a healer's perspective. It is always nice when a DPS pulls aggro, and their health bar doesn't drop like a rock. Mages, Hunters, warlocks, etc... - if they get aggro, it is much harder to keep them alive.

Personally, give me a Pally or Warrior tank, 3 DPS warriors, and a Holy Pally to heal, and the group will kick butt!!! Who needs CC when everyone can take a beating??? :)

I once did an all plate wearing 5-man party on my Pally main (Holy spec, so I was healer), and it was a cake walk.

FACT - The hardest part of any healer's job in a 5-man is to keep the squishy DPS folks alive when they pull aggro.


you should try that when facing Moroes in karazhan, ooh you would be more than happy if a priest could shackle one of those pesky casters. ;)

IMO the best party to get, is a party which has a mix of everything

Imagine this:(for example)

1 warrior tank
3 mages
1 healer(doenst really matter which class)

at first sight, this party looks like a DPS powerhouse, actually it is. but there are instances that have magic immune mobs, so you will be lacking melee dps and the healer will run OOM before the tank can take them down(especially when facing a big pull). you can comprensate this with the ability to sheep 3 targets at a time but overall at bosses with special features you need viaration with classes.




#20 Dec 19 2007 at 5:36 AM Rating: Default
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1,599 posts
I was actually being a bit sarcastic in my post. I do agree that the best party will consist of many different classes that each bring their own strength - as long as they know how to play. The biggest key for a DPS toon is threat control. If a squishy DPS can control their threat so that they don't aggro a mob, then all is good. Actually, it is better than good, it's GREAT! However, I have found it VERY VERY rare when you can get a good group like that. Especially in PUGs. For some reason, people don't understand threat control, even at the higher levels. I have Omen for a threat meter, and it is VERY VERY rare that more than one other in a PUG have a threat meter.

That being said, I do believe that all classes in WoW bring something to the table, and I would never turn any down from a party. It's not the class you need, but the player's skill.
#21 Dec 19 2007 at 7:18 AM Rating: Decent
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57 posts
YJMark wrote:
I was actually being a bit sarcastic in my post. I do agree that the best party will consist of many different classes that each bring their own strength - as long as they know how to play. The biggest key for a DPS toon is threat control. If a squishy DPS can control their threat so that they don't aggro a mob, then all is good. Actually, it is better than good, it's GREAT! However, I have found it VERY VERY rare when you can get a good group like that. Especially in PUGs. For some reason, people don't understand threat control, even at the higher levels. I have Omen for a threat meter, and it is VERY VERY rare that more than one other in a PUG have a threat meter.

That being said, I do believe that all classes in WoW bring something to the table, and I would never turn any down from a party. It's not the class you need, but the player's skill.


Well i agree with your comment and its really frustrating when you have a threat meter like Omen/KTM and only 1 other person has it.

When a DPS class goes over the threat of a tank, usually they will blame the tank.(no im not a warrior)

To get ontopic again

Warriors can dish out some serious damage if played right, ive seen crits, from whatever attack(ON ME)over 3200+ and normal whirlwind hits over 1500.
If you can bring THAT damage into my party i would be happy to invite you :)

but it is true that most warriors are pigeonholed into the tanking role.
#22 Dec 19 2007 at 7:40 AM Rating: Decent
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569 posts
Maverickzzz isn't Karazhan the only place in WOW with a significant number of magic-immune mobs, thus making your imaginary 5-man group perfectly capable of completing all 5-man content?

I don't know just how sarcastic YJMark was being, since as a Resto Shaman the very best groups I did stuff with pre-BC were all-melee groups. Most often these ended up being 1 rogue, 3 warriors, and my Resto shaman, but when I managed to find a full 4 warriors it was even better. That type of group wouldn't be quite as viable nowadays since mobs actually learned to do some decent damage in BC, but I still think the 1 rogue, 3 warrs, and Sham group is viable.
#23 Dec 19 2007 at 8:06 AM Rating: Default
My issue comes with them rolling on Tank gear that I need. Saying "Oh I might eventually tank at some point". When the chances of them tanking is very slim yet the item is something I could use right now. Guildies I don't have that issue with but most PUGs that I've found are like that.
#24 Dec 19 2007 at 9:59 AM Rating: Default
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1,599 posts
Good rule of thumb is that people can only roll "Need" if they are playing that position/role in the group (i.e. only current tank can roll "Need" on tank gear). Only exception is if tank doesn't mind someone else rolling "Need" - but you need tank's approval first.

If you don't follow that guideline - you are a bad bad man...or woman :)
#25 Dec 20 2007 at 2:31 AM Rating: Decent
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362 posts
Quote:
My issue comes with them rolling on Tank gear that I need. Saying "Oh I might eventually tank at some point". When the chances of them tanking is very slim yet the item is something I could use right now. Guildies I don't have that issue with but most PUGs that I've found are like that.


Quote:
Good rule of thumb is that people can only roll "Need" if they are playing that position/role in the group (i.e. only current tank can roll "Need" on tank gear). Only exception is if tank doesn't mind someone else rolling "Need" - but you need tank's approval first.

If you don't follow that guideline - you are a bad bad man...or woman :)


In raids that is true. A person who is a tank in guild usually has a priority on getting tank gear over DPS warriors and DPS warrior has priority to get DPS gear over tank.
In 5 men instances it is not that simple..
What differs tank and DPS warrior in 5 men instances - usually that one of the is using shield while the other has it in backpack.
10 minutes later they can meet with roles swaped.
I always let all warriors roll for all they need as being a tank is 1 clik away from being a DPS.
The only exception is rolling for weapons - if you have fury gear and fury specc you should leave 2 Hers for Arms warriors and the other way around.
#26 Dec 20 2007 at 5:49 AM Rating: Default
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1,599 posts
Not to prolong this thread...but I feel strongly that if someone (even in a 5-man) is tanking, that they should get priority to tanking gear. Especially if they plan on using it for that same instance.

I'm not sure about everyone else, but my #1 priority when grouping (even in 5-man) is to do whatever is needed to make it through the instance smoothly.

Once, we were running RFK and Corpsemaker drops. Our DPS warrior wanted to "Need" so he could use it right away. The tank also needed for when he "solos". The tank won. It basically prevented our DPS warrior from dealing more damage. Personally, I think the tank should've let the DPS warrior have it since it would benefit the group. Having it in the tank's backpack did not benefit anyone, except the current tank during his personal time (i.e. when soloing).

That being said, more often than not, a DPS warrior will let a tanking warriors also roll "Need" with the understanding that both will get good use out of the item. So everyone wins :) It is a priority thing and allows the benefit of the group to take priority over personal gain, when applicable.

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