FletusSanguine wrote:
You mean kinda like you don't seem to have any clue about warrior abilities? The shouts last for 2 minutes, and they can also benefit other classes. Say you have a warrior tank, then a warrior and a rogue for your other DPS. The tank just got a threat boost, and 2/3 DPS got a large damage boost from BS. You are not a unique and beautiful snowflake, and just because the buff doesn't benefit YOU, doesn't mean that it's useless. A mage would have to either be specced frost or arcane to slow, or waste cast time on less powerful spells if they were specced fire to effectively snare like a hamstring. If a hunter is running in to wing clip, they need to be shot anyhow.
DPS warriors can effectively OT by throwing on a shield with a good healer in place of CC, and with a competant tank there honestly shouldn't be a massive need for CC anyways. 3 CCs is overkill. The only time I put CC in a pull tends to be when there's a mob that can fear/charm/silence that I want locked down, or there are more than 4 mobs to be tanked, so that I can ensure Thunderclap hits everything I should be tanking. Guess what a fury warrior can do in many cases to make sure those spells I mentioned don't get cast, though? Pummel.
Given the option between a DPS warrior or a DPS class with CC, both at the same skill level, it REALLY doesn't matter. A sh*tty player with CC is still going to mess up his CC, and it won't make a difference. Which do I want to deal with, some ****** hunter or mage grabbing agro on a target from CC and having to chase it down, or a ****** DPS warrior at least staying right by my side where I can wipe his *** for him? I'm going to take the warrior. He'll at least also offer me the tertiary benefit of a battle shout, which will help my threat gen, as stated before.
You look stupid, because all you've really argued and proven here is that a DPS warrior in a group does not benefit YOU. To be honest, as a DPS class, none of us give a damn what your opinion is on group composition. As tanks, we're aware of what classes we want or need in a group. Once you get your warrior to a level of content where coordination is important, and group composition can make or break a run, maybe your opinion will hold more weight. Until then, you're telling the people that decide whether YOU'RE important to our group what WE should want in it and clearly you've been told that your opinion from our view is wrong, almost unanimously.
Edited, Dec 18th 2007 7:11am by FletusSanguine
Actually I proved that they don't benifit the groups I run with. Sorry but when we have 1 melee class in a group. DPS may help. but ultimately has always got my groups killed.
Maybe he:
A.) Didn't have the right gear on.
B.) Didn't have a clue?
who knows all I know if I've ran a couple of groups where a DPS warrior was with us and all he did was cause problems. I am still willing to work with them. However I want to do some outdoor PvE to prove they are not completely incompatent.
Also If you don't know how to use wing clip as a Hunter you should be shot anyway. It isn't a run in kind of thing. It's a "Damn my trap broke early and CD is not up, Conc shot kite, when Conc shot wears off wing clip it and keep kiting until the party has gotten the mob off you or your trap CD is up and you put it back on ice.
No I don't try to even claim I know everything about the Warrior class. Pummel is a good move. Problem is having the correct person to play.
And yes if I had a good warrior I would take them over sh*tty dps class. Basically it comes down to the player not the class.
Reason I said Maybe 5 minutes is due to the fact that I am not sure about how long the talents to extend the shout lasts. I was giving a rough guess about how long it will be with talents.
I guess it's all really personal opinion.
When I have a druid tank like I have been recently I don't NEED a warrior to DPS.
Edited, Dec 18th 2007 6:56am by HitashLevat