Quor wrote:
well, lets break the talent down.
+10% item contribution means if you have 2000 armor from items, you get an extra 200 on top of it. if the dire bear multiplier is applied after thick hide is applied, youre getting 400% extra from 2200 which is 11,000 total. if the thick hide multiplier is applied after it, then youre getting 10% more from 10,000 armor, which is....11,000 total.
im inclined to say theyre two halves of the same whole here. based on the wording of the tooltip, it increases the armor contribution from items by a base %. if you have 2000 armor, dire bear means you have 10,000 armor (2000+ 2000*4). if thick hide is applied to the 2000 armor, you have 2200 armor, which when multiplied by dire bear becomes 11,000 armor. if its applied after the dire bear multiplier then you start with 2000 armor, which becomes 10,000 with dire bear and is then increased by 10%, giving you 11,000.
from what im seeing, theres no reason to assume it works by multiplying the dire bear effect. granted, this could just be another case of blizzards wonky and confusing tooltips, but im inclined to say its just people multiplying stuff for no reason.
Edited, Dec 17th 2007 2:24pm by Quor
The part you miss is two separate calculations that are then being added together, not multiplied one after another.
x = base armor, 2000 in our case
You're calculating it as:
x+4x*.1 = 11000, whereas I was under the impression that it was:
.1x+4x+x (I could write this in simpler terms, just trying to keep everything broken out) = 10200.Which would make more sense given the tooltips both saying they're increasing armor contribution from items, and not just armor in general (the total armor on each of your pieces of gear does not go up when you shift; you would expect the base value to be calculated twice).
That said, independent testing ingame does indeed show that it is a total 5.5x multiplier when you have Thick Hide maxed out.