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Forget Marks, I'm going back to BM!Follow

#27 Dec 20 2007 at 4:43 PM Rating: Decent
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Seriously? They should update the tooltip or something then.

But still, it's 120 attack power, or 8.5 DPS or so. Maybe Improved Concussive Shot is better then.
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#28 Dec 20 2007 at 4:54 PM Rating: Decent
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No, everyone who is attacking the target with the mark will gain the 120 AP.

EDIT: I didn't read your post ithikul, your right, it doesn't stack.

Edited, Dec 20th 2007 7:59pm by Yuppley
#29 Dec 20 2007 at 6:43 PM Rating: Decent
I'm BM right now and I'm loving it. It is great in PvP (Stun, BW it's almost a guarntee win) only point where I see them weak is obv when your pet has been disabled, but if you pick a good secondary spec you should do fine...
#30 Dec 21 2007 at 8:09 AM Rating: Decent
Kompera wrote:
digitalcraft, Goblin in Disguise wrote:
For PvE, the choice is pretty easy. We already walk such a fine hate line it seems obvious that if you go nutty buffing your DPS, you're going to be your own worst enemy, so buff your tank to hold that hate. Honestly, if you're not able to go all-out, who cares if you could potentially do even double the dps???
Because you are able to go "all-out". Hunters have a few abilities you may have heard of called Feign Death and Misdirection.

Feign Death eliminates all of our Threat, and has a mere 30 second cool down. Misdirection places the Threat from our first three shots onto the Tank. Proper use of your cool downs and shot rotations and you can make those first three shots add a lot more hate to the tank than your next three shots. Misdirection has a 2 minute cool down, which is why you use it first to get that cool down working for you.

A skilled Hunter can DPS to the best of his ability and never pull aggro, so long as he doesn't forget that he has the skills to prevent that from happening. This does require that he not simply blast away until the mob starts running at him, but it's not a hard thing to do at all.


First, you're assuming that a good BM doesn't already take misdirection into account, which they probably are using. It's considered part of your max cap hate.

Second, what are your DPS doing while your FD? Not much. The hate line is the hate line, once you cross it, yes we have ways to get back under, but that's what you are now spending your time doing, not DPSing.
#31 Dec 21 2007 at 8:17 AM Rating: Default
Aukan wrote:
I'm BM right now and I'm loving it. It is great in PvP (Stun, BW it's almost a guarntee win) only point where I see them weak is obv when your pet has been disabled, but if you pick a good secondary spec you should do fine...


Agreed! I am finding the same thing. I can mostly kite aopponents until BW cooldown is up while my pet tears thier a$$. BM still works well for PvP, it just does not have the high end aimed shot damage that MM has, you will likely have to do a lot more kiting and trapping while doing PvP as a BM spec.
#32 Dec 21 2007 at 8:34 AM Rating: Decent
You should use your highest threat shots while misdirecting at the beginning of every boss fight, if I am not mistaken Aimed Shot, Arcane and Multi achieve this the best. It does require you to turn off auto shot after Aimed Shot in order to get arcane and multi off without an auto shot jumping in there.

If you misdirect and stand at 30 yards (your aggro can be 130% before you pull), you can unload until the tank is around 8k (my usual threat is 9-10k before I FD the first time). Then with your arcane cooled down, or multi, use that to pop immediately out of FD and blow all your trinkets, BW and you haven't had really any downtime. FD should only at the most pull you out of one autoshot/whatever sequence.

Omen is the key to this, it gives you a very clear percentage and even a warning when you reach a certain level that you can set yourself. Heck, any threat meter will work with this. Omen just does not take into account your range while KTM does.

Anyhow since BM DPS relies on you getting the most shots off as possible, you have to learn to work on the cusp while never pulling aggro. Even pulling aggro once with FD still cooling down is no good. Lean your threat meters and you shouldn't ever have downtime while on bosses. Unless of course they resist. Silly resists...

#33 Dec 21 2007 at 11:19 AM Rating: Good
Quote:

First, you're assuming that a good BM doesn't already take misdirection into account, which they probably are using. It's considered part of your max cap hate.

Second, what are your DPS doing while your FD? Not much. The hate line is the hate line, once you cross it, yes we have ways to get back under, but that's what you are now spending your time doing, not DPSing.


It's a Vanish on a 30 second timer. In no boss fight should hate be an issue; use it early (like 30-40s in) and then just keep going, using it again later if you get higher on the threat list. Remember that the tank is presumably generating enough threat to stay above everyone else as well, so unless something is significanly off it shouldn't be an issue.
#34 Dec 21 2007 at 11:49 AM Rating: Default
I dont know about you, but i am willing to sacrifice 1-2 seconds on DPS to be able to go full out as soon as threat is cleared.
Seriously, The "How much Dps do you do when you FD" comment is BS. Feign death and drink/eat, that's one thing. Feign death to reset aggro is another.
#35 Dec 21 2007 at 12:06 PM Rating: Decent
Quote:
Second, what are your DPS doing while your FD? Not much.


That my friend is the 100% complete wrong question to ask.
Instead think of it this way, you don't FD, gain agro..etc.

What kind of DPS will you will doing when you are dead?

Now thats the question you should be asking and keeping in mind.
If you haven't get a Threat Meter and literally Live or Die by it.
FD BEFORE you take agro away from the Main Tank.

Everyone, including you will have a much happier time if you do. Smiley: schooled
#36 Dec 21 2007 at 1:35 PM Rating: Decent
RPZip wrote:
Quote:

First, you're assuming that a good BM doesn't already take misdirection into account, which they probably are using. It's considered part of your max cap hate.

Second, what are your DPS doing while your FD? Not much. The hate line is the hate line, once you cross it, yes we have ways to get back under, but that's what you are now spending your time doing, not DPSing.


It's a Vanish on a 30 second timer. In no boss fight should hate be an issue; use it early (like 30-40s in) and then just keep going, using it again later if you get higher on the threat list. Remember that the tank is presumably generating enough threat to stay above everyone else as well, so unless something is significanly off it shouldn't be an issue.


There's been a few PuG runs where it's been a problem, but usually not. I was really talking about *solo* PvE though. Raid or instance PvE is a different story...
#37 Dec 21 2007 at 2:02 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
I was really talking about *solo* PvE though.


You have to use FD when you solo? Smiley: dubious
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#38 Dec 21 2007 at 2:08 PM Rating: Decent
Somtimes on links.


More precisely to your point though: As beastmaster the pet is pretty good at keeping hate. Honestly though, its really easy to pull hate from your pet if you wanted. It is of course a good idea to ride the hate line, which is higher for BM than for MM, thus why you don't have to hold back as much. BM increases your damage too, but your pet becomes a better thank than MM, even if MM may increase your personal damage more.

That was sort of the point of the discussion of buffing your pet vs buffing yourself up there: The dps cap due to threat. Which is a different animal entirely in PvP: You don't have such a thing, and a different animal in PvE raids or groups, as your pet probably isn't the tank anyways. The considerations then are the utility you give, your DpS with respect to the tank's cap, and your threat mitigation.

Edited, Dec 21st 2007 2:09pm by digitalcraft
#39 Dec 21 2007 at 2:50 PM Rating: Decent
Can someone explain what a DPS cap is? Is it bad tanking? I can see bad tanks being a dps c#$k-blocker but I cannot fathom what a DPS cap is.


And pulling threat from your pet at 30 yards... if that is suh a big issue then your targets should most likely be dying before they reach you right? Crits drop fat aggro but the more you get the less time your target lives. Unless it's elite there is hardly anything alive that should be able to reach you after your pet starts in and you finish marking and warming up an aimed shot. At least in my experience =)
#40 Dec 21 2007 at 3:03 PM Rating: Decent
ithikul wrote:
Can someone explain what a DPS cap is? Is it bad tanking? I can see bad tanks being a dps c#$k-blocker but I cannot fathom what a DPS cap is.


And pulling threat from your pet at 30 yards... if that is suh a big issue then your targets should most likely be dying before they reach you right? Crits drop fat aggro but the more you get the less time your target lives. Unless it's elite there is hardly anything alive that should be able to reach you after your pet starts in and you finish marking and warming up an aimed shot. At least in my experience =)



DPS cap, most you can do before you're tanking. I'm sure there's a better term for it. Pets are good tanks, but hunters can put out a lot of damage. Things don't always die before you pull them off your pet. It's generally not a problem, as I said, in a party with a competent tank; that's a different setting.


I don't know about you, but I find if I'm out soloing, some mobs do live for a bit. If I'm getting lots of crits its easy to pull off a pet, even as BM. I think one aimed shot and a mark is a bit of an exaggeration on your part :P Mobs do live for a bit, and if I'm soloing, I don't want to be getting hit, or that's downtime.
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