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Why the druid QQ?Follow

#1 Dec 16 2007 at 12:52 PM Rating: Decent
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179 posts
This is some sort of complaint, so don't read it if you don't care. I just needed to post this.
/rant

Is it ever going to stop? Whatever we do, whatever we provide they simply dont want to hear. Or they dont know how to read?

IS it really that hard to see? Is it that hard to understand? Now that the forum trolls are bored from QQing about Warlocks, Rogues, Warriors or whatever they simply jumped on the next bandwagon effect which is Resto druids in 2 v 2.

The posts I read on the o-boards are just plain insane.

http://forums.wow-europe.com/thread.html?topicId=1958247657&sid=1
Quote:
160% run speed, 6 forms of crowd control, 15 k armor, virtually immune to snares and crowd control.

3 guesses which healer class this is
.


http://forums.wow-europe.com/thread.html?topicId=1958207196&sid=1
Quote:

PVP healing, namely 3 vs 3 and 2 vs 2, seriously, how can blizzard not see how ridiculous these guys are?

Possibly the best CC in the game, the ability to root me every other second, the ability to have stupid amounts of armour, the ability to never be slowed, the ability to heal on the move, the ability to instant heal for stupid amounts, the ability to heal in bear form, the ability to dispel poisons on the move, the ability to stun me (feral charge) and the ability to stun me again (bash)


All these spells are instant with the exception of cyclone, which in itself is retarded, why on earth can't I get heals when im cycloned?

Every high team has a druid in their team, it really shouldn't be like that, paladins need some help, and resto druids need a major whack over the head with the nerf bat as far as pvp healing is concerned, be it making shapeshift cost a load more mana, travel form being slower (or unuseable) cyclone have longer cast times and being able to get healed through it, drains working when not in caster form or lowering their HOT's.

Blizzard must see the problem, and say they're working hard to achieve some form of pvp balance, why the druid has been getting buff after buff is beyond me, I sometimes wonder if Blizz even play the same game as me.


The worst is the "Travel Form needs to be changed" thread:
http://forums.wow-europe.com/thread.html?topicId=1958106635&sid=1

Or people even suggesting a 5 sec CD on shapeshifting. It's just ridiculous.
Every rebuttal made by druids, supported by statistics, is discarded as childish etc by whiners with a clear lack of knowledge and experience in the game itself.

Constructive posts to fix feral like
http://forums.wow-europe.com/thread.html?topicId=1829143541&sid=1&pageNo=1
http://forums.wow-europe.com/thread.html?topicId=1748715061&sid=1 are being totally ignored. The last one has 20 pages reply's and they still don't have a Blizzard response. Worst thing is Blizzard considers whine nerf threads as valid feedback. Take your bets on what is going to happen. I see a druid nerf comming that is meant to balance resto druids, but will hit balance and feral druids very hard.

/endrant


Edited, Dec 16th 2007 9:57pm by nightmareke
#2 Dec 16 2007 at 2:57 PM Rating: Decent
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2,793 posts
Hold on a sec, i'll bubble Hearth and heal the entire team, or bubble and absorb while I get to stand still and heal everyone around me. Ohwait...I can't! My mobility is my bubble!
#3 Dec 16 2007 at 3:25 PM Rating: Good
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8,779 posts
the complaints have some merit. druids are extremely powerful in 2v2 and 3v3 when done right, and many more druids are learning how to do it right. even when theyre not done right getting a 1900ish rating isnt too hard to do assuming you have a competent teammate.

having said that, theres a line between complaining and outright ********* and most of whats out there is outright ********* about the only thing ive heard that id accept as a change to druids is allowing for either dispel to work on cyclone, or healing to work on a cycloned target.
#4 Dec 16 2007 at 5:17 PM Rating: Decent
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3,114 posts
If they can be healed while cycloned, it'd be that they can take damage too, then they'll be complaining about that too.
#5 Dec 17 2007 at 4:34 AM Rating: Decent
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1,888 posts
As long as it doesn't affected PvE, I don't really care. The nerf bat always hits someones. If it hits us this time, next time will be us to be complaining.
#6 Dec 17 2007 at 6:03 AM Rating: Good
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1,859 posts
I wouldn't mind if you could heal a Cycloned target but not damage him. I think it's more useful to prevent some healer from healing, rather than a target from being healed (Especially since you can't further hurt him anyway, though with some timing you could spike him, Cyclone to prevent heals being cast on him, and spike him again just as Cyclone fades to kill him, but meh)

But I agree with Quor here. I have had some experience against Resto Druids on my Pally, and while everyone used to say Pally were the top PvP healers, I can easily say I should've rolled a Resto Druid instead. They really are powerful, hard to catch, and a pain in the ***.

The sad thing here is, Blizz tends to listen to the masses rather than to use their brains and analyze the situation. Druids have always been a minority, so there is a good chance there'll be a nerf, dunno how hard. Just sad to see how retarded people can be, calling for hard nerfs when there are a lot more broken things out there. (All classes now have about 2-3 ways to interrupt, GG -_-)
#7 Dec 17 2007 at 6:06 AM Rating: Decent
Selverein wrote:
(All classes now have about 2-3 ways to interrupt, GG -_-)


This is balance imo. All classes may not deal damage equally and such, but they should all be capable of at least two cooldowns that give them at least a few seconds of breathing room.
#8 Dec 17 2007 at 7:54 AM Rating: Decent
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179 posts
Norellicus wrote:
Selverein wrote:
The sad thing here is, Blizz tends to listen to the masses rather than to use their brains and analyze the situation. Druids have always been a minority, so there is a good chance there'll be a nerf, dunno how hard. Just sad to see how retarded people can be, calling for hard nerfs when there are a lot more broken things out there. (All classes now have about 2-3 ways to interrupt, GG -_-)

This is balance imo. All classes may not deal damage equally and such, but they should all be capable of at least two cooldowns that give them at least a few seconds of breathing room.


I believe Selverein was actually refering to the lack of interrupt skills of the druid class. So I certainly would not call this balanced.
Because you simply cannot kill a halfway decent healer without some form of school lockout or healing debuff. Ferals do very little damage in bear form thanks to all the crying about 2k mangle crits in "tank" form, so any decent damage must be done in cat form, which means you have one interrupt that requires combo points and is not a school lockout. You CAN shift back and forth (feral charge), but even if done perfectly, you'll have one GCD each interrupt to hit the target before it can heal again.

#9 Dec 17 2007 at 8:47 AM Rating: Good
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1,859 posts
Well, the Druid used to lack interrupts. Now thanks to Maim and Cyclone we can interrupt in all forms. (Not counting ToL since you're healing when in that form, or shift out if you wanna do both healing and CC) Of course we can't lock out much but at least we can interrupt, I can settle for that.

But what I really meant is unrelated, really. As a Pally, the once-famed best PvP healer, I need to deal with all those interrupts flying around. I don't blame the Resto Druids for not having to, but I think Blizz screwed up somewhere in their class balance.

Anyway, Druids will likely be nerfed again in a few patches. Before the real issues are addressed, or before the players actually bother to grow some skills, the game will be FUBAR'd because of so-called balancing issues.
#10 Dec 17 2007 at 9:31 AM Rating: Decent
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2,580 posts
There are alot of reasons why Druids have become so powerful in arena. The main one is as quor said, more and more people are learning to use them to their full potential.

I'm still learning on my druid but I can lock a paladin/priest/shaman down for over 15 seconds myself while throwing hots on my partner. And when I can't lock them down anymore, or they bubble, I can cyclone their partner so they can't receive any heals.

When I can't cyclone their partner anymore I can go back to locking them down again with feral charge, maim, and cyclones.

If they don't have any ranged CC such as fear they are screwed.

It's just obscene to have that much control and have as good a heals as we do. I'll be the first to admit druids are a bit OP in 2v2 arena. I don't have any experiance in 3v3 though.
#11 Dec 17 2007 at 9:50 AM Rating: Good
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510 posts
Wasn't the top 2v2 team last season a priest and a rogue or some such?
#12 Dec 17 2007 at 10:26 AM Rating: Decent
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54 posts
I'm feral and have done 2v2 with resto druid and pally. Given the choice I would take the pally. Resto can heal but in caster form has no armor and can't really do a whole heck of a lot in feral forms if not specced. I agree cycloned targets should be able to be healed, they should be able to be attacked as well. If they can't be healed and can't be harmed, then it shouldn't make a bit of difference, it's not like they can be hurt but not healed. I'm guessing this rant was from a lock who is mad because his fear, dot, fear, dot, repeat routine didn't work.
#13 Dec 17 2007 at 10:28 AM Rating: Decent
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179 posts
The facts? Well..

In 2v2 we have 1850+

607 Warriors
542 Priest
513 Druids
475 Warlocks

Warriors and Priest are ahead of Druids


In 3v3 we have 1850+

228 Priest
228 Rogues
191 Warlocks
153 Mages
120 Warriors
116 Druids
62 Paladins


Priest / Locks / Mages and Warriors all ahead of Druids


In 5v5 we have 1850+

137 Priest
124 Paladins
124 Warriors
106 Mages
82 Shamen
75 Warlocks
13 Rogues
13 Druids
11 Hunters

Well Rogues / Druids and Hunters are the bottom of the barrel.


So who is the best healing class in Arena? Priest and not only by a little they dominate the top of every Bracket, yet they call for Druid Nerf). Druids are average to poor in anything above 2v2 and even in 2v2 we are not top dogs.


Edited, Dec 17th 2007 7:29pm by nightmareke
#14 Dec 17 2007 at 10:32 AM Rating: Decent
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1,859 posts
Quote:
Wasn't the top 2v2 team last season a priest and a rogue or some such?

There's a top team for every server (battlegroup?) so... depends which server you're referring to.

EDIT:
Nightmareke, I won't bother to quote your post, but I don't like your stats one bit as they are absolutely not representative of how Druids fare.

Druids have always been the least played class, so it's only normal that they are less present in any and all Arena brackets. Furthermore, there's also the matter of "the rest of the team". An awesome healer isn't all it takes for victories.

Edited, Dec 17th 2007 12:35pm by Selverein
#15 Dec 17 2007 at 10:39 AM Rating: Good
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179 posts
Selverein wrote:
Nightmareke, I won't bother to quote your post, but I don't like your stats one bit as they are absolutely not representative of how Druids fare.

Druids have always been the least played class, so it's only normal that they are less present in any and all Arena brackets.


Well, you are right ofcourse.
I will never deny that resto druids are very good in 2v2 and 3v3 arena, but they are rare in good 5v5 teams. And they may be very good, but I still don't believe that they are overpowered. They are how a PvP healer SHOULD be, versatile, good in escaping etc. I think shammies and pallies should get a buff, instead of nerfing druids.
#16 Dec 17 2007 at 11:01 AM Rating: Decent
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422 posts
Selverein wrote:
I wouldn't mind if you could heal a Cycloned target but not damage him. I think it's more useful to prevent some healer from healing, rather than a target from being healed (Especially since you can't further hurt him anyway, though with some timing you could spike him, Cyclone to prevent heals being cast on him, and spike him again just as Cyclone fades to kill him, but meh)


Keep in mind, that currently cyclone is a druid's best counter to a pally bubble. If a pally bubbles to break CC and heal a teammate you're trying to spike down, cycloning that target for the duration of the pally bubble basically means that he's wasted the bubble. I think the healing starvation is one of cyclones best features. As it stands, it's the best and most versatile form of CC in the arena.
#17 Dec 17 2007 at 11:15 AM Rating: Good
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8,779 posts
the big advantage druids have (and priests to a lesser extent) over paladins and resto shaman is that druids and priests have a number of skills that can be used that dont require casting. lifebloom is instant, rejuv is instant, and swiftmend is instant, meaning a druid can, without fear of being interrupted or locked out, keep a strong bank of HoT's on a target. priests can do similar with renew, shield and prayer of mending, and prom is especially effective in situations where multiple targets are taking damage.

meanwhile, the only way for a paladin or shaman to heal is by using a 1.5s or 2.5s casted spell. interrupting a 1.5s spell is a bit tough, but you cant rely on flash of light and lesser healing wave to win arena matches. at some point in time, healing wave and holy light will be used, and those arent very hard to interrupt at all.

i fought a resto druid in 3's last night who tanked me in caster form while spamming HoT's on himself. between barkskin, natures guardian, and his HoT's, i could barely out dps his healing. had he been smart and gone bear like a good druid, there was no way i was going to kill him before his teammates killed my priest.

the strength of a druid in arena now lies in the synergy of escape skills, anti-CC measures, high physical defense, and uncasted heals. cyclone is honestly very annoying, but one of the lesser concerns by far. the overall issue is, you cant really nerf any part of the aforementioned synergistic skills without severely gimping a druid in some way, and ultimately killing the class. its not easy to play a resto druid right. all that form switching and dodging around terrain isnt easy to do by any means, but the converse of that is it takes an inordinate amount of effort to kill a resto druid.

whats the solution? i dont know. i dont even know if there needs to be a solution, at least one involving a nerf to druids. perhaps the addition of armor penetration will mitigate the variable of high physical defense to a degree, giving druids something of a nerf without actually touching the class. perhaps paladins and shaman will be given ways to cast-without-casting so to speak, allowing them to act more on par with priests and druids.
#18 Dec 17 2007 at 11:19 AM Rating: Decent
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2,580 posts
One other thing, it kinda bothers me that the target can still be mana drained while cycloned. That to me seems a bit over the top.
#19 Dec 18 2007 at 7:14 AM Rating: Decent
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87 posts
Can't a Paladin just get Improved Concentration Aura to reduce the number of interrupts and silences? I mean, that's like the only major difference between the two. I'd still choose a Holy Paladin as a primary healer in a 5v5 any day. I can always use a Boomkin for AoE healing when those times get rough. And an Ele Shaman.

Nah, those Trees aren't anything special. What, with all these Warlocks, it's stupid to enter the form in 50% of the matches.

Buff Cat DPS plz, fix Pounce/Bash plz, and let's make Moonkins have some more Balance spells to play around with. Starfire should have a -50% interrupt under the former talent with Wrath while in Moonkin form. It'd be cool to have some kitty finishers similar to Rogues, but a Druid version, like a Kidney Shot that acts like a Counterspell, or a Slice and Dice with half the boost that transfers over to other forms for both casting time and melee swing for the duration.

This, or Thorns and Entangling Roots, can return Mana in damage dealt while in Moonkin form. Remove the mana-regen melee mechanic in return for an Improved Moonkin form talent to the side, which Moonkin Aura restores 2% Mana to the caster on spell critical strike. To spread out the talent points to make this balanced, include another mechanic--- Nature resistance.
#20 Dec 18 2007 at 9:07 AM Rating: Decent
I've said it before and I will say it again.

NERF EVERY CLASS SO THEY CAN ONLY DO 1HP DMG, AND 1HP HEALING.

That is the only thing that will stop all the crying.

/cry: Druids are OP, god forbid you LEARN HOW TO PLAY AGAINST THEM!
/cry: Locks are OP, god forbid you LEARN HOW TO PLAY AGAINST THEM!
/cry: Rogues are OP, god forbid you LEARN HOW TO PLAY AGAINST THEM!

ect. ect. ect. ect.

Whats the main theme of all these cry like a baby posts?

--> IM TOO LAZY TO LEARN HOW TO PLAY MORE THAN ONE STYLE OF PLAY WITH MY CHARACTER.

/endrant

Edit: Oops got too caught up ranting, to address: I do agree, that if cyclone makes you immune to damage/healing, it should encompass mana drain too.

Edited, Dec 18th 2007 12:11pm by orickruns
#21 Dec 18 2007 at 10:27 AM Rating: Decent
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2,580 posts
Quote:
Can't a Paladin just get Improved Concentration Aura to reduce the number of interrupts and silences?


Imp conc aura can make them immune to push back from dmg but interrupts still have the same effect. They are still vulnerable to spell lock out from kick, pummel, counter spell, etc.
#22 Dec 18 2007 at 11:25 AM Rating: Decent
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1,859 posts
Well, the basic Conc Aura with that talent in Holy makes us immune to pushback. What's nice about Imp Conc Aura is the reduction of silences. Though I notice it makes little difference.
#23 Dec 18 2007 at 7:13 PM Rating: Good
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8,779 posts
Quote:
Buff Cat DPS plz, fix Pounce/Bash plz, and let's make Moonkins have some more Balance spells to play around with. Starfire should have a -50% interrupt under the former talent with Wrath while in Moonkin form. It'd be cool to have some kitty finishers similar to Rogues, but a Druid version, like a Kidney Shot that acts like a Counterspell, or a Slice and Dice with half the boost that transfers over to other forms for both casting time and melee swing for the duration.


whoa there killer. cat dps is just fine, we already have an evis and rupture finisher clone, and a unique maim/evis-type finisher that functions as our spell interrupt. we get our own version of slice n dice in the sense that we already have a 1.0 attack speed and our spell interrupt comes in the form of feral charge. yes, it has its weaknesses, but adding all of that to cat form *would* create a hefty amount of imbalance within the druid class.

and we dont want that.
#24 Dec 18 2007 at 8:50 PM Rating: Decent
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87 posts
Quor wrote:
Quote:
Buff Cat DPS plz, fix Pounce/Bash plz, and let's make Moonkins have some more Balance spells to play around with. Starfire should have a -50% interrupt under the former talent with Wrath while in Moonkin form. It'd be cool to have some kitty finishers similar to Rogues, but a Druid version, like a Kidney Shot that acts like a Counterspell, or a Slice and Dice with half the boost that transfers over to other forms for both casting time and melee swing for the duration.


whoa there killer. cat dps is just fine, we already have an evis and rupture finisher clone, and a unique maim/evis-type finisher that functions as our spell interrupt. we get our own version of slice n dice in the sense that we already have a 1.0 attack speed and our spell interrupt comes in the form of feral charge. yes, it has its weaknesses, but adding all of that to cat form *would* create a hefty amount of imbalance within the druid class.

and we dont want that.


Yeah, that's why I started the sentence with "It'd be cool...", instead of "Blizzard should...", because it's a proposal for a new idea, not a fix. The previous sentences were recommendations as fixes. The formerly mentioned proposals were merely ideas thrown out there. I still don't find Cat DPS up to par, really. Mostly, Cat DPS is complete and utter crap without a Feral spec, while Bear form still maintains almost all of its utility. At the least, they could maintain some utility in Cat form beyond Prowl, Pounce, and Dash. Bears have armor, Bash, and a rage-heal. In Resto spec, you can use Bear's utilities with moderate ease with Furor. The lack of melee is not made up for by having Omen of Clarity on to get some extra lucky strikes in with kitty form. It's like a crappy Windfury (unless you're a Feral Druid WITH it)

In PvE, you can still tank very well without Feral talenting. With Cat form, your DPS is a joke without talents backing it up. Resto Druids aren't encouraged to touch Balance, and avoid casting direct damage spells other than the occasional Moonfire. Balance Druid rarely touch their pet skills other than to occasionally Bash someone. The trees need to encourage the use of all Druid spells no matter what tree you use, like Priests. As of now, it's fairly close at about encouraging the use of 2 out of 3 aspects of the class. While I'm not saying Druid is the only class with this problem, I would think this class is the first class to be encouraging the use of every ability in your ********

Resto Druids are getting a Lifebloom nerf, and any 5v5 with a Warlock can kick a Tree of Life's ***, so the main thing I agree with is the fixing Mana Drain on Cycloned targets. I see no one complaining about Ferals. Balance still has a few steps to having a good tree...

Overall, Druids have come a long way. The Balance tree used to not even exist to Druids. Now, people are wanting to play all different aspects of the Druid, because gear now caters to each of these builds, and their talents don't suck anymore.

#25 Dec 18 2007 at 10:14 PM Rating: Excellent
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8,779 posts
thats the idea enabler....you *should* have to spec feral in order to do great cap dps.

back in the day, speccing feral meant you put maybe 11 points into the tree, because you got about as much by speccing that much as you did going a full 30+. now feral actually gives a lot of power when you spec it.

so yes, cat dps should be pretty crappy when youre not specced for feral. just like priest dps should be pretty crappy when specced full heal, and warrior dps should be pretty crappy specced full prot.

druids actually get it pretty easy in that their tank tree is also the melee dps tree, and a cat form druid, regardless of spec, has better base dps potential in the right gear than a heal-specced priest in dmg gear or a prot-specced war in dps gear.

in other words, while i understand the idea of wanting to toss out ideas, i dont think ideas along those lines are worthwhile. druids are pretty good right now. small tweaks are all we really need at the moment.
#26 Dec 19 2007 at 3:59 AM Rating: Decent
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179 posts
Enabler wrote:
Nah, those Trees aren't anything special. What, with all these Warlocks, it's stupid to enter the form in 50% of the matches


Real PvP resto druids aren't tree specced. They are either 9/11/41 or 11/11/39.
Tree is useless in arena.
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