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New Spells for WotLK?Follow

#52 Dec 20 2007 at 2:15 PM Rating: Decent
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530 posts
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+healing weapons WITH MORE THAN 41 dps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Hehe, yeah my fishing pole has around the same DPS as my epic mace does, lol.
#53 Dec 21 2007 at 4:33 AM Rating: Decent
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2,183 posts
Hardnotes wrote:
+healing weapons WITH MORE THAN 41 dps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edited, Dec 20th 2007 5:08pm by Hardnotes


Why? If you're healing you won't be fighting much (if at all), if you're tanking you're gonna want a spell damage weapon (they have more than healing weapons), and if you're Ret you're not going to be wielding a healing weapon anyway. I see no point to wasting "itemization points" on weapon damage when the weapon's damage is in no way important.

Anyway, I'm really diggin Bahamut's ideas for the Prot Paly. It's difficult for a Paly to hold aggro on caster mobs because they are usually not striking us making Holy Shield, Ret Aura, and BoSanctuary completely useless against them, so all we have to go on is our weapon, Seal, and Consecrate damage. If we got something to use up Holy Shield charges that would affect a caster mob, I'd be one happy Paly.

Also love the idea of a talent to make a % of our spell damage convert to a tanking stat of some kind (though not Stamina, we've got a lot of that now and Warriors would get REALLY pissy then, maybe to Block). As pointed out other classes have it, so it's not necessarily an unfeasible idea.
#54 Dec 21 2007 at 8:49 AM Rating: Good
Quote:
+healing weapons WITH MORE THAN 41 dps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


a) That's not a Paladin issue nor is it a spell so I dunno why it needed to be mentioned.

b) +Healing weapons in WotLK will probably have higher dps as their weapon level grows. I bet by lvl 80 they will probably be at around 80 dps, but then all the other one-handed weapons will be at 120 and the 2-handers around 150 or 160.
#55 Dec 21 2007 at 10:03 AM Rating: Decent
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530 posts
Quote:
Why? If you're healing you won't be fighting much (if at all), if you're tanking you're gonna want a spell damage weapon (they have more than healing weapons), and if you're Ret you're not going to be wielding a healing weapon anyway. I see no point to wasting "itemization points" on weapon damage when the weapon's damage is in no way important.


A holy paladin still needs to farm and, in PvP, fight.

Having said that, the white damage is pretty irrelevant for a holy paladin. I just personally find it funny that my fishing pole has the same white DPS as my epic mace does.
#56 Dec 21 2007 at 1:36 PM Rating: Decent
Maulgak wrote:
. . . maybe to Block


that would be perfect. perfectly in line with the paladin concept if you ask me. Let their faith be their shield. and spell damage stat is basicly that for a pally.

Edited, Dec 21st 2007 1:41pm by RuenBahamut
#57 Dec 21 2007 at 2:51 PM Rating: Good
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3,801 posts
Overlord CapJack wrote:
Quote:
+healing weapons WITH MORE THAN 41 dps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


a) That's not a Paladin issue nor is it a spell so I dunno why it needed to be mentioned.

b) +Healing weapons in WotLK will probably have higher dps as their weapon level grows. I bet by lvl 80 they will probably be at around 80 dps, but then all the other one-handed weapons will be at 120 and the 2-handers around 150 or 160.


With regards to b), I'm not so sure. Aurastone hammer from MC had 44 DPS. Lok'amir il Romathis from Nefarian had 41.9 DPS, and past that they've pretty much been 41.3-41.4 DPS. If the level 70 ones are staying at basically the same physical DPS as the ones available at level 60, I don't see any reason why they would suddenly change it now.
#58 Dec 21 2007 at 3:12 PM Rating: Decent
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728 posts
I'd just like a spell that'd turn you golden for like 10 seconds and reduce all damage by 80-90% without losing hate. Maybe some sort of drawback to using it.. Hmm 30 mins of forbearance!
#59 Dec 21 2007 at 11:17 PM Rating: Decent
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2,183 posts
Professor gwynhara wrote:
A holy paladin still needs to farm and, in PvP, fight.


Professor gwynhara wrote:
Having said that, the white damage is pretty irrelevant for a holy paladin.


Exactly my point :) Having more DPS on a healing weapon takes away from putting stats on it that the Paladin actually needs. Besides, if you REALLY want white damage, get a second weapon since, ya know, they can be switched in combat >.>
#60 Dec 25 2007 at 12:07 AM Rating: Decent
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286 posts
Personally, I'd like to see something in protection that lets us apply some part of our armor mitigation to non-physical damage (or maybe the ability to block non-physical damage?) that comes from an attack, not a spell.

Probably kind of silly, I know, I just was recently fighting some water elementals (the ones in STV, my pally is still little :( ) and trying to do my normal gather up a horde and kill them all just really didn't work well.

Or maybe something so that reactive damage such as holy shield could be applied to ranged attackers (if it can't already...it didn't appear that either holy shield or Salvation was doing any damage to the trolls that were throwing spears at me...though I'm not even sure if ranged attacks can be blocked, but I'm assuming they can...if not...something to fix that would be nice.) Heck, it'd be nice if it could apply to spellcasters too, somehow (ability to block spells would be neat) since they're such a pain (at least in my experience) as protection.

Something nice for the holy and ret people too, but I'm not really overly familiar with either of those specs.
#61 Dec 25 2007 at 6:43 AM Rating: Decent
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3,909 posts
Yes. Exactly. Outside of the various Resistance auras, a prot paladin has nowhere near the same defence against caster mobs than they do against normal trash. Because Spell Warding is effective as a piece of wet cardboard, and their shield does jack-all to a fireball.

Sometimes running BRD, we wiped most often fighting Fireguards, who basically just hurl huge-damage fireballs at you, and who deal mostly fire damage. Fire Resistance aura helps, but you can't AOE tank the same way you can normally - by dealing enough DPS to keep aggro and letting them impale themselves on your vicious shield spike/ret aura/blessing of sanctuary/holy shield reactive damage combo.
#62 Dec 25 2007 at 12:43 PM Rating: Decent
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1,503 posts
paladins atm dont have much in the way talented abilities. in each spec we seem to have alot of imp talents and alot of increasing/decreasing talents. this is great when we respec cuz we save gold on not buying too many extra spells.

i would simply like to see a new spells in the middle of the trees. less passive abilities and more dynamic spells to use.

tanks: not many options to use for keeping yourself alive aside from HS.
wtb a shield wall or spell reflect button
healers: only 1 usable spell is talented, everything else makes something else more efficient.
wtb aoe heal or HoT button
dps: probably the most extra abilities added, but we still use the auto-attack/judge/cs monotonous combo to kill stuff.
wtb anything not reliant on a proc

pallies have become such a dumbed-down class with each roll having their abilities reduced to spamming. you dont usually have to ask yourself "what shall i use in this next encounter?" chances are, your gonna spam the same 3 buttons you always do.
#63 Dec 26 2007 at 11:19 AM Rating: Decent
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Ooo, I like the giant avatar idea! How about an avatar that can be summoned (or that the paladin transforms into), will take all aggro while it lasts (completely wiping the aggro table of all mobs in the vicinity), take a ton of damage (or better yet be immune to damage for the 15 or so seconds that it lasts) and when it disappears, the paladin dies? A great second chance spell for big boss fights - while the avatar is taking all the damage and keeping everybody busy, the rest of the raid can heal up, do battle rezzes, and so forth and be ready to start over as soon as the avatar vanishes.


That's a good Idea, it should be like the Priest's Spirit of Redemption, when the Prot pally die, he transform into an Avatar, keeping aggro and having an extra 15 second before the paladin die again.
#64 Dec 26 2007 at 11:21 AM Rating: Decent
Just my 2 cents as a holy pally:

Would be nice to have a spell sorta like DI, but that does a battle res instead. Currently, only Druids can battle res, and Shamans can res themselves. Would be cool to be able to throw out that last chance sacrifice to bring someone back at the cost of your own life.

Also, would be cool to have a healing ability similar to a lock's life tap, but that heals the target instead of returning your mana (adjusted by +heal gear bonuses?).

Both of those follow the idea of pallies being great defenders, whatever role they are filling, and I don't see it as really being game-breaking.

Healing pallies are great in a lot of ways, but once fights start to go south, we don't have much utility other than outlasting other healers and maybe saving someone a repair bill with a DI.
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