I think the Warcraft stance on the god issue is very inconsistent and ambiguous. On the one hand, you've got these Titan creator beings that are basically a super-advanced interstellar race, and then you've got these ambiguously defined Naaru that are like trans-dimensional energy-based beings that decided, seemly arbitrarily, to be "good". And on the other hand people often refer to gods like Elune directly, with temples and priestesses. I personally always assumed Elune was just a Night Elf that was so immersed in the Well of Eternity that she became partially god-like. Cenarius, presumably, was put in place by the Titans to oversee the balance of nature and that jargon, hence "demi-god" (he's kinda dead anyway.)
I wouldn't really like the idea of more Paladin races. To be honest I still think Blood Elf Paladins were a baaaad idea. On the one hand, it was necessary because it forced a sort of balance between Shamans and Paladins to shut up all the people whinging about the opposite number being broken. On the other hand it majorly cheapened what it meant to be a Paladin, because now these magic-addicted fairies are siphoning power from an ambiguous energy source that the Alliance merely assumed was good. I mean, every Blood Elf Paladin is essentially an evil Paladin. That's like...Warlocks playing with fluffy bunnies and preaching love and joy to the multitudes. I know Blizzard likes its morality ambiguous, but we have evil Paladins. They're called Death Knights and they're about to be introduced anyway.
Anyway, back on topic: I think the divine spell idea is silly. You have to realise that anything as game-breaking as a mass teleport is going to be overused. It isn't a superawesome unique divine spell of superunique awesomeness if it's getting played fifteen times by fifteen different people every fifteen minutes with every match of Arathi Basin. It kinda loses its point - your God has picked you as its sole divine champion, along with all His other divine champions that hit level 80 and completed the ridiculously hard quest to get it.
I personally think an AOE heal (perhaps a channeled cast) would be a boon for Holy Paladins, especially in Battlegrounds and especially if it can be used with divine shield - bubble and get 10 seconds of fast healing for everyone in 30ft could quite literally shift the course of a battle without being game-breaking. Or alternately, something like the Shadow Hunter in FT, with his AOE invulnerability. Otherwise, modifying Consecration so that it heals your allies as well as/instead of damaging your enemies is a good idea. If not that, then at least a HoT or something to put some variation into healadins - at the moment I gather that it's just spamming FoL and Cleanse with the occasionally Holy Light and 3min talent thrown in.
But seriously..."Calling the Light of Sorrow?" CtLoS? How are we going to discuss powergaming that when it has such an OTT name? And golden arrows? That's ...kinda lame, no offense meant.
Something like Avatar for a tankadin is an exciting idea. For one, every paladin player secretly wants to be the Big Man of the group saving everyone's *** from oblivion by soloing the raid boss at a critical moment, and Avatar is the kind of spell that does that. Two, an armour bonus, health bonus, and spell immunity/resistance on a main tank, even for thirty seconds...that's good stuff.
Edit: edited because I use too many goddamn italics.
Edited, Dec 17th 2007 12:48am by zepoodle