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#1 Dec 15 2007 at 11:45 PM Rating: Decent
Want to get another look at my druid and see what the pros think of it at this point and if I can improve anywhere.

http://armory.worldofwarcraft.com/character-sheet.xml?r=Fenris&n=verrock

I quest constantly with a holy paladin of the same level so I am in no way worried about healing or much tanking at this point so I am looking solely for as much dps I can put out. I am going for Omen of Clarity in the talent tree so that's to come in two more levels. Any suggestions anywhere? Feel free to critique anything you see I need improvement on.

My crits max out right now at around 2500 with a loaded Ferocious Bite hit. I have just over 27% crit chance when in cat form right now and I believe around 1700 AP.

Edited, Dec 16th 2007 2:48am by Verrok
#2 Dec 16 2007 at 1:03 AM Rating: Good
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817 posts
Couple doozy booboos in your talent selection, IMHO.

1) Feral Aggression instead of Ferocity
Ferocity is HUGE as it reduces the energy/rage cost of like every attack in your book. Ferocious Bite is nice for the big crit numbers, but it isn't as good for general DPS as Ripping, and the boost to Demoralizing Roar is barely valuable and definitely not worth 5 talent points.

2) Nature's Focus instead of Naturalist
The 10% damage boost of Naturalist rocks the house. Nature's focus is nice for getting off heals in PvP, but you're feral, not resto. The only resto talents you should really have are those that boost combat abilities.

3)Improved Mark of the Wild over Furor
Furor lets you initiate damage or threat much more quickly when you pop into or between forms. Much more valuable than the tiny increase in armor and starts you get out of Imp. MotW.

If I were you, when I dinged 63 I'd move 5 points from FA into Ferocity, 5 points from IMotW into Furor, the 1 Furor and 4 Nature's Focus points into 5/5 Naturalist, and take Omen of Clarity FTW. (or, depending on how many bars you are from 63, pop over to Moonglade and retrain whenever, I keep forgetting there's a trainer like 100 feet from where Teleport:Moonglade drops ya since I never knew that while leveling)

EDIT: Made the important edits Skribs pointed out, thanks for catching those, it was late. : )

Edited, Dec 16th 2007 9:19am by JeeBar

Edited, Dec 16th 2007 9:36am by JeeBar
#3 Dec 16 2007 at 6:21 AM Rating: Decent
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2,717 posts
Quote:
The 10% damage boost of Naturalist rocks the house.

Quote:
the 1 Furor and 4 Nature's Focus points into 5/5 Naturalist

Fixed.
#4 Dec 16 2007 at 11:09 AM Rating: Decent
Are you saying I should be using rip when using up my combo points instead of ferocious bite?
#5 Dec 16 2007 at 12:31 PM Rating: Decent
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Quote:
Are you saying I should be using rip when using up my combo points instead of ferocious bite?


Exactly. Ferocious Bite is only good if you want to see big numbers on your screen, but Rip is better because of the Mangle debuff.
#6 Dec 16 2007 at 9:12 PM Rating: Decent
Is maim better than rip??
#7 Dec 17 2007 at 9:06 AM Rating: Good
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1,859 posts
Rip > Fero Bite unless your target is nearly dead.

Maim versus Rip is a tossup, I dunno. In instances and for group stuff Rip is definitely the finisher to use.

While soloing Maim can be nice to regen some energy and Shred once while the Mangle debuff is still there just as the mob is gonna break the stun. You will take less overall damage during the fight, but your target will die a bit slower.
#8 Dec 17 2007 at 9:52 AM Rating: Decent
Maim costs you a whopping 60 energy though so the 'stun to regen some energy' factor is moot, as you'll just barely make back what you spend before the stun wears off.

Maim is great in some cases where you need a quick interrupt, or to solo some elite casters with. Not much else though, Rip is your bread and butter.

Edit: Keep Ferocious Bite on your bar though, if a mob is below 1k health just FB them which should take em out instantly.

Edited, Dec 17th 2007 12:53pm by Norellicus
#9 Dec 17 2007 at 10:21 AM Rating: Decent
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1,888 posts
Maim is kinda interesting, but only for soloing. On groups, let the mage/hunter/rogue CC the target if needed, since Maim breaks on damage being useless on main target.
#10 Dec 17 2007 at 3:05 PM Rating: Good
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817 posts
Norellicus wrote:
Keep Ferocious Bite on your bar though, if a mob is below 1k health just FB them which should take em out instantly.

And for mobs that don't bleed, at least in situations where you don't mind zeroing out your energy.

Also, as my AP and crit increase, I also find myself using FB more frequently against non-elite level 70 and 71 mobs...even those that bleed. By the time I finish my "opening" sequence they're usually an FB away from the afterlife.
#11 Dec 17 2007 at 3:35 PM Rating: Good
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817 posts
Brisin wrote:
Maim is kinda interesting, but only for soloing. On groups, let the mage/hunter/rogue CC the target if needed, since Maim breaks on damage being useless on main target.


Uhhhh...doesn't all mage/hunter/rogue CC break on damage?

Maim is great for soloing when you need to buy time for a heal or something, but it's also handy in groups for the interrupt factor. When I'm one of several toons wailing on a casting target I'll sit tight and not use a finishing move to save my CPs for the opportunity to interrupt their heal or attack.
#12 Dec 18 2007 at 5:56 AM Rating: Good
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1,859 posts
Quote:
Maim costs you a whopping 60 energy though so the 'stun to regen some energy' factor is moot, as you'll just barely make back what you spend before the stun wears off.

Why do I read everywhere that it costs 35 Energy? O_o
#13 Dec 18 2007 at 6:12 AM Rating: Decent
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349 posts
Quote:
Why do I read everywhere that it costs 35 Energy? O_o


Because it does cost only 35 energy.
#14 Dec 18 2007 at 6:50 AM Rating: Decent
Hmm, last time I used it, it really drained my energy bar. Maybe I'm crazy, or my UI is bugged :D

Still, you're not gonna regen much, and I find it breaks up the rhythm in my soloing effort to maim and reposition for another attack.
#15 Dec 18 2007 at 1:41 PM Rating: Good
I was using maim while in the mine killing flayers for Netherwing rep quests. If I just did the pounce, mangle, shred, then rip or FB, they always took a reasonable chunk out of my health. I'd have to stop & heal every 2 mobs or so. Using maim, my LotP was keeping me pretty close to topped up so I could chain pull much faster. It is a bit 50-50 which method would be quicker, maim is slower but with less down-time.

If nothing else, we can have some variety when grinding mobs :)

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