Forum Settings
       
Reply To Thread

Does leveling get easier?Follow

#1 Dec 15 2007 at 11:52 AM Rating: Good
**
281 posts
Just a quick question, I'm level 17 right now, all of my points are dumped into Shadow for Spirit Tap and Blackout. And at the moment it's taking forever to level.

So my question is, does leveling get easier as life goes on? Or is it always a bit difficult?
#2 Dec 15 2007 at 2:00 PM Rating: Excellent
*
224 posts
Yes, leveling does get quite a bit easier, but not till you have 20ish points in the tree. It gets especially easy with Shadowform at level 40.

Also, blackout is a no no for leveling. It has very minimal usage for leveling, interrupting the damage of mobs for 3 seconds, and maybe letting you get off another mind flay. Also, it seems to stun mobs when they are out of range of your mind flay, making you waste the 3 seconds by running closer to them.

So here's IMO the BEST leveling spec pre-40.

10-14: 5/5 Wand Specialization - get a good wand, search the AH for the lesser and then greater magic wands, and try to upgrade it every 4-5 levels.

15-19 5/5 Spirit Tap - get it, stack spirit gear as much as possible, but make sure to maintain enough stamina and intellect so you don't run out of mana or die too quickly

20-21 2/2 Imp. Shadow Word: Pain - get this, pre-mind flay and even pre-Shadowform, the way that I leveled was cast, Mind Blast, then SW: Pain, then wand the mob to death. This gives you two free ticks of SD: Pain for no extra mana

22-24 3/5 Shadow Focus - slightly a "filler" talent until later on in the game, but does up your DPS and allow you to take on mobs 3-4 levels higher than you with relative ease

25 1/1 Mind Flay - at this point, MF does not deal that much damage, but still get it. I found myself still using the MB/SW:P, wand rotation most of the time, but I'd use MF a lot on runner mobs or times when I was in a group

26-29 4/5 Imp. MB - this ups your DPS incredibly if you're using MB every time it's off CD, but is slightly a filler talent until later on

30-32 3/5 Shadow Weaving - I find that a 60% chance of upping your damage was plenty while leveling, and didn't bother getting 5/5 till around level 55 I think. Some people say get Shadow Reach first, and either talent is a good choice

33-34 2/2 Shadow Reach - makes MF a lot more useful by allowing you to get ~ 2 full MF's in before the mob gets to you, as long as you are moving backwards during the Global CD of SD: P

35 Vampiric Embrace - get it, not only is it a stepping stone to Shadowform, but makes it so you basically never have to bandage/eat/heal. Just cast it on a mob every 3-4 fights and you'll be back at around full health.

36-37 Imp. VE - get this as well, just makes one of the best Shadow tree spells even better, especially in groups. (Later, when raiding, not as useful)

38-39 5/5 Shadow Weaving or 2/3 Focused Mind - your choice really, by this point it won't really make a difference

Level 40 (YAY!!!!) respec to http://www.wowhead.com/?talent=bZZxMhpMxR0t

I cannot stress enough how important it is to have the best wand possible pre-40. A good wand and with wand spec. can and WILL give you more DPS than the majority of your shadow spells. Also, if you wand once you've cast MB and SW:D, you'll be regenerating mana before the fight is even over, as well as getting spirit tap once the mobs is dead. If you stack tons of spirit, you will rarely have to drink, and once you get VE you barely ever have to stop killing things.

I know leveling as a SP is a bit difficult until you get shadowform, but just stick it out and you become one of the best classes to level with. Also, it's kind of a general rule that any class is difficult to level with until you have 15-20 points in a talent tree. Enjoy, and welcome to the wonderful world of Shadow Priests!




Edited, Dec 15th 2007 2:01pm by Schmere
#3 Dec 15 2007 at 2:47 PM Rating: Good
yes. Even as holy (I'm now shadow) it got easier. Thing were real bad until I got my first wand. Around level 10 was just pain. Not SW:Pain, but pain for me :)





Edited, Dec 15th 2007 2:47pm by thrashering
#4 Dec 15 2007 at 4:44 PM Rating: Good
**
281 posts
Thanks a million Schmere. I'm going to bookmark that post as a quick handy dandy guide =].

Rate up for both of you.

Smiley: cookie


Edited, Dec 15th 2007 7:45pm by UnkemptSuperman
#5 Dec 17 2007 at 9:00 AM Rating: Decent
**
476 posts
get the highest dps Wand you can find & wear spirit gear... the low levels will fly by.
#6 Dec 19 2007 at 9:11 AM Rating: Decent
**
250 posts
I've only gone deep enough into shadow to get mindflay as it really does help out dps when leveling. My basic attack strategy is stand at max distanct, PW:s, mindblast, SW:P, mindflay, mindflay....at this point the mob should finaly be hitting you but sitting at 50% health. Wand until dead. This works great on yellow or green mobs. Oranges or elites will need a fear mixed in there but keep at the mindflays and your shield up and it will eventually go down.

Talents went:
5/5 spirit tap
2/2 Imp SW:P
3/5 Blackout
1/1 Mindflay

From there it was 5/5 Imp wand or whatever it's called.
#7 Dec 19 2007 at 9:38 AM Rating: Decent
*
107 posts
I'm noticing that nobody seems to use Holy Fire. Obviously once you get Shadowform and beyond it makes less sense because it is not affected by all the shadow damage boosters but at early levels Holy Fire does more damage and costs less mana than MB. At lvl 25 I almost always open my fights with it.

Also I would like to know how you're able to have two full Mind Flays before the mob is on you. Usually after only one the mob is already in melee range and yes, I start my fight at max range. My normal sequence is: PW:S, Holy Fire, SW:P, MindFlay, MB, wand. It works great.
#8 Dec 19 2007 at 10:17 AM Rating: Decent
*****
19,369 posts
pcote wrote:
I'm noticing that nobody seems to use Holy Fire. Obviously once you get Shadowform and beyond it makes less sense because it is not affected by all the shadow damage boosters but at early levels Holy Fire does more damage and costs less mana than MB. At lvl 25 I almost always open my fights with it.

Also I would like to know how you're able to have two full Mind Flays before the mob is on you. Usually after only one the mob is already in melee range and yes, I start my fight at max range. My normal sequence is: PW:S, Holy Fire, SW:P, MindFlay, MB, wand. It works great.


Do you have shadow reach? I can get 2 full mindflays off before the mob reaches me.
#9 Dec 19 2007 at 11:33 AM Rating: Decent
*
107 posts
It makes sense... I just hit 25 and got my first point in Shadow Reach. I still have to check how it works now. I'm running instances much more than soloing. Obviously it will be even better at 26 when I get my second point though. Thanks!
#10 Dec 19 2007 at 1:07 PM Rating: Decent
**
250 posts
pcote wrote:
I'm noticing that nobody seems to use Holy Fire. Obviously once you get Shadowform and beyond it makes less sense because it is not affected by all the shadow damage boosters but at early levels Holy Fire does more damage and costs less mana than MB. At lvl 25 I almost always open my fights with it.

Also I would like to know how you're able to have two full Mind Flays before the mob is on you. Usually after only one the mob is already in melee range and yes, I start my fight at max range. My normal sequence is: PW:S, Holy Fire, SW:P, MindFlay, MB, wand. It works great.



Holy fire is a fine opener too. I've gotten into the habit of using MB but if I happen to notice that HF does more damage or close and uses less mana, I'll use it instead. Without shadowreach, I don't get 2 full mindflays before the mob reachs me but if I start backing up as soon as MB is cast, the mob starts hitting me about 1/2 thru the 2nd one. Unless blackout procs then I can usually get in 3 before they reach me.
#11 Dec 19 2007 at 3:27 PM Rating: Decent
*
172 posts
holy fire will get u out of shadowform. thats why u dont use it past 26 (if u get reach) or 40 when u will get Shadowform.
#12 Dec 23 2007 at 7:20 AM Rating: Decent
39 posts
I'm a newbie priest and I noticed there's no Smite in anyone's rotation of offensive spells. I've been using it as an opener. Is it not mana-efficient or something?
#13 Dec 23 2007 at 11:58 PM Rating: Decent
I was holy up till 41, then went shadow. As for smite, I still didn't use it much unless I needed more damage (mob same level or higher), or if an attack knocks out spellcasting from my shadow school. I used to open up with Holy fire all the time, then SW:P, mind blast, and then either wand, or a smite/wand. Since I went with shadowpriest and shadowform things are quite different.
#14 Jan 01 2008 at 8:49 AM Rating: Decent
at lvl 37 my rotation is,

mind blast, SW:P,VE(while scooting back, waiting for GCD) MF, wand

they usually die before they get to me, and if they do, i gain all the health back anyway, no biggie
#15 Jan 01 2008 at 11:52 AM Rating: Good
***
2,029 posts
Leveling picks up at 20 with Flay, hits a slow spot around 30, and really starts picking up at 40 and beyond. I still say well-geared spriests are one of the best farming classes; sure, more work than a hunter, but I've cleared Skettis for 3 hours straight, no mana breaks, and could have kept going had I not been bored out of my mind.
#16 Jan 01 2008 at 3:23 PM Rating: Good
***
1,245 posts
lsfreak wrote:
Leveling picks up at 20 with Flay, hits a slow spot around 30, and really starts picking up at 40 and beyond.


I'm experiencing exactly this with my shadow priest on Demon Soul.

Several people have wrote:
stuff about wands.


Very very true. My leveling picked WAY up when I bought the Greater Arcane Wand (I think that's what it's called) from the AH. It's the second wand that enchanters can craft. I think its DPS is overbudgeted.
#17 Jan 01 2008 at 7:58 PM Rating: Decent
I'm currently leveling a priest and at lvl 22 it's quite easy to solo mobs up to 25-26. I am holy specced and Holy Nova helps a lot. I wouldn't say that leveling is difficult, it was difficult for me to level from 10 to 16, then I started doing instas and instas = xp and levels. If leveling is hard for you, just look for a group to go to the Deadmines or Wailing Caverns, from there go to Blackfathom Deeps and the Stockade (if alliance) and get 2-3 levels a day.

Not to mention the good gear you'll get.

Schmere's table of talents is pretty good, I suggest you follow it.

Edited, Jan 1st 2008 10:58pm by Lycantrophic
#18 Jan 02 2008 at 1:32 PM Rating: Decent
**
264 posts
I'm going to have to disagree with taking Imp SW:P over Blackout. I've been leveling a troll priest with shadow, and you never get to those extra 2 ticks of SW:P, whereas you frequently get a free 3sec of stun with Blackout where the mob is no longer beating on your shield.

It's extra *duration*, not damage unless you run it all the way out to the last tick.

Granted, this is for soloing, so in groups vs. dungeon mobs where fights might last longer, you may get some mileage out of the extra ticks of SW:P.

#19 Jan 02 2008 at 4:49 PM Rating: Decent
i'm pretty sure by increasing the duration of SW:P, it spreads the ticks further apart, therefore taking a higher percentage of your spell dmg.

not sure
#20 Jan 02 2008 at 5:06 PM Rating: Decent
Quote:
26-29 4/5 Imp. MB - this ups your DPS incredibly if you're using MB every time it's off CD, but is slightly a filler talent until later on


No.

Imp MB will do exactly the opposite of helping him level. If you're spamming MB while grinding, you're doing it wrong.
#21 Jan 03 2008 at 11:28 AM Rating: Good
**
513 posts
This is what I use on my Spriest...

mind blast, mind flay, mind flay, pw:p, pw:s, mind blast = dead mob
If I have two or more mobs on me I throw in psychic scream and both Vampiric effects.

For my Dpriest I open with holy fire, smite, pw:s, pw:p, mind blast, wand = dead mob. My gear isn't too great on my dpriest, else I would probably throw in another smite. I use a wand to conserve mana.

I went down into shadow to get the improved sw:p, for all else, I'm going to level my second priest as a Discipline. Just because... (-:
#22 Jan 03 2008 at 11:56 PM Rating: Good
Unless you're soloing an elite or you have to kill something very, very fast there's no reason at all to cast more than one mind blast per fight. It's not mana efficient at all and you will have far too much downtime. Even if you have a pocket mage making you water, it's still time you're losing to sit and drink.

Spirit tap and your wand are your friends.

#23 Jan 04 2008 at 11:07 AM Rating: Good
**
513 posts
I have spirit tap on my spriest, and i also use a wand on her. I find tho that the 2nd mind blast is great to finish off runners, especially useful if you have more than one baddie on you.

Mana pots are also my friends...LOL
#24 Jan 04 2008 at 12:37 PM Rating: Decent
Quote:
I find tho that the 2nd mind blast is great to finish off runners, especially useful if you have more than one baddie on you.


Hence the "if you have to kill something very, very fast" part. That's not something that happens often enough to warrant putting talents in imp mind blast for leveling.



#25 Jan 08 2008 at 7:20 AM Rating: Decent
Re: opening with holy fire or mind blast

What I've been learning is to pay attention to the type of mob you're fighting, using intuition. Undead sorts tend to have higher shadow resistance, so fight with holy. Beasts seem to go down faster with shadow spells. I'm a newb too but just taking a second to think about what it is your fighting, and what type of resistance they are likely to have can make a big difference in how quickly you can take them down. For same reason if possible carry more than one wand, hopefully at least one with arcane damage. If you are taking talents up shadow tree, have something different than a shadow damage wand for the times you'll be fighting stuff with high shadow resistance, etc.
Trouble finding a wand early? Take some common wood with you when you see an enchanter offering low level enchants for levelling, ask nicely and I think most would be happy to make a lesser or greater wand for cheap, if not free.

Good luck

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 123 All times are in CST
Anonymous Guests (123)