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New Pally joining the ranksFollow

#1 Dec 14 2007 at 6:30 PM Rating: Good
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Ok, so here's what's going on.

Me and 4 friends from my guild have decided to start an all BE 5-man alt static.

Of course, since it's all BE, that means a Pally tank.

Well I'm gonna be the pally tank.

I have read CapJack's excellent FAQ, so I know what kind of build I'll be going for at 70.

My question is this:
What is my progression of talents, as in what order do I put the talent points in as I'm levelling up.
I'm assuming with a static 5-man group we'll be doing a lot of instances along the way as well as general world questing, so I need to know what order to go in basically straight from level 10.

Thanks in advance.

Edited, Dec 14th 2007 10:38pm by Bigdaddyjug
#2 Dec 14 2007 at 6:51 PM Rating: Decent
/sigh
#3 Dec 14 2007 at 7:32 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
Dilbrt wrote:
/sigh


Remember, that means one less holy paladin for you to compete with for gear. Smiley: tongue
#4 Dec 14 2007 at 7:38 PM Rating: Good
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2,826 posts
Why am I getting sighed at?

If it's because I asked the question, well meh to you.

I understand where to put points at 70 if I just didn't choose any talents til then.

I just don't know which ones help the most while levelling.

And if it's because I'm going tankadin, well I wanted to be the holy pally, but the guy playing the holy pally in our group is already a feral druid tank on his main and didn't wanna roll another tank.

My warrior is purely for PVP (although granted I don't even do much of that) so I didn't mind rolling a tank.
#5 Dec 14 2007 at 8:24 PM Rating: Good
Pay no mind to Dilbrt, tankadin for life!
#6 Dec 14 2007 at 8:32 PM Rating: Good
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2,826 posts
Ok Jack, so what's the talent progression as I level?

Do I just go down the prot tree until I have all the talents you recommend in the FAQ?

Or is there some talent somewhere else that will help me more while levelling?
#7 Dec 14 2007 at 9:01 PM Rating: Decent
if your going to be with group most the time i would say prot if gonna be soloing at all ret then prot. i did prot from start solo. since you have main look for a shield with "of blocking" in name toss a shield spike on it and go to town. at 32 i picked up shield from gnomer and 39 one from sm cath. i only just now at 55 started haveing problems with some mobs but think thats cause they have fire and that so hurts more than normal melee. stuid dragons and such.

when i first looked at your threat i thought you was gonna say group of 5 alt pallies that i think would be pretty nice alot of pally aoes one pally tank and everyone can back up heal.
#8 Dec 14 2007 at 9:07 PM Rating: Good
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Nah, not a 5 pally alt group.

Just 5 BEs, which means a pally tank.

So yes I will be in a group basically from level 1 up. (Yes, I know this will slow down the early levelling, but with how much faster it is form 20-60, that's something we're all willing to live with)

And I'm the TANKADIN!!! So I will need to be going Prot, I just don't know where to put my first few talents for the biggest effect.
#9 Dec 14 2007 at 11:48 PM Rating: Decent
not imp devo thats for sure. and when group i would say never run it i've yet to run it so far tanking up to brd tryed lbrs but group broke. man that place is ruff also lots of casters with melee not to mention being froged, and runners.

i would go

5 redoubt
5 toughness
3 imp RF 3shield spec
4 anticapation
1 BOS!!
5 reckoning
2 SD
1 anticapation
1 kings or one hand weapon spec just as a filler
1 holy shield!!
2 imp holy shield!!
2 ad
5 ce
1 AS!!

then fill in as needed might be little off i'm on break and looking fast so some numbers might not add up right

later on i hear you probaly will drop reckoning for other stuff i still have it at 55 my build is on bottom kinda messed up some on it but dont feel like respecing cost too much and i get by with it
#10 Dec 15 2007 at 2:02 AM Rating: Default
I would go standard mixed until 20 (at least 18). Even with sword and board this will work nice.

At 18 you get spiritual attunement - important tool when balancing how many you are pulling and how your mana reflects the healers (try to end battles at about the same %). You'll also begin to see situations where Protection might actually help with higher teired skills... With a Priest healing (I must presume) and then a Lock Hunter Mage and Paladin you're looking at insane killrates and a sort of inability to keep any serious agro when fighting trash reguardless.

Pre-10 you tank, 10-18 you can still tank (either SnB or 2hander) or have the Voidwalker (extremely resilient tank at this level.) I will always prefer a real tank over a pet, but for say a boss fight in RFC it would be worthwhile to have the VW main tank.

So simple roadmap -> BoM 5/5, Imp Devotion Aura 5/5 gets you to 19.
Tacticset -> BoM You/Hunter/Pet, BoW Rest(level 14), use SotC for steady dmg output or SoR for threat, Devotion Aura. Single target specialization. SoR is agro.

This is where usually you'd respec full Ret, but if you're looking to tank for a set group of 5, Prot is the way to go. You got Retribution Aura at 16, RF at 16, and Conc at 20. All you "really" need. If you're all experienced you're going to notice agro being difficult to hold on trash, but just let it slide it's not entirely important still. Good idea to balance everyone's Manapools out is to pull multis (say VC or WC pull groups of 3-5) so the Lock can DoT up a few different targets, the Mage can play with AE, and the hunter (your worst threat producer right now) can toggle through targets with each ranged attack to lessen threat output.

Respec @ 20 -> Redoubt 5/5, Toughness 5/5, BoKings 1/1
Tacticset -> BoM Hunter, BoK You/H Pet, BoW Rest (*Succy gets BoM until 26, then BoW*), use SoR for damage or SoW (level 38) for mana, Retribution Aura. Group specialization. Consecrate, Retribution are agro. Have pet taunts off, use Rain of Fire and Blizzard on groups of more than 3.

You're going to want your Mage to be a rare spec which utilizes Improved Blizzard and a Frostbite/Shatter setup -- this will dramatically help with runners. Your Lock should be Affliction for the abilities to keep up with the rest of the group (for now, heh.) Your hunter should be Marks (for Aimed Shot, Scatter Shot, TSA). You'll get Salv at 26. It may come in handy to Salv the Mage and the Warlock (depending on what you're AEing, because casters tend to be harder to hold solid agro on since they're not getting the agro off of Ret aura.)

From 20 ->
Improved RF 3/3
Anticipation 5/5
Shield Specialization 1/3
Reckoning 5/5
Stoicism 2/2
Shield Specialization upped to 3/3
Blessing of Sanctuary 1/1
Holy Shield 1/1
Improved Holy Shield 2/2
Ardent Defender 2/5
Combat Expertise 5/5
Avenger's Shield 1/1

Don't know jack past that. When you finally get Improved Holy Shield 2/2, it's a good idea to start using BoSanct on yourself, finally, as the damage output in addition to the mitigation make it worthwhile in many cases.

While basing the group's makeup around the tank seems a bit unfair, the fact of the matter is Paladins excell at a certain type of tanking which is multis - they're really no excuse to do singles and have Demo Locks and Fire Mages... or Rogues at all unless you want to maybe PVP later... but do whatever.

Hope some of that helped at least. =)
#11 Dec 15 2007 at 4:59 PM Rating: Decent
unless your healer is pally your probaly gonna want to pass on kings if your going to only be doing this 5 main group. reason for it you will probaly never use it. salv over kings for dps and bow for healer and for your self bos. so i dont know where kings would be helpfull. true its only 1 point but could be spent somewhere else if not needed.

when with another pally in my group i normaly have them just give me wisdom for some extra aoes and not worrie about mana as much. seems priest like to bubble me and i tend to have less mana. dont think it returns the mana like a actual heal does.

i would sugest ret instead of devo at 16 because your lacking your aoe so multi mobs it helps hold them through heals. seeing your an alt i doubt you will be lacking on gear at all unless your just seeing how group does from ground 1. so devo wont make much diff.
#12 Dec 15 2007 at 5:35 PM Rating: Decent
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300 posts
Grabbing Kings early on is helpful if you've got high level friends helping you, for which case all your other blessings are useless as Kings is the only blessing that scales with level (and gear). But for your case, not important.

Quote:
seems priest like to bubble me and i tend to have less mana. dont think it returns the mana like a actual heal does.


which is why I love druid healers =P
#13 Dec 15 2007 at 7:13 PM Rating: Decent
Quote:
which is why I love druid healers =P


i like druid but i love pally healers. normaly dont want my gear (i make the less geared and speced prot pallies heal if not healer) and if two pallies in group normaly not a third although i have had it that way before.
nothing like bow for more mana to top the damage even more and since anyone else hardly ever gets hit no need to be a good multi healer class.

Quote:
Grabbing Kings early on is helpful if you've got high level friends helping you, for which case all your other blessings are useless as Kings is the only blessing that scales with level (and gear). But for your case, not important.


true i just didnt feel like tossing that out since not important for him like you posted hehe.
#14 Dec 15 2007 at 7:36 PM Rating: Good
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2,826 posts
It's gonna be a static 5-man group, so no higher level help.

The group make-up will be:

Tank- prot pally
Healer- holy pally
DPS- mage
DPS- lock
DPS- shadow priest

I figure with everyone being mana users, when we all ding 50 the shadow priest will be a huge help in instances as both me and the holy pally will have a lot less mana problems.

I will probably grab BoK on my way down the prot tree so the holy pally can go straight down the holy tree from level 10 on.

I'll probably go down my prot tree this way:

5/5 Redoubt
5/5 Toughness
1/1 Blessing of Kings
3/3 Imp Righteous Fury
5/5 Anticipation
1/2 Stoicism
1/1 Blessing of Sanctuary
4/5 Reckoning
2/2 Stoicism
3/3 Precision
1/2 Sacred Duty
1/1 Holy Shield
2/2 Imp Holy Shield
5/5 Ardent Defender
2/2 Sacred Duty
1/5 Combat Expertise
1/1 Avenger's Shield
5/5 Combat Expertise

That will give me 45 points in Protection and give me the 2 big tankadin skills (Holy Shield and Avenger's Shield) at the earliest point I can get them.

At this point I'll probably jump over to ret for

5/5 Benediction
5/5 Defelction

And at this point I will be level 65 and have 5 talent points left to spend with no clue where to put them.

Any suggestions?

1h weapon spec? Conviction? Divine Strength?

Edit: Just realized this was a 60 point build and the 61st point goes to fill out Reckoning. Oh, and because spelling > me.

Edited, Dec 15th 2007 10:42pm by Bigdaddyjug
#15 Dec 15 2007 at 8:39 PM Rating: Decent
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510 posts
Bigdaddyjug wrote:
It's 5/5 Redoubt
5/5 Toughness
1/1 Blessing of Kings
3/3 Imp Righteous Fury
5/5 Anticipation
1/2 Stoicism
1/1 Blessing of Sanctuary
4/5 Reckoning
4/5 One-hand Spec
1/2 Sacred Duty
1/1 Holy Shield
2/2 Imp Holy Shield
5/5 Ardent Defender
2/2 Sacred Duty
1/5 Combat Expertise
1/1 Avenger's Shield
5/5 Combat Expertise



I am no expert but that is what I would change. Then after that fill out One-hand spec.
#16 Dec 15 2007 at 9:48 PM Rating: Decent
i see no shield spec. in there. wich will do more damage mit than ardent defender will. you shouldn't be going under 35% health while tanking and seeing you dont get that well down the tree you can probaly drop precion for shield spec. and being only the holy pally is gonna benafit from kings you can probaly drop that as well, at least till further along i mean say lvl 28 100 int give or take some only gonna be 10 more int. where it could be another point into reckoning or one hand spec.

i would say at the least get shield spec asap.

5/5 redoubt
5/5 toughness
3/3 RF
3/3 shield spec

would probaly be my first ones to goto
#17 Dec 16 2007 at 5:49 AM Rating: Good
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2,826 posts
I can't fill out Shield Spec, Precision, 1h Spec, and still get Deflection.

Which one of those is the least important?

I know Pallies don't do most of their damage or threat from melee swings, so I would assume 1h spec, but I'm not sure.

Also, what seal/judgement do I use while tanking? lol
#18 Dec 16 2007 at 8:51 AM Rating: Good
Precision.

1h spec increases ALL of your damage when you have a one-handed weapon equipped, not just melee damage, which is what makes it awesome.

And you should be able to fill those out, show me the build you want to go with.
#19 Dec 16 2007 at 3:38 PM Rating: Good
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2,826 posts
I think this is the build Ill be shooting for.
#20 Dec 17 2007 at 12:20 AM Rating: Excellent
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2,183 posts
You've gotten a lot of good replies, but I wanted to add my input as well.

If I were starting a level 1 Tankadin and being grouped almost exclusively with 4 others, might as well be a tank from the start, and here's how I would progress through my talents:

10-14: fill out Redoubt
15-19: fill out Toughness
20-22: fill out Improved Righteous Fury (this is your aggro, you want it ASAP)
23 : Blessing of Kings (you have a Holy Paly as your healer so they can give you Wisdom and Salv if needed to the DPS. Before you get Sanc, this will be the best Blessing for you paired with Wisdom)
24-26: fill out Shield Spec
27-29: put those points into Anticipation (it won't make much difference in the lower levels, but you need the 3 points to get to BoSanctuary so might as well put them where you'll use them)
30 : Blessing of Sanctuary! (start using this on yourself over Kings for the increase in aggro)
31-35: take and fill Reckoning (at the lower levels this will proc a lot and be a nice boost to your aggro gain, particularly with 3 or more mobs on you at a time)
36-37: fill out Sacred Duty
38-39: start One-Handed Weapon Specialization
40 : Holy Shield! (the third talent you need to grab ASAP)
41-42: fill out Improved Holy Shield
43-45: finish One-Handed Weapon Specialization
46-49: start Ardent Defender
50 : Avenger's Shield!
51 : finish Ardent Defender
52-56: fill out Combat Expertise
57-61: fill out Benediction
62-63: fill out Improved Judgement
64-68: fill out Deflection
69-70: finally finish out Anticipation

Once you reach a certain point with your gear, Reckoning will become much less useful as it'll proc much less often. At this point I would do a respec putting those 5 points into Pursuit of Justice and Spell Warding.
#21 Dec 17 2007 at 9:19 AM Rating: Decent
i wouldnt drop reckoning untill some time after your done getting gear from normal 5 mans at 70.
#22 Dec 18 2007 at 1:30 AM Rating: Decent
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2,183 posts
Maulgak wrote:
Once you reach a certain point with your gear, Reckoning will become much less useful as it'll proc much less often. At this point I would do a respec putting those 5 points into Pursuit of Justice and Spell Warding.


The RuenBahamut of Doom wrote:
i wouldnt drop reckoning untill some time after your done getting gear from normal 5 mans at 70.


Exactly :) "This point" meaning when Reckoning becomes less useful, not right at 70.
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