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AR taken off PREP?Follow

#1 Dec 14 2007 at 7:13 AM Rating: Decent
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http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

#2 Dec 14 2007 at 7:29 AM Rating: Good
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1,096 posts
Back to good ol' 17/44/0 combat maces. Perhaps one day they will sort all this out, then I will be able to play my rogue and stop using her as a farmer.
#3 Dec 14 2007 at 7:33 AM Rating: Decent
Methinks we just got the proverbial shaft there.
#4 Dec 14 2007 at 7:44 AM Rating: Decent
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422 posts
Wow. That ... just ... sucks. Well at least sub was viable for a few weeks.
#5 Dec 14 2007 at 7:49 AM Rating: Decent
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114 posts
Well, does this truely surprise anyone ? Some CM on the US forums stated recently that they didn't intend to buff the rogue class with 2.3. Their intent was to make sub more viable.

So rogues getting ar/prep and actually increasing in damage was probably not what they had in mind. No surprise that they swing the nerf stick (and swing it hard) to counter this.

I don't really like it but I suppose this is what goes for logic at blizzard ...
#6 Dec 14 2007 at 7:50 AM Rating: Excellent
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CamelToad wrote:
Wow. That ... just ... sucks. Well at least sub was viable for a few weeks.

Sub is still very viable. Shadowstep is getting a much-needed buff, and Sinister Calling is as well. In effect, they're buffing deep subtlety to make 41 points into that tree more attractive, but they're nerfing Hemo and Prep to make AR/Prep less attractive.

The reasons for the AR/Prep nerf, and the asinine stupidity behind it, I leave to the other threads that deal with it specifically. However, this doesn't make sub inviable.
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#7 Dec 14 2007 at 8:27 AM Rating: Decent
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169 posts
i never specced ar/prep but damn that nerf sucks ***. unreal how other classes get to run around with OP hybrid specs forever and a day and rogues get nerfed a month after the hemo buff. **** like this makes me glad all i do is kill half dead clothies in bgs
#8 Dec 14 2007 at 8:44 AM Rating: Decent
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imo hemo should be 100%, sin calling should be 4% (for hemo) per rank, and just include step on prep... not exclude ar from it

make hemo only marginally better then pre-hemo buff and ar/prpe falls back in line with as good as full combat, not clear cut better

and it makes sub good in the same move


thats what i think anyways

Edited, Dec 14th 2007 11:45am by mongoosexcore
#9 Dec 14 2007 at 10:38 AM Rating: Decent
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Demea wrote:
CamelToad wrote:
Wow. That ... just ... sucks. Well at least sub was viable for a few weeks.


Sub is still very viable. Shadowstep is getting a much-needed buff, and Sinister Calling is as well. In effect, they're buffing deep subtlety to make 41 points into that tree more attractive, but they're nerfing Hemo and Prep to make AR/Prep less attractive.

The reasons for the AR/Prep nerf, and the asinine stupidity behind it, I leave to the other threads that deal with it specifically. However, this doesn't make sub inviable.


If you say so. I guess viable wasn't quite the right word. ShS is viable for BGs and low end arenas, but we'll see how many decent arena rogues spec full Sub from AR/Prep after this nerf goes live. I suppose it could be because AR/Prep is just so much better than full sub that we don't see more in the high end arenas.

As for me, I'll probably be going back to combat, since I can raid and PvP with the same spec.
#10 Dec 14 2007 at 2:14 PM Rating: Excellent
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CamelToad wrote:
As for me, I'll probably be going back to combat, since I can raid and PvP with the same spec.

Same here.

It was fun while it lasted. Smiley: frown
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#11 Dec 14 2007 at 2:16 PM Rating: Good
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REROLL WHILE YOU STILL CAN.



Wildhammer horde.
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Let that beat build.

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#12 Dec 14 2007 at 3:00 PM Rating: Decent
so first, they take blind from prep, now ar, wat's next? vanish?
#13 Dec 14 2007 at 9:30 PM Rating: Good
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ZANGzadam wrote:
so first, they take blind from prep, now ar, wat's next? vanish?

Sprint to completely cripple us.
#14 Dec 14 2007 at 11:46 PM Rating: Excellent
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1,538 posts
From the leaked 2.4 Patch Notes
Quote:
Upon further investigation, it has been discovered that restting cooldowns on a class completely reliant on cooldowns was useful, so the Rogue skill Preparation has been changed. It now resets the cooldown on Shadowstep and Ghostly Strike only. Cooldown increased to 30 minutes. After using, the Rogue will be effected by Exhaustion which reduces the Rogue's movement speed by 75% and persists through death.


And from the 2.5 Patch Notes
Quote:
Rogues are no longer able to engage in PvP combat.
#15 Dec 15 2007 at 12:43 AM Rating: Decent
Oh Nooble, that made me lol.
#16 Dec 15 2007 at 12:56 AM Rating: Good
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8,779 posts
Quote:
REROLL WHILE YOU STILL CAN.



Wildhammer horde.


as a warrior!

give in to the 2-handed side demea. we only require a small membership admittance fee of sucking *** unsupported. then at 40 you can spec MS, bind it to your Q button and silently chuckle at the irony of it all.
#17 Dec 15 2007 at 2:06 AM Rating: Decent
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54 posts
I can HARDLY believe they did not see the power behind the HARP build. I mean....wtf...it was tested on the ptr's for quite some time. I think blizz made a decision based on some other classes QQ about rogues becoming ''overpowered'' in pvp.
Anyway the rogue class requires a certain amount of skill in order to be played effectively. As i see it(maybe not entirely true) the HARP build gave a rogue both survavibility, CONTROL, and a quite good amount of damage.
Before TBC the best build imo was the stunlock build...that was HARD to be played but unbeatable. And that's what rogues are about ..damage and control over a single mob/player. Since TBC came out the stunlock build died....and it looks like blizz wants to pigeonhole us in combat.
What i don't understand is this...let's take warrs> they can go for pve prot/fury,priests can go heal/shadow, pala's can prot/holy etc. Why rogues, who are a pure dps class, aren't allowed to spec ANYTHING else than combat in order to be effective?
It's plain retarded out of blizz....everyone else can choose and rogues can't have 2 pve builds and 1 pvp build which are DECENT. I'm not going into that part where a good lock will do about 3% less dmg than a rogue in just about any raid, AND the lock has alot more utility than a rogue.For those 3% i'm not sure is worth having a rogue.
I'm afraid that after BC rogues have become a quite broken class. I am raid leader for one of the kara groups we have and i see no need to bring more than one rogue/group.Maybe i'm wrong...please feel free to comment on that and tell me i'm a ******.Also bring some arguments in to support the ****** theory.Maybe i don't see the whole picture.Maybe i'm pissed off because the 2nd pve decent build died right away after was born.And i sure as hell DO NOT believe what blizz is saying about this nerf. They are working on a statistic thing ..as long there will be enough rogues playing they won't buff us.
Comments please .
#18 Dec 15 2007 at 3:48 AM Rating: Decent
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Quor wrote:
Quote:
REROLL WHILE YOU STILL CAN.



Wildhammer horde.


as a warrior!

give in to the 2-handed side demea. we only require a small membership admittance fee of sucking *** unsupported. then at 40 you can spec MS, bind it to your Q button and silently chuckle at the irony of it all.



Armory "Demea". You will chuckle.
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SO I PLAY WoW COOL EH!?

Let that beat build.

Xbox Live: kyNsdub
#19 Dec 15 2007 at 3:53 AM Rating: Decent
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2,396 posts
CamelToad wrote:
Wow. That ... just ... sucks. Well at least sub was viable for a few weeks.

Just felt the need to point out this one erronious reasoning: AR/Prep did not make Sub viable. If you are AR/Prep you are not a Sub Rogue, you are a hybrid. ??/??/41+ makes you a Sub Rogue. And how many of those did you see in the arena or anywhere else? Definitely more than there used to be, but still not many on the relative scale.

If Blizzard is going to make Sub viable then they need to go "all the way" and... well... make Sub viable.
#20 Dec 15 2007 at 5:25 AM Rating: Excellent
The irony is that my Tauren Warrior is on Wildhammer...
#21 Dec 15 2007 at 12:26 PM Rating: Decent
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Warchief Tyrandor wrote:
The irony is that my Tauren Warrior is on Wildhammer...



Come play. I are a Druid, and yea... easy mode man.
____________________________
Alla's Arena/PVP Forum

SO I PLAY WoW COOL EH!?

Let that beat build.

Xbox Live: kyNsdub
#22 Dec 15 2007 at 2:57 PM Rating: Excellent
If I only I wasn't guild leader :\
#23 Dec 15 2007 at 4:32 PM Rating: Decent
I heard by the expansion rogues will no longer be able to play the game. Instead hunters will be getting new talent. TAME ROGUE: While a rogue is tamed, it's critical hit chance is improved to 100%, however after leaving stealth your rogue dies instantly.
#24 Dec 18 2007 at 9:07 PM Rating: Decent
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279 posts
Nooble, rate up for sheer unbelievawesomnablity of your post. I really cracked up over it.
#25 Dec 19 2007 at 4:00 AM Rating: Decent
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57 posts
Nooblestick wrote:
From the leaked 2.4 Patch Notes
Quote:
Upon further investigation, it has been discovered that restting cooldowns on a class completely reliant on cooldowns was useful, so the Rogue skill Preparation has been changed. It now resets the cooldown on Shadowstep and Ghostly Strike only. Cooldown increased to 30 minutes. After using, the Rogue will be effected by Exhaustion which reduces the Rogue's movement speed by 75% and persists through death.


And from the 2.5 Patch Notes
Quote:
Rogues are no longer able to engage in PvP combat.


haha, thats a good one! :P rate up :)
i hope those arent real :\
#26 Dec 19 2007 at 7:00 AM Rating: Decent
Blizzard, just change the position of Preparation in the Subtletly tree already and undo these changes; no other class as of now have a talent like Prep this far up in their tree.
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