Forum Settings
       
1 2 Next »
Reply To Thread

.Follow

#27 Dec 16 2007 at 12:06 PM Rating: Decent
*
224 posts
Ok Draeneipally, if you want this FAQ to be better, add in a large section about different pre-raid gear choices for each spec of Shaman. Add a section on use of consumables. Add a more in depth in section on talents, and on which skills are best for which situations.

#28 Dec 16 2007 at 4:32 PM Rating: Decent
Done. give me a day to do a little research so i can fo in deprh about why the talents, gear, are awesome.
#29 Dec 16 2007 at 5:05 PM Rating: Good
***
1,245 posts
Schmere wrote:
For PvP, I have never, EVER seen an enhancement shaman with better than a 1800 (on my server) rating. It just simply doesn't have the capabilities to be extremely competitive because of little burst damage, no CC and little survivability.


Schmere, enhancement shaman have AMAZING burst damage. I would go so far as to say that enhancement shaman have burst damage unparalleled by even Arcane/Fire mages.

The reason that enhancement shaman do NOT do well in PvP is lack of control. Enhancement shaman burst damage is based on a percent chance for Windfury and critting, at melee range or short-range shocks. Even with Frost Shock, enhancement shaman are kited by classes even if you got one of your snares off onto them. If an enhancement shaman stays next to you, though, you better be a stun-locking rogue or GG.

Quote:
Q. I'm always told to NEVER use fire totems in instances. Why?

A. These are people who rarely have a good shaman in their groups. If you can watch your totems and make sure they don't pull aggro you should be good. Another reason is added threat that steals aggro from the tank, the mob kills your totem then targets you or another member, or worse.... the healer. If you are good at using and reading threat meters and have a good one you should also be fine here.


That answer seems conjured. Fire totems are advised against because of CC. You cannot control the targeting of your Searing Totem, and Searing Totem often ends up doing two things: breaking CC, or pulling the next group of mobs before you guys are ready. If you're an enhancement shaman in a group with a tankadin, then lay down a Fire Nova totem next to the tank with a Magma totem to follow-- you weren't using the fire totem for a buff anyway.

Quote:
[Random junky-junk about using twohanders for stats as Elemental/Restoration in PvP.]


You should be using a shield in PvP unless you're enhancement. Survivability is key in a BG, and I've seen level 70 epic'd-out shamans with 12K+ armor (which is more than 50% physical damage reduction), and the shield made up a substantial portion of that. (Don't get shields with +Block or +Defense though- you get the shield for the armor, but there should still be caster stats or at least stamina on the shield.)

Quote:
[For elemental shaman]
Q. What is my role in a group?

A. To sustain DPS while droppin totems and switching back and forth between off/healing.


Elemental shaman are here to dish out the damage. They are quote capable of healing in a pinch and during "Oh *********** moments due to +spell-damage gear also having an equal +healing component. In raids, your totems will be centered around buffing the caster group; you'll probably be placing down Totem of Wrath, Wrath of Air (or Tranquil Air), and Mana Spring. In groups, you'll be doing whatever's best for the group.

Quote:
[For elemental shaman]
Q. What stats should i look for?

A. +Spell crit, Spell damage, Intellect, MP/5, Stamina.


This is spot on, actually. Elemental shaman are one of the only classes that can make more out of spell crit than spell damage, for even the fire mage generally values +spell damage over +spell crit. Spell crits for elemental shaman proc Clearcastings for mana efficiency, thereby shoving MP/5 to a less important spot than it is for Restoration Shaman. Stamina is a needless stat to mention except for tanks and warlocks, as all 27 classes benefit from it.

Quote:
Q. Is it viable for me to use cloth or leather?

A. When solo'ing you should go for the armor of mail. Pvp, groups i suggest stats > armor.


Again, for PvP, you should choose mail. Elemental shaman mail is not rare thanks to Burning Crusade. Soloing should generally also take mail. In groups and raids, using druid leather and mage cloth is acceptable (though make sure never to Need on these items if there is a druid or mage present in the groups, respectively ;P ).







I'm particularly pleased with the enhancement section so far, though.
#30 Dec 16 2007 at 11:26 PM Rating: Decent
*
224 posts
Raglu wrote:
The reason that enhancement shaman do NOT do well in PvP is lack of control. Enhancement shaman burst damage is based on a percent chance for Windfury and critting, at melee range or short-range shocks. Even with Frost Shock, enhancement shaman are kited by classes even if you got one of your snares off onto them. If an enhancement shaman stays next to you, though, you better be a stun-locking rogue or GG.


Exactly, I guess I was unclear on this. It would have been better put if I had said, Enhancement shaman do not do well in PvP because of their inability to reach combat effectively. And their burst damage is so reliant on WF procs, that while frequent, just make it unreliable. But as I said, this is in my experience.
#31 Dec 18 2007 at 4:32 PM Rating: Decent
***
1,245 posts
Restoration Shaman, Endgame Raiding (In raids with nature/fire/frost damage).
(The two real cookie-cutters are 8/0/53 and 0/0/61, 0/5/56 is common but the mana gained for 5 talent points is subpar).

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5003000000000000000000000000000000000000055231051055310515321

Restoration Shaman, 5-mans/Heroics/Raid Entry.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055235051355311515321

Restoration Shaman, Arena.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055035351055313515321

Elemental Shaman, Endgame Raiding.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5513010500021335105100000000000000000000005204301005000000000

Elemental Shaman, Arena.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500014503021005135000000000000000000000050005311005010000000

Enhancement Shaman, Endgame Raiding

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000050050021250213353115105205301000000000000
0/42/19 is a common enhance spec as well.

Enhancement Shaman, Arena...

Honestly, I don't know the optimal spec for this.
#32 Dec 24 2007 at 11:55 PM Rating: Decent
**
427 posts
Raglu wrote:
Restoration Shaman, Endgame Raiding (In raids with nature/fire/frost damage).
(The two real cookie-cutters are 8/0/53 and 0/0/61, 0/5/56 is common but the mana gained for 5 talent points is subpar).

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5003000000000000000000000000000000000000055231051055310515321

Restoration Shaman, 5-mans/Heroics/Raid Entry.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055235051355311515321

Restoration Shaman, Arena.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055035351055313515321

Elemental Shaman, Endgame Raiding.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5513010500021335105100000000000000000000005204301005000000000

Elemental Shaman, Arena.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500014503021005135000000000000000000000050005311005010000000

Enhancement Shaman, Endgame Raiding

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000050050021250213353115105205301000000000000
0/42/19 is a common enhance spec as well.

Enhancement Shaman, Arena...

Honestly, I don't know the optimal spec for this.


I don't think those resto builds are right...in the 5 mans one you forgot Healing Grace...you never know with PuG tanks these days, you should probably keep it safe.

Also, a better arena spec would be 0/7/54, with the 2 points going into Imp Guardian Totems -- those 2 seconds on Grounding Totem might save your life quite a few times!
#33 Dec 30 2007 at 12:31 PM Rating: Good
***
1,245 posts
GWynand wrote:
Raglu wrote:

Restoration Shaman, 5-mans/Heroics/Raid Entry.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055235051355311515321



I don't think those resto builds are right...in the 5 mans one you forgot Healing Grace...you never know with PuG tanks these days, you should probably keep it safe.


Healing Grace is included, perhaps you were looking at my Endgame Raiding resto spec.

Quote:
Also, a better arena spec would be 0/7/54, with the 2 points going into Imp Guardian Totems -- those 2 seconds on Grounding Totem might save your life quite a few times!


I'll concede this, would you consider dropping Totemic Focus and Healing Way for that?
#34 Jan 15 2008 at 12:38 PM Rating: Good
**
427 posts
Raglu wrote:
GWynand wrote:
Raglu wrote:

Restoration Shaman, 5-mans/Heroics/Raid Entry.

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055235051355311515321



I don't think those resto builds are right...in the 5 mans one you forgot Healing Grace...you never know with PuG tanks these days, you should probably keep it safe.


Healing Grace is included, perhaps you were looking at my Endgame Raiding resto spec.

Quote:
Also, a better arena spec would be 0/7/54, with the 2 points going into Imp Guardian Totems -- those 2 seconds on Grounding Totem might save your life quite a few times!


I'll concede this, would you consider dropping Totemic Focus and Healing Way for that?


Partly yes, partly no.

Here's my arena spec.

I took out Imp Chain Heal (I don't have much experience in 5v5, but if this is actually good in 5v5, someone please correct me), Healing Grace, Imp Reincarnation (unusable in Arena), 2 points in Totemic Focus, and added in 2 points to Focused Mind.

For Heroics/Instances, I don't use 5/5 Totemic Focus, I use 3/5, and pretty much max everything else in Resto (except Nature's Guidance).

For Raiding, I use 8/0/53. I left 3 points available; those last three are up to personal preference/situation. For instance, in TK trash pulls, those silences can be annoying as crap; Focused Mind might help this. If you have problems with aggro in 25 mans...umm....idk what to say, but that's odd -- so Healing Grace is usually left out. I usually put those last 3 points into Focused Mind.

EDIT: Also, for those 8 points in Elemental -- you can go either with Concussion or Convection, it's pretty much up to personal preference/situation.





Edited, Jan 15th 2008 3:39pm by GWynand
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 153 All times are in CST
Anonymous Guests (153)