jvscubadude wrote:
Well, by that logic I shouldn't need stamina gear for an instance. Most runs I've been on, the tank invariably loses agro at certain points and having a shield helps mitigate damage until the tank retakes agro. I think this has been discussed in forums before but I am under the impression that one of the advantages of a shaman healer is that he has greater survivability than a priest or druid. I think they should take advantage of the fact they can carry a shield and wear mail armor.
Like I said, I am relatively low lvl and I might just be wrong about this.
No, you still need Stamina. Not in lower level instances, but in higher level ones, especially raids, there is lots of splash damage. You'll learn that in raids, if you get aggro, you're dead.
Moving on. The way that healing threat is calculated is thus:
You cast a 1000 heal spell on the tank
=500 threat
tank has 3 mobs attacking him
= ~167 threat per mob
Unless your tank is a moron (read this as PUG tank) then healers should rarely pull aggro. Now I know there are exceptions when the tank gets stunned or feared or some other form of CCed, but generally, a tank can and should be holding aggro from at least the healer. All a warrior would have to do would be to Demoralizing Shout and TC every now and again.
If you're healing an instance and you get aggro, a shield is maybe going to make the difference of being hit for 800 and being hit for 700... IMO, not a big enough reduction to losing (this is all pre-OL) large amounts of stats.
What I'm trying to get across is that, through my experiences, before you get to OL, or even 70, there aren't enough options for 1handers and shields for them to be superior to 2handers.