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SHADOWSTEP GUIDE: 1v1 done!Follow

#1 Dec 12 2007 at 2:33 PM Rating: Excellent
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shadowstep 1v1 guide!

okay i did a good amount of testing (and typing.. no caps of course) and figured out the main techniques against most of the opponents i face in 1v1 combat

i do not have solid info on resto shamans, or druids of any kind, since they are the only hard fights for the build... so they will be skipped for now, ill let you know those when i got a good mechanic for them

info on me? 10k hp, 216 resil when i did most of these fights... always fighting people over-gearing me, and trying to refrain from cooldowns

im big on EA, its your best friend as shadowstep, its part of almost all my openers... slice n dice when you can is also advised since its a big help (even better cuz of ea hehe) and i poison swap before i jump someone if i need too... its how i fight, so learn to love it

layout: CLASS(mh poison, oh poison)

-----------------------

hunter (deadly, crip)
(non-bm) premed, step, cs is the best opener you can have if they flare camp. after cs lands i shiv then ea. if they scatter shot/frost trap, blind them right away and close the gap... re-shiv then just work em over as combat would... keep ghostly strike up the best you can (negates some pet damage). when they get near death, save for a ks (best move for the situation). if they get off a second scatter shot, you should have shadowstep back up by then, use it into a shiv (damage is not how you kill a hunter, staying melee range is). beware entrapment on frost traps, vanish or blind if it happens (try not to blind, save it for frost/scatter combos)

(bm hunters) premed, step, cs is still your opener... but bm will pop wrath right way, so just land a ea while they are stunned. either a: sprint and evasion and just chase em down, pop ghostly when you can and usually you can win the dps race if you stay with them! IMPORTANT to stay melee range; if you lose melee range, vanish - or option b: sprint, vanish, cos if your serpent stung, and hide till the red goes away (b is safer, but has a better chance to fail you... particularly if they havent used flare yet)

NOTE: i specced out of riposte and imp sprint... as 20-0-41 i can only do option B successfully on bm hunters


paladin (wound, crip for heal/deadly, crip for ret)
(healer) this fight sucks, its attrition... in 1v1 though you can win if your smooth with it all. premed, cs, ea is your opener... step, kick anytime they try to heal and your out of range (save it for that purpose). IMPORTANT when they bubble, they will heal... at this point, run away, cos, and get out of combat! sit down, eat, stealth! its free hp you will need. they will chase ya down though, but lucky you, both of you are out of combat, get up, sap him, and bandage (if they trinket it to stop your bandage, blind and run/stealth eat somewhere)

its a pissoff tactic, but most my good paladin fights last 7+ minutes every time, you win if you force them to bubble twice.... they only get 2 lol, then you got a few minutes to waste em down

(ret) is a joke, seriously. premed, cs, ea opener... hemo, gouge... ghostly to break gouge, slice n dice then just work em down... when they bubble, handle it like they are healing and go heal yourself too, same method. save step-kicks for a: heals you need to interrupt (NOT flash of light, anything else though) or b: finisher evis for quick burst ending

rogue (deadly, crip)
important to get the opener, i suggest tab/sap if you can, premed, cs, EA!, hemo, gouge, ghostly strike, build to a good ks. blind as a counter move only, use throw (reg or deadly) if you see them gouge-restealth, then step to em and remind them they arent stealthing. step if you havent yet when they hit about 15% or lower, it will give you a good 2-3 seconds of time before they realize your behind them (behind+ks+superpowered ghostly strike is a vicious end)

im sure you noticed, i said deadly for poisons... sub WAS about stunlock, rushdown works a lot better... especially builds with cheat death, feel free to give em 1pt ruptures too, ping damage prevents stealth attacks or vanish hiding a lot

mirror cooldowns too! evasion mirror, vanish mirror, vanish if they ar, be willing to burn what they burn... its a fight of hp drain you want since you have cheat death and 9 times out of 10 they wont, so youll win it most likely... just dont be afraid to use some things to win


priest (wound, crip for heal/mind numb, crip for shadow)
(heal) premed, cs, ea, shiv, slice n dice... just wail on em. step after the first scream (dont trinket it) since its early in the fight, and they arent needing the space to rush heals... usually i save ks for the step. trinket the second fear fast as you can, kick the heal you know they are trying to pull off. blind is a 15 yard interrupt so use that to stop heals too (deadly throw should be a last resort)

keep slice n dice and EA up the best you can, cos when your about to get hit with chastise or when you need a break to bandage (cos-blind-bandage) and this fight is cake... they are too fragile and too vunerable to crip poison and all you ways to get back after a psy scream (long cd for that is their deathbed)

(shadow) premed, garrote, shiv, ea is a better opener then normal cs... not judgemental to the heavy stun resist they use, and extra damage to a non-heal class is a bane to them, from that ea hemo into a slice n dice, then hemo up to save some cp.... they will psy scream->mind flay, so you respond with step, ks IMPORTANT: cos when you see a: big racial spell called devouring plague land on you or b: shadow weaving stacks 5 or c: your getting mind flayed from a distance, and got no recovery tools... too early is a bad move, so wait for a good chance

shaman
will do later

druid
will do later

mage (deadly or mind numb, crip) [preference]
premed, sap, garrote, shiv, ea for opener... then hemo, slice n dice... from there save some cp, step when they blink, and ks em.... they will hate you for it and its a big opening for free dps

ice block: restealth if you can (blind the pet) vanish if you hafta... vanish and waiting out the pet is a ***** move, but it works and your here to win!
elemental gets summoned: cos the first freeze, they usually ice block at this point, see above
you see a AP go off: looks like lightning on the mage (fire mages mainly) just hit cos, youll see why in about a second or two as most mages mash they ap-pom-pyro sequence without noticing a cos shield for it
cold snap second ice block!: prep second vanish lol, simple ya? sprint to hide fi you hafta if the elem is out again too

most say kill the elem, and thats true in arena... but in 1v1 i dont hafta usually, waiting out some time does good things (kills elem in 45 seconds, they may have used 1 of 2 blocks, some of their mana is gone, you canget a cos/step back)

fairly easy, this class is 1 of 3 or 4 really vunerable to step-evis finishers

warrior (deadly, crip)
premed, step, garrote, ghostly strike, rupture, hemo x2, ks, evasion, hemo until evasion is about to end, ghostly strike, rupture, hemo, slice n dice... keep melee range and dont try anything silly, if your even near their gear level that will win, if only because you both hit low hp they execute you lolimmune it and you finish him

vanish, cs if you feel the need, blind is almost a full waste, ea doesnt yield enough dps in this rush fight for my use


warlock (wound,crip for sl-sl/deadly, crip for anything else)
premed, cs, shiv, ea is the opener... slice n dice 1 point, ks when you can... its a basic style combat uses... but heres the big difference

when they coil, step back to em, trinket the fear thatll prob happen... if they link coil and fear together, then step after fear runs out... save the trinket, if they fear straight out just trinket it, save step for coil

blind felguard, anything else you can just ignore unless you wanna restealth (ks lock, gouge felhunter, vanish)

cos when you are loaded of dots, or need to break CoExhaustion... also a good idea if they get far away somehow and you are getting drain lifed, but that usually means you lost already anyways

they are surprisely easy for shadowstep, minus the sl/sl kind... thats kinda rough for everyone though lol.. ea is a BIG help so use it here if no where else



ill update when im done with druid and shaman testing, until then... <3 enjoy you heartless bastards



Edited, Dec 12th 2007 7:47pm by mongoosexcore
#2 Dec 12 2007 at 3:04 PM Rating: Decent
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459 posts
Very nice. I just skimmed, but it looks awesome. Only thing it might be missing is a few sample builds.
#3 Dec 12 2007 at 3:25 PM Rating: Excellent
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1,875 posts
see my hemo thread on page 2 or 3 for any hemo related build info
#4 Dec 12 2007 at 3:35 PM Rating: Decent
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459 posts
Ah, cool, I never read that. Thaught it was one of those hybrid threads like AR/prep and whatnot.
#5 Dec 12 2007 at 3:42 PM Rating: Decent
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56 posts
Awesome guide mongoose good to see another rogue enjoying the sub spec.

Question:

When the hemo nerf comes through will you still use hemo as the main attack instead of SS?

Will the damage of hemo still be better or equal to that of SS.

Im going to stay sub for a while but if I find I dont burn down mobs as quick Im affraid its back to combat swords for me :(


Thanks blizz
#6 Dec 12 2007 at 3:47 PM Rating: Excellent
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1,875 posts
i was hemo back at 100% / 10 debuff

i aint changin when it goes live... it should still do good damage, but full combat ss will outpace it
#7 Dec 12 2007 at 3:58 PM Rating: Decent
just some advice, a Ret pally that saves his bubble to heal, is more then likely a crappy Ret pally. but then, most if most Ret pallies use this tactic however, 2 things can be assumed. 1) most ret pallies are crappy, 2) your advice is actually pretty sound.

but good Ret pally will blow his bubble to make you wastes CD's and break opening stuns/fears, and use his stun/repentance for a chance heal, and rotate them in order to do so. Then against melee, should save his second bubble when he is waiting on the CD's of his stuns (and will interupt self heal to judgment anyone trying bandage or should give chase to anyone trying to stealth, using consicrate and judgments). then as soon as the bubble drops, stun + heal.

also Repentance works like gouge, and is not true stun and gives them enough time for one Holy Light. plus it has range (20m? cant remember). HoJ, the Stun, also has a 10m range and does not require facing target, and can fit in 1 holy light + 1 flash of light. but can actually safely use 2 holy lights if he knows he wont get interupted in anyway for that split second, however he/she would sacrifice the damage bonus of crusader strike if not used while your still CC'd. not a safe tactic vs a rogue.

good thing to know if you want to have a back up strat for just such a fight.

Edited, Dec 12th 2007 4:02pm by RuenBahamut
#8 Dec 12 2007 at 4:10 PM Rating: Excellent
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1,875 posts
if they dont bubble to heal they just go for damage, and they wont out damage me usually... when i see shield pop up, and no heals afterward, i can usually assume ill finish it before they get the chance of BOP

but good call, ret paladins are still a new breed since the revamp, the strat they use changes for a while so i might fix that section

ill let u know if i encounter what ur saying

just remember, shadowstep rogues have no long cd offensive cds, only defensive

Edited, Dec 12th 2007 7:11pm by mongoosexcore
#9 Dec 12 2007 at 4:11 PM Rating: Default
Prot pally will have only one stun, so they will rely on bubble for healing. however, if he/she is smart, after the first heal, should tose his shield at you, and catch up as it has a daze effect when it lands. the same thing will happen when they use their second bubble. the second bubble only blocks melee attacks, and the shield throw is a spell, unless my memory is completely broken. so they can keep Rogues in combat if they have to as well.

just some things to think about. you may have already coved stuff like that, but im really newb with my rogue atm so meh.
#10 Dec 12 2007 at 4:12 PM Rating: Good
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prot pallys arent a pvp spec mainly... as its only good vs 3 classes at best, i dont consider prot specs in terms of 1v1 pvp
#11 Dec 12 2007 at 4:41 PM Rating: Excellent
Official Shrubbery Waterer
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Quote:
shaman
will do later

druid
will do later

You said it was done! False advertising! KHAAAAAAAAN! Smiley: mad
____________________________
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I managed to be both retarded and entertaining.

#12 Dec 12 2007 at 4:46 PM Rating: Good
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lol ill do em when i got a method, l2read intro

why give advise that isnt any good haha
#13 Dec 13 2007 at 1:11 AM Rating: Decent
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591 posts
How do you deal with full disc priests? The reflective shield is a huge pain in the ***, and they usually have 20 pts in holy for powerful renews and holy nova...
#14 Dec 13 2007 at 5:01 AM Rating: Excellent
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1,875 posts
keep 5-pt ea up, keep 1pt slice n dice up, shadowstep prevents them from getting you away from them for too long

the reflective shield can be a pain, blind-bandage works well there

wound poison they cant get rid off, 1 good kick after dirty deeds already kicked in usually ends it

just keep in mind the shield only reflects half of its absorption, so if it absorbs 1500 you only take 750... its not so much you wont notice it, 1 bandage fixes the problem well

if they are even near your gear level it shouldnt be a problem at all, as shadowstep your in their face too often, they would need to be RF/PS/shadow to stand a real chance but who really specs that ever

(even that though is a slim to nil chance... priests have always been on our top 3 easiest kills list)

just keep up ea, its important... less armor = faster you get thru shield = faster they hafta heal themselves, but you got kick/stun interrupts/vanish-garrote

they tend to have good stun resist though, try to avoid 'needing' a ks to land... cuz i think their stun resist works out to like 20 or 30%
#15 Dec 13 2007 at 6:02 AM Rating: Decent
29 posts
Mongoose, dman good guide. I will use some of the techniques this weekend.
#16 Dec 14 2007 at 1:07 AM Rating: Decent
29 posts
I have a noob question, will shadowstep break frost nova, entangling root, earthbind etc?
#17 Dec 14 2007 at 5:32 AM Rating: Decent
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1,875 posts
doesnt not break them, but you can still step... just the effect is still on you


in those cases, step-shiv-ks if they are standing still, step-ks if you just wanna lock em in place

frost nova-blink from mages is easily countered by keepin a few cp handy, then you step-ks... youll have free dps on them for the stun length, finish it with a shiv and they wont escape mostly
#18 Dec 14 2007 at 6:56 AM Rating: Decent
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92 posts
Alright mongoose, youre coaching me through the transition from HARP to ShS.
please? lol

Edited, Dec 14th 2007 9:56am by Theolo
#19 Dec 14 2007 at 7:08 AM Rating: Good
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1,875 posts
lol, just post any questions you have, and ill try to help :D ... im only really big into the 1v1 thing, so anything outside of that i dont know how useful ill be

but 1v1 translates at least decently into arena, so just try to pick up what ya can ^_^

Edited, Dec 14th 2007 10:10am by mongoosexcore
#20 Dec 14 2007 at 8:19 AM Rating: Decent
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172 posts
/dumb but...

what is ea?
Quote:

premed, cs, EA!
[...]
premed, cs, ea is your opener


thanks
#21 Dec 14 2007 at 8:42 AM Rating: Decent
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1,875 posts
expose armor; the build uses it very well, since no armor + dirty deeds kicking in + cheat death allows you to have a very strong finish

i keep it up on almost any opponent, the dps gain is worth the cp's lost (considering premed lets it tie into your opener VERY well)
#22 Dec 16 2007 at 12:05 PM Rating: Decent
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92 posts
bumppppp
btw ShS <3
#23 Dec 16 2007 at 8:59 PM Rating: Decent
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459 posts
Mongoose, You may make an EA person out of me yet. I only trained the first rank and none of the others. From the way you speak of it it would be incredible with many combos.

I have one question about it though. Is it worth speccing into assassination and grabbing 2/2 points in it with the 20 leftover?

Something like... this?
#24 Dec 16 2007 at 9:11 PM Rating: Good
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1,875 posts
http://www.wowhead.com/?talent=f0efkxZZVrscMuRoxst'

if you wanted to go bs, but didnt want imp gouge imo
#25 Dec 16 2007 at 9:20 PM Rating: Decent
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400 posts
Quote:
restealth if you can (blind the pet) vanish if you hafta... vanish and waiting out the pet is a ***** move, but it works and your here to win!
elemental gets summoned: cos the first freeze, they usually ice block at this point, see above


I know we have different methods on ice-mage tactics, but I thought I should raise an issue with this.

The Elemental works like most pets in that if you simply gouge / blind you can re-stealth however it will not stop the pet from attacking you. One of my best mates in wow is an Ice mage and I get a lot of dueling practice in with him. I have found that whilst blinding the Ele & re-stealthing, you can enter stealth but the Ele will just start shooting frostbolts at you so... A risky tactic you can use is to try to force them to break their ice block early; blind - bandage will usually get them to drop block early but will obviously debuff you and you will end up with nova/fireblast e.t.c. being thrown at you.

However! A tactic I've noticed from the better ice mages is that if they Ele-Ice block they will be ready to use a long range frost nova. Vanishing Straight off the bat will usually result in a long range nova being cast right ontop of you.

One of the counters to this, as you rightly say is both blind + vanish. Just watch out for any rank 1 blizzards being cast ontop of where you vanished...
#26 Dec 16 2007 at 9:58 PM Rating: Good
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when i fight mages now, generally they are so low by the time they block/elem, that i blind the elem... and if they break block early to stop my stealth its just a hit or two till death

and if they dont, just get ready to garrote open... then they are silenced


the elem wont be able to waterbolt you (you go so far away a blinded elem drops you as a target), just the nova thing.... but like for example, if i wasnt near the end of the fight


they summon and block
i blind the pet and run away
vanish if you see em break block early; just run and restealth if they dont

if they long range nova, they are in shadowstep range most likely anyways... bring the pain


im finding out that on some ice mages, that cs openers just to bait the blink is working well... its all how they choose to handle things really

but theres no way to predict that at all, since you aint playing them... they are




getting druids better, ill be able to update them soon

Edited, Dec 17th 2007 1:00am by mongoosexcore
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