Then why didn't they make it a 31 point talents?
This would have prevent the Ar/Prep cheese blizzard seems so afraid of, without killing of Sub as a viable tree.
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Annnnnnd again, Mortal Strike does not do more damage than _other comparable talents_.
The problem, aaaaaand again, is not solely mortal strike.
But rather that MS is the only thing you can nerf about pvp Warrior without affecting their pve viability.
We can't touch rage generation, weapon damage or other abilities... but we can affect MS.
What else can be nerfed?
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Warrior's autoattack is less than a Rogue's autoattack, unless we're living in bizzaro world again. It hits hard but it's slow as hell. Warrior's special attack damage isn't any greater than a Rogue's. So where is the damage?
Anybody who's pvp'd more then 5 minutes has seen Warriors put out incredible damage in a very short amount of time. We all have our horror stories.
I've seen it in the 1800s, 1900s, 2000s and 2100s bracket. I've seen it in Season 2, when people were walking around with well over 400 Resilience. I have yet to see a Rogue kill my
priest partner as fast as some warrior can, nor have I yet to match the warrior's speed in killing similar priests.
You tell me where is the damage then Zip, because it certainly is there.
I'm sure your answer will be along the line of me living in Bizarro world however.
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There was one Warrior in the quarter-finals of the CGS 2v2, and he didn't advance. No Warriors reached the quarterfinals of the 3v3.
As you like to say yourself - too small of a sample size. It's quite possible that those very specific warrior players got outplayed or out-comped by the very specific opponents they were put against.
Warriors are still the class that's doing the best in Arena in the top 20 of all battlegroup in all formats.
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see, i dont think theyre comparing it to anything. i think they playerbase is erroneously comparing the two things. i think blizzard wanted to avoid a "the new combat tree" situation where one tree was far and away superior for everything.
But by nerfing hemo, they're just forcing everybody back into Combat, creating the very situation they're trying to avoid. The few die hard mutilate/shadowstep people are going to stay their favorite specs no matter what happens anyway.
If they don't give us
something to make up for it, then it is just a flat out nerf, to a class that, quite frankly, isn't in a position of strenght in pvp (at ther very least).
I know so many people that say the game get changed for pvp constantly, and that pvp centric change ***** up pve. I guess I need to talk to them about this one...
What I don't understand is how this could go Live if it was so broken to begin with. Had it been killed in the egg per say, I don't think we'd be this frustrated.
Edited, Dec 13th 2007 12:47am by Tyrandor