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+ Healing to handle KaraFollow

#1 Dec 12 2007 at 9:45 AM Rating: Decent
I am rolling a priest at the moment and was wondering what a good amount of + healing would be in order to handle Kara. I am going to be running it with a very good guild that has kara on farm that they run just for fun and mostly DE all the drops from it. It will be the fastest way for me to get some good epics so I can move on to the higher Raids that we are currently running. I would like to catch up to the guild as fast as I can so I plan on not doing as many lvl 70 instances unless required for attunments. Any suggestions are appreciated. Thanks
#2 Dec 12 2007 at 1:53 PM Rating: Decent
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476 posts
+1000 heal, 100 mp5

but if they have kara on farm, couldn't they just 9 man it (having you tagging alone making whatever contribution you can while gettings some "ez lootz")
#3 Dec 12 2007 at 2:09 PM Rating: Decent
They most likely can 9 man it, I want to at least make a contribution to the effort though.
#4 Dec 12 2007 at 3:28 PM Rating: Decent
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224 posts
+1000 heal and 100mp5 is definitely a good beginning for your gear. Once you move up to curator, you're gonna need more mp5, maybe 150-175. Go for around 7k mana unbuffed as well, when beginning.
#5 Dec 13 2007 at 9:55 AM Rating: Decent
When i started Kara (also with a guild which had it on farm) i had +1300 heal and 130 mp5.

Piece of cake :)
#6 Dec 13 2007 at 12:30 PM Rating: Good
Hmmm interesting, my priest is currently 68 has +800 healing 80 Mp5 and 7600 mana ... should I start trading off some more intellect for more other stats or will my 70 gear pick up the extra +healing and +Mp5 ?
#7 Dec 13 2007 at 2:00 PM Rating: Good
cococj wrote:
Hmmm interesting, my priest is currently 68 has +800 healing 80 Mp5 and 7600 mana ... should I start trading off some more intellect for more other stats or will my 70 gear pick up the extra +healing and +Mp5 ?


As you level, just start focusing more on +healing in your level 70 gear selections. You should have no problem passing +1000.

I love the way the Armory lets you focus on each slot and evaluate your possible upgrades. That way you can decide which rep to grind, what crafting you may want to do, or which dungeons or pvp rewards to go for.
#8 Dec 13 2007 at 8:08 PM Rating: Decent
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224 posts
cococj wrote:
Hmmm interesting, my priest is currently 68 has +800 healing 80 Mp5 and 7600 mana ... should I start trading off some more intellect for more other stats or will my 70 gear pick up the extra +healing and +Mp5 ?


Also, at 68, you really don't have much, if any, of the gear you are going to be running Kara in. If you just go for a goal of around +1000 healing, 130mp5 and 7k mana, all unbuffed, your gear should fall into place.
#9 Dec 13 2007 at 10:07 PM Rating: Decent
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62 posts
To kind of go along with this thread, how much health should I be going into Kara with unbuffed? I know I have a good amount of mana and healing bonus, but I feel like I have low health. Maybe I should start to socket some stam gems in?
#10 Dec 13 2007 at 11:32 PM Rating: Decent
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224 posts
First off, how much health do you have?

Second, I'd say 6k unbuffed is perfectly fine. Fully raid buff, you'd be pushing 7.5k. (Fully raid buffed means imp. PW:F, imp. GotW, Golden Fishsticks, possibly a flask or elixer)

Don't waste sockets that could be used for more +healing or mp5 on stamina. Besides, you really aren't going to be hit other than by splash damage.

Link you armory?
#11 Dec 14 2007 at 4:06 PM Rating: Decent
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62 posts
http://www.wowarmory.com/character-sheet.xml?r=The+Underbog&n=Synbios

Sounds good. I am just under 6k unbuffed, so I guess I am in good shape.
#12 Dec 14 2007 at 10:21 PM Rating: Decent
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224 posts
That looks real good HBC. You've got plenty of healing power, a good amount of mp5, and good mana. Only thing I have to say is a get a bit more HP.

Other than that, once you learn the Karazhan fights, you should be able to handle them all easy, especially cause you'll get some upgrades along the way.
#13 Dec 20 2007 at 3:45 AM Rating: Decent
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121 posts
I only dinged 70 10 days ago, so am still gearing up. Most stats are coming along nicely, I've 1100 +healing, 135 MP5 and 9k mana, but I've low HP - only 5.8k unbuffed, and this will decrease when I make the primal mooncloth robe.

My guild requires 8k buffed HP for kara, because Shade of Aran AOE hits for 7.5k. I've only green gems in my sockets at the moment and am intending to socket the primal mooncloth belt and robe with solid star of elune for stamina, I know it seems a shame not to take extra +healing & MP5, but these items have no +stamina and I need to find more from somewhere (and I don't do PVP), its not so crazy is it?
#14 Dec 21 2007 at 6:20 AM Rating: Good
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462 posts
Quote:
My guild requires 8k buffed HP for kara, because Shade of Aran AOE hits for 7.5k


Not sure why they do this. If you being a priest get hit with arcane explosion it is your own fault. You can dispel the movement slowing debuff and easily get out of range. I wouldn't gimp your mp5 and healing for stam in kara, pretty much all dmg in kara is avoidable by just being smart. If you are gonna do anything get some pvp gear to sub in on fights you want more stam for. Gimping your main healing gear is gonna hurt.
#15 Dec 21 2007 at 8:17 AM Rating: Decent
Quote:
Quote:
My guild requires 8k buffed HP for kara, because Shade of Aran AOE hits for 7.5k


Not sure why they do this. If you being a priest get hit with arcane explosion it is your own fault. You can dispel the movement slowing debuff and easily get out of range. I wouldn't gimp your mp5 and healing for stam in kara, pretty much all dmg in kara is avoidable by just being smart. If you are gonna do anything get some pvp gear to sub in on fights you want more stam for. Gimping your main healing gear is gonna hurt.


Mate, i´m pretty sure he wasnt talking about Arcane Exlposion, because you dont get hit by that anyway. I´m sure he talks about that AoE Fireballs after the Sheep Pahse, which .. if you dont have enough HP kill you.

#16 Dec 21 2007 at 8:51 AM Rating: Decent
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462 posts
Quote:
Mate, i´m pretty sure he wasnt talking about Arcane Exlposion, because you dont get hit by that anyway. I´m sure he talks about that AoE Fireballs after the Sheep Pahse, which .. if you dont have enough HP kill you.


Well didn't think about that. Never had a problem in getting him down before being sheeped and really getting sheeped usually comes down to kicks being messed up. Since he doesn't the sheep when he runs out of mana. Again I suggest working on some sort of stam set instead of gimping your healing gear for kara.
#17 Jan 11 2008 at 3:02 AM Rating: Default
When I reached lvl70, I made the mooncloth set and bought the WM set, and this brought me immediately to +1500 healing. +1100 sounds a bit low.
But don't be shy about putting stamina gems in your sockets - I did the same. IIRC I had 4.8k life unbuffed, and that really sucks.
#18 Jan 11 2008 at 3:59 AM Rating: Good
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121 posts
Ye thats right, the arcane fireballs was the reason. Healing (>1500) and MP5 (~175) stats have got much much better since that post - I'd only been at 70 10 days... but I do still get told I could do with more HP (currently 6.4k unbuffed) and thats with a few stamina gems. Met Shade's arcane fireballs twice now, survived once and died once when I was his first target straight after it. Just being careful not to loose much HP when weighing up gear upgrades, and have started to keep hold of a few bits of +stam gear to swap into for certain bosses where low HP can be a problem. Stamina gems can always be replaced in the future, for the time being, I'll keep them for balance.
#19 Jan 11 2008 at 11:30 AM Rating: Decent
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2,029 posts
My guild's best priest (our guild leader) runs around in TK and SSC bosses with 5.6k unbuffed (though he runs at 13k in his pvp gear on trash, still manages to get killed almost every pull :p). Just get some decent stamina gear to switch out when you *need* the extra health. Between Fort, Kings, GotW, and Blood Pact, you should only have to switch out a piece or two to break 8k. Also keep in mind you can either time a shield or potentially get a shield off right between the sheep breaking and the fireball hitting - that's an extra 1500+ "health" for any fight where you take predictable damage.

Edited, Jan 11th 2008 1:30pm by lsfreak
#20 Jan 15 2008 at 1:41 PM Rating: Default
The Honorable dadanox wrote:
As you level, just start focusing more on +healing in your level 70 gear selections. You should have no problem passing +1000.

I love the way the Armory lets you focus on each slot and evaluate your possible upgrades. That way you can decide which rep to grind, what crafting you may want to do, or which dungeons or pvp rewards to go for.


While this statment is true while looking at your gear dadanox, i would suggest stacking 2 lower city prayer books ;) <3 u
#21 Jan 20 2008 at 10:38 PM Rating: Good
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917 posts
Helluna wrote:
arcane fireballs


o.O
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