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Attack Rotation...Follow

#1 Dec 12 2007 at 7:03 AM Rating: Excellent
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217 posts
Yo all!

My Rogue hit 59 last night. Yay. Got some good outland gear and needed to re-spec my rogue.

I was really suffering in Outlands with my Assas spec. I decided to go duel dagger in combat which has so far worked out very well for me. Just wanted to know your basic attack rotation.

As Assass I has always gone CheapS/(CB)/Mutilate/SS/Evis. It worked out well but during leveling I came across a level 70 Rogue who told me instead to go with CheapS/ThingThatMakesYouAttackFaster/Spam SS/Evis.

What is your normal attack rotation as a Rogue?

Jelly
#2 Dec 12 2007 at 7:13 AM Rating: Excellent
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74 posts
In before the "read the stickies" spam. :P

If you're holding daggers, don't use SS. As mutilate, which works quite well for leveling, you'll typically go CS-->muti-->wait for a tick of energy-->KS-->muti-->muti-->evis.
For a combat build (ideally swords for levelling), you'll typically go CS-->SnD-->SS spam ad nauseum-->evis.
#3 Dec 12 2007 at 7:17 AM Rating: Good
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704 posts
CrazyJelly wrote:
Yo all!

My Rogue hit 59 last night. Yay. Got some good outland gear and needed to re-spec my rogue.

I was really suffering in Outlands with my Assas spec. I decided to go duel dagger in combat which has so far worked out very well for me. Just wanted to know your basic attack rotation.

As Assass I has always gone CheapS/(CB)/Mutilate/SS/Evis. It worked out well but during leveling I came across a level 70 Rogue who told me instead to go with CheapS/ThingThatMakesYouAttackFaster/Spam SS/Evis.

What is your normal attack rotation as a Rogue?

Jelly


Your Mutilate rotation was suffering because you were not stunlocking. Throw Wound on your MH and Crippling on your OH and try this:

Cheap Shot > Mutilate >kite and wait for energy > Kidney Shot > Mutilate x2 >Eviscerate

With this rotation you should be getting hit little and be doling out the pain in the process. If it is not done after your Eviscerate, then you can wait a tick or two, Gouge, Mutilate and Eviscerate again.

If you do choose to change to Combat, daggers will not deal the damage you will want. You will probably want to go swords. If you do, the rotation the 70 offered you would be about right, and the "ThingThatMakesYouAttackFaster" is called Slice and Dice.
#4 Dec 12 2007 at 7:19 AM Rating: Decent
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704 posts
beardownmanup wrote:
In before the "read the stickies" spam. :P

If you're holding daggers, don't use SS. As mutilate, which works quite well for leveling, you'll typically go CS-->muti-->wait for a tick of energy-->KS-->muti-->muti-->evis.
For a combat build (ideally swords for levelling), you'll typically go CS-->SnD-->SS spam ad nauseum-->evis.


Beat me to it, but QFT
#5 Dec 12 2007 at 7:59 AM Rating: Decent
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54 posts
If u really want to stick to daggers stay assasa and do what Atrophy said.
If u want to try combat go swords..it's the best(quickest) leveling build.

And read the stickies.:P
#6 Dec 12 2007 at 8:34 AM Rating: Default
*agrees*

Oh and I think you're talking about Blade Flurry (the thing that 'makes you' attack faster)... I'm combat swords and I usually go CS/SS/Evi/etc... I usually only use Evasion/Adren Rush/ Blade Flurry when I have more than one guy on me. Usually.
#7 Dec 12 2007 at 10:15 AM Rating: Decent
xNocturnalSunx wrote:
*agrees*

Oh and I think you're talking about Blade Flurry (the thing that 'makes you' attack faster)... I'm combat swords and I usually go CS/SS/Evi/etc... I usually only use Evasion/Adren Rush/ Blade Flurry when I have more than one guy on me. Usually.


No, he's probably referring to Slice n Dice.
#8 Dec 12 2007 at 12:32 PM Rating: Good
One or the other... both of them increases attack speed.
#9 Dec 12 2007 at 12:54 PM Rating: Decent
xNocturnalSunx wrote:
One or the other... both of them increases attack speed.


But using BF against a single mob is a waste of a CD.
#10 Dec 12 2007 at 1:13 PM Rating: Decent
I know... that's why my previous post said that I use it when I have more than one mob on me. I guess what we need to know is whether or not CrazyJelly is talking about having one or more mobs on him =P
#11 Dec 12 2007 at 1:46 PM Rating: Decent
Usually, when we refer to attack rotations, it is what you should do on every mob. Not something you can do every 2 minutes.
#12 Dec 12 2007 at 9:32 PM Rating: Decent
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3,761 posts
Quote:

Your Mutilate rotation was suffering because you were not stunlocking. Throw Wound on your MH and Crippling on your OH and try this:


Why wound for grinding mobs?
#13 Dec 12 2007 at 9:36 PM Rating: Good
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384 posts
For mutilate it does decent damage from the proc and then the target stays poisoned for the bonus mutilate damage.

And you don't have to wait for ticks from deadly poison, and no dots on the mob means you can gouge the guy and get behind for another mutilate.

I usually run with dual wound poisons since I don't need to kite, just use a bandage after a while to boost your health back up and you're good to go some more.

Edited, Dec 12th 2007 9:37pm by Raisse

Edited, Dec 12th 2007 9:38pm by Raisse
#14 Dec 13 2007 at 3:30 AM Rating: Good
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704 posts
Raisse wrote:
For mutilate it does decent damage from the proc and then the target stays poisoned for the bonus mutilate damage.

And you don't have to wait for ticks from deadly poison, and no dots on the mob means you can gouge the guy and get behind for another mutilate.

I usually run with dual wound poisons since I don't need to kite, just use a bandage after a while to boost your health back up and you're good to go some more.

Edited, Dec 12th 2007 9:37pm by Raisse

Edited, Dec 12th 2007 9:38pm by Raisse


That about sums it up. I Prefer wound over mind numbing on non caster mobs because it stacks and deals a little bit of damage itself. I am still just finishing up hellfire peninsula, so I haven't replaced all my old world pieces with outlands gear, so I usually need that gouge > mutilate >eviscerate at the end. You can use deadly, but you have to time your gouge just after the tick so that you can still get behind and mutilate before they break out.
#15 Dec 13 2007 at 5:40 AM Rating: Good
Quote:
Usually, when we refer to attack rotations, it is what you should do on every mob. Not something you can do every 2 minutes



Ah See I did not know that. I'm still a noob lol. Thanks a lot! =)
#16 Dec 13 2007 at 5:49 AM Rating: Decent
I find CS > (CB) > Mutilate > Tick > Tick > Kidney Shot > (SS) > Tick > Tick > Mutilate > Envenom if necc. to be pretty effective with either Dual Deadly or Deadly \ Instant. Deadly \ Anaesthetic if in a group.

#17 Dec 13 2007 at 6:54 AM Rating: Decent
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704 posts
badrat wrote:
I find CS > (CB) > Mutilate > Tick > Tick > Kidney Shot > (SS) > Tick > Tick > Mutilate > Envenom if necc. to be pretty effective with either Dual Deadly or Deadly \ Instant. Deadly \ Anaesthetic if in a group.



Several problems I see with this:

  • 1. NEVER use SS with daggers, waste of energy
  • 2. If you are waiting for two ticks before you KS, you have enough energy for 2 mutilates before the KS wears off. 4 CP (w/o crit) > 3 CP (w/o crit)
  • 3. If you are on a PvP server I think it is best to save your CB for a ganking situation rather than on random mobs. Abilities with a 3 min cool down are typically not used for grinding.
  • 4. You don't get Envenom until 62, you can spec Mutilate at 50 and it melts faces at 55 when yuo can get opportunity filled out. Eviscerate is your closer after your KS and 2x muti between those levels, but I will be sure to try that out when I roll 62, I am interested to see if Evenom does more damage than eveicerate
  • #18 Dec 13 2007 at 12:36 PM Rating: Decent
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    811 posts
    At 70 my envenom caps at 2200 or so, can't remember exactly. Pretty close to a crit evis. Although I've used CB and muti when they are poisoned and gotten over 2k hits.
    #19 Dec 14 2007 at 5:25 AM Rating: Decent
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    704 posts
    ThomasMagnum wrote:
    At 70 my envenom caps at 2200 or so, can't remember exactly. Pretty close to a crit evis. Although I've used CB and muti when they are poisoned and gotten over 2k hits.


    I should be leveling to 62 tonight. Just for something fun to do, I will switch to Deadly on mh and Crippling on oh and replace eviscerate with envenom and do a run to see what kind of DPS and hits I get with Envenom, and then I will switch back to wound/crip and use eviscerate to see which is better. Results to be posted later.
    #20 Dec 15 2007 at 7:25 AM Rating: Decent
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    704 posts
    Ok. Here are the results of my test for anyone that is interested.

    The mobs: Hulking Hellboars outside of Temple of Telhamat (I wanted something to skin)

    Round one: Eviscerate using Wound Poison on MH and Crippling Poison OH

  • Attack Rotation: Cheap Shot > Mutilate > energy ticks > Kidney Shot > Mutilate x2 > Eviscerate > energy ticks Gouge > Mutilate > Eviscerate
  • Average DPS over 10 fights: 187.97 17.46% crit
  • Big Eviserate hits: 1603

  • Round two: Envenom using Deadly Poison MH and Crippling OH

  • Attack Rotation: Same, replace Eviscerate with Envenom
  • Average DPS over 10 fights: 169.85 18.24% crit
  • Big Evenom hits: 1477

  • Personal conclusions

    Eviscerate still seems to be the better one to me. The problem I found with Envenom is that if Deadly fails to apply, you are caught with your proverbial pants down and have to Eviscerate anyway to burn the combo points. My best Eviscerate fight was 246.8 DPS with that 1603 crit on Eviscerate. Envenom came in with a 258.31 fight and and the big crit of 1477. Both are viable I suppose, but Evscerate seems to be more adaptable to situations when your Kidney Shot is parried or dodged, or you fail to apply a good stack of you poison.
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