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Why Maces for PvP?Follow

#1 Dec 11 2007 at 10:55 AM Rating: Good
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Just as the topic title says, why maces for PvP? (im a lvl 70 combat swords rogue)

well you would answer: dude... read the f*cking manual, maces stun swords don't
stun---> = win

Ok alright, stun is win... but hey i have crippling poison on my weapon when PvPing doesnt that already stun my opponent enough?
Or am i getting a wrong picture here?


Yeah i know im a friggin nub and i need to f*ck off and get me some uberzskill maces and respec hemo bla bla bla.

Offtopic:

The problem is that ive been lvling with daggers >.< as a sub rogue, and switched to combat swords since lvl 54 and it was the hugest DPS upgrade in history so far, and im as cocky as hell, mostly because i had bad memories of the sub tree and seeing all these buffs and nerfs all over the place im completely lost.

Look its like this :

Combat swords = cooking pan
Me = burned sh*t in the pan
Result = Stuck into combat tree

On Topic:

To get back to maces again, can someone explain me why maces are that good in PvP?


EDIT: Changed link, didn't work properly

Edited, Dec 11th 2007 1:56pm by Maverickzzz
#2 Dec 11 2007 at 11:00 AM Rating: Excellent
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Crippling poison slows your target's movement speed. Mace procs stun them, completely incapacitating them for several seconds, which not only stops them dead, but interrupts any spell casting or channeled abilities, and basically puts them at your mercy for a few seconds.
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#3 Dec 11 2007 at 11:02 AM Rating: Decent
It's also nice that mace stuns are on different DR than CS and KS.
#4 Dec 11 2007 at 2:02 PM Rating: Excellent
Not only that, but Stuns aren't affected by Resilience... while everything else is.

Even Sword Spec - your 2nd swing has less chance to crit and it does less dmg when it does.

A stun is a stun. It does what it's mean to do.

It gives you more control as well, nothing like getting a mace stun and linking it to a KS. Different DR for the win.

It makes looking down caster easier, it makes catching to people trying to kite you easier and it negate damage against people hitting you.

It's all around awesome.

And if you don't want to go hemo/mace... just go combat/mace.
#5 Dec 11 2007 at 9:19 PM Rating: Default
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Maverickzzz wrote:
Ok alright, stun is win... but hey i have crippling poison on my weapon when PvPing doesnt that already stun my opponent enough?
Or am i getting a wrong picture here?

You need to learn your mechanics.


#6 Dec 11 2007 at 11:25 PM Rating: Decent
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349 posts
Maverickzzz wrote:
but hey i have crippling poison on my weapon when PvPing doesnt that already stun my opponent enough?


A poison with a 30% chance to stun the target... Now THAT would be a nice rogue-buff.
#7 Dec 12 2007 at 1:45 AM Rating: Decent
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Slightly offtopic here.

1. How do maces stand in the world of Raiding?
2. When is a good time to switch to maces (@70 for instance)?
#8 Dec 12 2007 at 3:08 AM Rating: Good
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Maces are right below swords in terms of dps in raids, provided you use the same rotation.

You just won't put out as much white damage because you'll be lacking sword procs.
#9 Dec 12 2007 at 3:24 AM Rating: Decent
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The Demea of Doom wrote:
Crippling poison slows your target's movement speed. Mace procs stun them, completely incapacitating them for several seconds, which not only stops them dead, but interrupts any spell casting or channeled abilities, and basically puts them at your mercy for a few seconds.


woops stupid me. im confusing "dazed" with "stun", as i said before this isnt my mothers language :) so i make some stupid mistakes here and there...

being dazed is when you see those 3 stars twisting around your head(slowing you down just as crippling poison but that isnt dispellable), being stunned is that spiral thing above your head, right?(same as KS and CS)

yep, and as someone else mentioned above, (i am a "casual" raider weve downed everything up to Curator), am i losing alot of damage switching to combat maces? But on the other hand, i really really like to pvp too.... but what really frustrates me most is that when im getting 2 shotted by MS warriors and really cant do anything about it, i must admit i dont have THAT great gear.

So now is my question : is combat maces raid viable?
#10 Dec 12 2007 at 3:28 AM Rating: Default
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Combat maces is very viable. Just don't expect to put out top damage in every fight.
#11 Dec 12 2007 at 3:53 AM Rating: Decent
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Ok thanks for comments,

too bad ive already bought my s1 OH sword :( and 3 weeks back i bought blinkstrike for 1000 g, ill think about it if im switching or not.

blizzard should allow to trade your BG weapons back for honor , even if i only get 1/4 of it back it would be nice.
#12 Dec 12 2007 at 5:17 AM Rating: Decent
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1,875 posts
maces is better, but its not critical.... see if you like the play style of it as swords before you dump a new 27k honor into switching... it plays the same, just a better proc effect
#13 Dec 12 2007 at 8:11 AM Rating: Excellent
In pve, all things being equal, sword spec will do 5% more dps then mace spec.

So while a Mace spec rogue might put out 400,000 on a given boss, the Sword spec one will put out 420,000.

It's not that much of a difference, but it does make it that much harder to be #1 if there's a sword rogue in the raid.
#14 Dec 12 2007 at 12:00 PM Rating: Good
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Warchief Tyrandor wrote:
In pve, all things being equal, sword spec will do 5% more dps then mace spec.

So while a Mace spec rogue might put out 400,000 on a given boss, the Sword spec one will put out 420,000.

It's not that much of a difference, but it does make it that much harder to be #1 if there's a sword rogue in the raid.


Well, Maces do get the +5% crit damage bonus, which lower that a little bit.
#15 Dec 12 2007 at 2:23 PM Rating: Decent
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On the topic of maces, I've been using fist weapons a while now, and finally decided to go full time pvp. I am going to use the 0/31/30 build with Maces and I am farming the honor now.

My question is, the chance to stun does it have its own diminishing returns? I know that in a rotation you'd throw a kidneyS in there, but I am not quite sure how the mace stun works. Is it likely to proc twice before a KS is thrown in? and if so will it limit it's duration? (and yes i understand that CS, KS, and mace stuns are on separate DR)



Edited, Dec 12th 2007 5:25pm by Tallysien
#16 Dec 12 2007 at 2:36 PM Rating: Decent
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74 posts
Cheap shot, kidney shot, and mace stuns do not share diminishing returns. They only suffer diminishing returns from themselves.
#17 Dec 16 2007 at 2:44 AM Rating: Default
is there a reason why a rogue cant use main hand dagger and off hand sword
so ucan stll do bs and ambush but u have a sword for bit more dps
#18 Dec 16 2007 at 3:00 AM Rating: Default
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bondwillbond wrote:
is there a reason why a rogue cant use main hand dagger and off hand sword
so ucan stll do bs and ambush but u have a sword for bit more dps

Only noobs think that way.
#19 Dec 17 2007 at 10:06 AM Rating: Decent
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though it would be nice of blizz to promote multi weapon handling for rogues in the specs

but i dont see that happening. How would they implement [for now anyway] without messing up the skill trees and their structure?
#20 Dec 18 2007 at 6:35 PM Rating: Decent
Quote:
Maces are right below swords in terms of dps in raids, provided you use the same rotation.


you forgot about fist weps
#21 Dec 19 2007 at 10:36 PM Rating: Good
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194 posts
With a high enough crit % on your gear I think %5 crit damage might outweight 5% extra crit.

I could be wrong though, it'd be up to someone like RPzip to math that out for me.
#22 Dec 19 2007 at 10:42 PM Rating: Decent
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3,011 posts
Quote:
s there a reason why a rogue cant use main hand dagger and off hand sword
so ucan stll do bs and ambush but u have a sword for bit more dps


Offhand weapon takes 20% accuracy loss and 50% damage reduction. That's why.
#23 Dec 19 2007 at 11:50 PM Rating: Good
Shaolinz wrote:
Quote:
s there a reason why a rogue cant use main hand dagger and off hand sword
so ucan stll do bs and ambush but u have a sword for bit more dps


Offhand weapon takes 20% accuracy loss and 50% damage reduction. That's why.


Offhand weapons have the same accuracy as mainhand weapons, so what?
#24 Dec 20 2007 at 12:09 AM Rating: Decent
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RPZip wrote:
Offhand weapons have the same accuracy as mainhand weapons, so what?


Maybe he meant the chance you get a succesfull melee attack with your OH is smaller
#25 Dec 20 2007 at 1:06 AM Rating: Decent
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Maverickzzz wrote:
RPZip wrote:
Offhand weapons have the same accuracy as mainhand weapons, so what?


Maybe he meant the chance you get a succesfull melee attack with your OH is smaller

Uh, neither are right. OH weapons have the same hit as MH.
#26 Dec 20 2007 at 1:47 AM Rating: Decent
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501 posts
OH weapons do reduced damage, their chance to hit is the same. Lrn2melee.
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